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Now /zone add and /os zone add perform name matching.
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@ -112,8 +112,8 @@ namespace MCGalaxy.Commands {
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byte mapNum = 0;
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if (cmd == "ADD") {
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string level = NextLevel(p);
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if (level == null) return;
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string level = NextLevel(p);
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if (level == null) return;
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if (value == "") value = "128 64 128 flat";
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else if (value.IndexOf(' ') == -1) value = "128 64 128 " + value;
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@ -225,6 +225,8 @@ namespace MCGalaxy.Commands {
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if (value == "") {
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Player.Message(p, "You did not specify a name to allow building on your map."); return;
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}
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value = CmdZone.FindZoneOwner(p, value);
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if (value == null) return;
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CmdZone.ZoneAll(p.level, value);
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Player.Message(p, "Added zone for &b" + value);
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@ -95,11 +95,10 @@ namespace MCGalaxy.Commands {
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bool CheckAdd(Player p, string[] args) {
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if (!CheckExtraPerm(p, 3)) { MessageNeedExtra(p, "create zones.", 3); return false; }
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if (args.Length == 1) { Help(p); return false; }
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if (!ValidName(p, args[1], "player or rank")) return false;
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if (Group.Find(args[1]) != null)
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args[1] = "grp" + Group.Find(args[1]).name;
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if (!ValidName(p, args[1], "player or rank")) return false;
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return true;
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args[1] = FindZoneOwner(p, args[1]);
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return args[1] != null;
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}
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bool CheckZone(Player p, Vec3S32[] marks, object state, byte type, byte extType) {
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@ -153,6 +152,12 @@ namespace MCGalaxy.Commands {
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return false;
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}
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internal static string FindZoneOwner(Player p, string message) {
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if (Group.Find(message) != null)
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return Group.Find(message).name;
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return PlayerInfo.FindMatchesPreferOnline(p, message);
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}
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public override void Help(Player p) {
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Player.Message(p, "%T/zone add [name] %H- Creates a zone only [name] can build in");
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Player.Message(p, "%T/zone add [rank] %H- Creates a zone only [rank]+ can build in");
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