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Fix very rare case when you land on edge of block and don't die from fall damage.
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@ -128,7 +128,7 @@ namespace MCGalaxy.Maths {
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if (model.CaselessEq("skeleton")) return new Vec3S32(16, 60, 16);
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if (model.CaselessEq("spider")) return new Vec3S32(30, 24, 30);
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return new Vec3S32(16, 56, 16); // default humanoid size
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return new Vec3S32(18, 56, 18); // default humanoid size
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}
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public static bool IntersectsSolidBlocks(AABB bb, Level lvl) {
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