mirror of
https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-26 06:43:25 -04:00
Cleanup /tp and /p2p to have actually somewhat sane code. /tp can no longer be used to teleport two players to each other, use /p2p for that./p2p should not allow you to teleport hidden players either.
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parent
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commit
a4f87e3d88
@ -1,96 +1,54 @@
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/*
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* Written by Jack1312
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*
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Copyright 2010 MCSharp team (Modified for use with MCZall/MCLawl/MCGalaxy)
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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namespace MCGalaxy.Commands
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{
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public sealed class CmdP2P : Command
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{
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Copyright 2010 MCSharp team (Modified for use with MCZall/MCLawl/MCGalaxy)
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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namespace MCGalaxy.Commands {
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public sealed class CmdP2P : Command {
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public override string name { get { return "p2p"; } }
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public override string shortcut { get { return ""; } }
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public override string type { get { return CommandTypes.Moderation; } }
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public override string type { get { return CommandTypes.Moderation; } }
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public override bool museumUsable { get { return false; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
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public CmdP2P() { }
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public override void Help(Player p)
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{
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Player.SendMessage(p, "/p2p [Player1] [Player2] - Teleports player 1 to player 2.");
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}
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public override void Use(Player p, string message)
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{
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public override void Use(Player p, string message) {
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if (message == "") { Help(p); return; }
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int number = message.Split(' ').Length;
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if (number > 2) { Help(p); return; }
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if (number == 2)
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{
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int pos = message.IndexOf(' ');
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string t = message.Substring(0, pos).ToLower();
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string s = message.Substring(pos + 1).ToLower();
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Player who = PlayerInfo.Find(t);
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Player who2 = PlayerInfo.Find(s);
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if (who == null)
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{
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if (who2 == null)
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{
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Player.SendMessage(p, "Neither of the players you specified, can be found or exist!");
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return;
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}
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Player.SendMessage(p, "Player 1 is not online or does not exist!");
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return;
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}
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if (who2 == null)
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{
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Player.SendMessage(p, "Player 2 is not online or does not exist!");
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return;
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}
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if (who == p)
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{
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if (who2 == p)
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{
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Player.SendMessage(p, "Why are you trying to teleport yourself to yourself? =S");
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return;
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}
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Player.SendMessage(p, "Why not, just use /tp " + who2.name + "!");
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}
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if (who2 == p)
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{
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Player.SendMessage(p, "Why not, just use /summon " + who.name + "!");
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}
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if (p.group.Permission < who.group.Permission)
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{
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Player.SendMessage(p, "You cannot force a player of higher rank to tp to another player!");
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return;
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}
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if (s == "")
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{
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Player.SendMessage(p, "You did not specify player 2!");
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return;
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}
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Command.all.Find("tp").Use(who, who2.name);
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Player.SendMessage(p, who.name + " has been successfully teleported to " + who2.name + "!");
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string[] args = message.Split(' ');
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if (args.Length > 2) { Help(p); return; }
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if (args.Length == 1) { Player.SendMessage(p, "You did not specify the target player."); return; }
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Player source = PlayerInfo.Find(args[0]), target = PlayerInfo.Find(args[1]);
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if ((source == null || source.hidden) && (target == null || target.hidden)) {
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Player.SendMessage(p, "Neither of the players specified are online."); return;
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}
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if (number == 1)
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{
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Player.SendMessage(p, "You did not specify player 2!");
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return;
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if (source == null || source.hidden) { Player.SendMessage(p, "The source player is not online."); return; }
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if (target == null || target.hidden) { Player.SendMessage(p, "The target player is not online."); return; }
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if (p.group.Permission < source.group.Permission) {
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Player.SendMessage(p, "You cannot force a player of higher rank to tp to another player."); return;
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}
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Player.SendMessage(p, "Attempting to teleport " + source.name + " to " + target.name + ".");
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Command.all.Find("tp").Use(source, target.name);
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}
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public override void Help(Player p) {
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Player.SendMessage(p, "/p2p [source] [target] - Teleports the source player to the target player.");
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}
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}
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}
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@ -1,110 +1,59 @@
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/*
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Copyright 2010 MCSharp team (Modified for use with MCZall/MCLawl/MCGalaxy)
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.osedu.org/licenses/ECL-2.0
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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namespace MCGalaxy.Commands
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{
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public sealed class CmdTp : Command
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{
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Copyright 2010 MCSharp team (Modified for use with MCZall/MCLawl/MCGalaxy)
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.osedu.org/licenses/ECL-2.0
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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namespace MCGalaxy.Commands {
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public sealed class CmdTp : Command {
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public override string name { get { return "tp"; } }
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public override string shortcut { get { return ""; } }
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public override string type { get { return CommandTypes.Other; } }
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public override bool museumUsable { get { return true; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Builder; } }
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public CmdTp() { }
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public override void Use(Player p, string message)
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{
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if (message == "")
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{
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Command.all.Find("spawn");
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return;
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public override void Use(Player p, string message) {
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string[] args = message.Split(' ');
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if (args.Length > 1) { Help(p); return; }
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Player target = PlayerInfo.Find(message);
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if (target == null || target.hidden) { Player.SendMessage(p, "There is no player \"" + message + "\"."); return; }
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if (target.level.name.Contains("cMuseum")) {
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Player.SendMessage(p, "Player \"" + message + "\" is in a museum!"); return;
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}
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int number = message.Split(' ').Length;
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if (number > 2) { Help(p); return; }
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if (number == 2)
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{
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if (!p.group.CanExecute(Command.all.Find("P2P")))
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{
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Player.SendMessage(p, "You cannot teleport others!");
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return;
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}
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Command.all.Find("P2P").Use(p, message);
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if (!Server.higherranktp && p.group.Permission < target.group.Permission) {
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Player.SendMessage(p, "You cannot teleport to a player of higher rank!"); return;
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}
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if (number == 1)
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{
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Player who = PlayerInfo.Find(message);
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if (who == null || (who.hidden && p.group.Permission < LevelPermission.Admin)) { Player.SendMessage(p, "There is no player \"" + message + "\"!"); return; }
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if (p.level != who.level)
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{
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if (who.level.name.Contains("cMuseum"))
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{
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Player.SendMessage(p, "Player \"" + message + "\" is in a museum!");
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return;
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}
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else
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{
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if (Server.higherranktp == false)
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{
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if (p.group.Permission < who.group.Permission)
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{
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Player.SendMessage(p, "You cannot teleport to a player of higher rank!");
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return;
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}
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}
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p.beforeTeleportMap = p.level.name;
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p.beforeTeleportPos = p.pos;
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Command.all.Find("goto").Use(p, who.level.name);
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if (who.Loading)
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{
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Player.SendMessage(p, "Waiting for " + who.color + who.DisplayName + Server.DefaultColor + " to spawn...");
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who.BlockUntilLoad(10);
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}
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p.BlockUntilLoad(10); //Wait for player to spawn in new map
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p.SendPos(0xFF, who.pos[0], who.pos[1], who.pos[2], who.rot[0], 0);
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}
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return;
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}
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if (p.level == who.level)
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{
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if (Server.higherranktp == false)
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{
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if (p.group.Permission < who.group.Permission)
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{
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Player.SendMessage(p, "You cannot teleport to a player of higher rank!");
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return;
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}
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}
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p.beforeTeleportMap = p.level.name;
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p.beforeTeleportPos = p.pos;
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if (who.Loading)
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{
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Player.SendMessage(p, "Waiting for " + who.color + who.DisplayName + Server.DefaultColor + " to spawn...");
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who.BlockUntilLoad(10);
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}
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p.BlockUntilLoad(10); //Wait for player to spawn in new map
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p.SendPos(0xFF, who.pos[0], who.pos[1], who.pos[2], who.rot[0], 0);
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}
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p.beforeTeleportMap = p.level.name;
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p.beforeTeleportPos = p.pos;
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if (p.level != target.level)
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Command.all.Find("goto").Use(p, target.level.name);
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if (target.Loading) {
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Player.SendMessage(p, "Waiting for " + target.color + target.DisplayName + Server.DefaultColor + " to spawn...");
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target.BlockUntilLoad(10);
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}
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p.BlockUntilLoad(10); //Wait for player to spawn in new map
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p.SendPos(0xFF, target.pos[0], target.pos[1], target.pos[2], target.rot[0], 0);
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}
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public override void Help(Player p)
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{
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Player.SendMessage(p, "/tp <player1> [player2] - Teleports yourself to a player.");
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Player.SendMessage(p, "[player2] is optional but if present will act like /p2p.");
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Player.SendMessage(p, "If <player1> is blank, /spawn is used.");
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public override void Help(Player p) {
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Player.SendMessage(p, "/tp [target] - Teleports yourself to that player.");
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Player.SendMessage(p, "Use /p2p to teleport a given player to a different player.");
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}
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}
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}
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