mirror of
https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-24 05:03:34 -04:00
Start work on Transform classes, which can transform the output of draw operations.
This commit is contained in:
parent
9260137d24
commit
ad08d6fa7e
@ -47,18 +47,18 @@ namespace MCGalaxy.Drawing.Brushes {
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public static string Available { get { return Brushes.Join(b => b.Name); } }
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public static string Available { get { return Brushes.Join(b => b.Name); } }
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public static BrushFactory Find(string name) {
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public static BrushFactory Find(string name) {
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foreach (BrushFactory brush in Brushes) {
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foreach (BrushFactory entry in Brushes) {
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if (brush.Name.CaselessEq(name)) return brush;
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if (entry.Name.CaselessEq(name)) return entry;
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}
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}
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return null;
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return null;
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}
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}
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}
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}
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public struct BrushArgs {
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public struct BrushArgs {
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/// <summary> Player that is providing arguments for this brush. </summary>
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/// <summary> Player that is providing arguments. </summary>
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public Player Player;
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public Player Player;
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/// <summary> Raw message provided for arguments to the brush, including spaces. </summary>
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/// <summary> Raw message provided for arguments, including spaces. </summary>
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public string Message;
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public string Message;
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/// <summary> Raw block the player is currently holding. </summary>
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/// <summary> Raw block the player is currently holding. </summary>
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34
Drawing/Transform/SimpleTransforms.cs
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34
Drawing/Transform/SimpleTransforms.cs
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@ -0,0 +1,34 @@
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/*
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Copyright 2015 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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using System.Collections.Generic;
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using MCGalaxy.Drawing.Brushes;
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using MCGalaxy.Drawing.Ops;
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namespace MCGalaxy.Drawing.Transforms {
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public sealed class NoTransform : Transform {
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/// <summary> Human friendly name of this transform. </summary>
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public override string Name { get { return "None"; } }
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public override IEnumerable<DrawOpBlock> Perform(Vec3S32[] marks, Player p,
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Level lvl, DrawOp op, Brush brush) {
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return op.Perform(marks, p, lvl, brush);
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}
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}
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}
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35
Drawing/Transform/Transform.cs
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35
Drawing/Transform/Transform.cs
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@ -0,0 +1,35 @@
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/*
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Copyright 2015 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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using System.Collections.Generic;
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using MCGalaxy.Drawing.Brushes;
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using MCGalaxy.Drawing.Ops;
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namespace MCGalaxy.Drawing.Transforms {
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public abstract class Transform {
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/// <summary> Human friendly name of this transform. </summary>
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public abstract string Name { get; }
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/// <summary> Performs calcuations (if necessary) for the given drawop. </summary>
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public virtual void Configure(DrawOp op, Player p) { }
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public abstract IEnumerable<DrawOpBlock> Perform(Vec3S32[] marks, Player p,
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Level lvl, DrawOp op, Brush brush);
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}
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}
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38
Drawing/TransformFactories/SimpleTransforms.cs
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38
Drawing/TransformFactories/SimpleTransforms.cs
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@ -0,0 +1,38 @@
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/*
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Copyright 2015 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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using MCGalaxy.Commands.Building;
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using MCGalaxy.Drawing.Brushes;
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namespace MCGalaxy.Drawing.Transforms {
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public sealed class NoTransformFactory : TransformFactory {
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public override string Name { get { return "None"; } }
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public override string[] Help { get { return HelpString; } }
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static string[] HelpString = new [] {
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"%TArguments: none",
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"%HDoes not affect the output of draw operations.",
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};
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public override Transform Construct(BrushArgs args) {
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return new NoTransform();
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}
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public override bool Validate(BrushArgs args) { return true; }
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}
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}
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53
Drawing/TransformFactories/TransformFactory.cs
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53
Drawing/TransformFactories/TransformFactory.cs
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@ -0,0 +1,53 @@
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/*
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Copyright 2015 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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using System.Collections.Generic;
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using MCGalaxy.Commands;
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using MCGalaxy.Drawing.Brushes;
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using MCGalaxy.Drawing.Ops;
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namespace MCGalaxy.Drawing.Transforms {
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public abstract class TransformFactory {
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/// <summary> Human friendly name of this transform. </summary>
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public abstract string Name { get; }
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/// <summary> Description of the transform, in addition to its syntax. </summary>
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public abstract string[] Help { get; }
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/// <summary> Creates a transform from the given arguments,
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/// returning null if invalid arguments are specified. </summary>
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public abstract Transform Construct(BrushArgs args);
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/// <summary> Validates the given arguments, returning false if they are invalid. </summary>
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public virtual bool Validate(BrushArgs args) { return Construct(args) != null; }
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public static List<TransformFactory> Transforms = new List<TransformFactory>() {
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new NoTransformFactory(),
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};
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public static string Available { get { return Transforms.Join(b => b.Name); } }
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public static TransformFactory Find(string name) {
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foreach (TransformFactory entry in Transforms) {
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if (entry.Name.CaselessEq(name)) return entry;
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}
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return null;
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}
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}
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}
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@ -452,6 +452,10 @@
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<Compile Include="Drawing\Flip.cs" />
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<Compile Include="Drawing\Flip.cs" />
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<Compile Include="Drawing\Image\ImagePalette.cs" />
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<Compile Include="Drawing\Image\ImagePalette.cs" />
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<Compile Include="Drawing\Image\IPalette.cs" />
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<Compile Include="Drawing\Image\IPalette.cs" />
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<Compile Include="Drawing\TransformFactories\SimpleTransforms.cs" />
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<Compile Include="Drawing\TransformFactories\TransformFactory.cs" />
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<Compile Include="Drawing\Transform\SimpleTransforms.cs" />
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<Compile Include="Drawing\Transform\Transform.cs" />
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<Compile Include="Economy\Awards.cs" />
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<Compile Include="Economy\Awards.cs" />
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<Compile Include="Economy\ReviveItem.cs" />
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<Compile Include="Economy\ReviveItem.cs" />
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<Compile Include="Economy\ZombieItems.cs" />
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<Compile Include="Economy\ZombieItems.cs" />
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@ -700,6 +704,8 @@
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<Folder Include="Drawing\Brushes" />
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<Folder Include="Drawing\Brushes" />
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<Folder Include="Drawing\Image" />
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<Folder Include="Drawing\Image" />
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<Folder Include="Drawing\BrushFactories" />
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<Folder Include="Drawing\BrushFactories" />
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<Folder Include="Drawing\TransformFactories" />
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<Folder Include="Drawing\Transform" />
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<Folder Include="Games\Countdown" />
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<Folder Include="Games\Countdown" />
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<Folder Include="Games\LavaSurvival" />
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<Folder Include="Games\LavaSurvival" />
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<Folder Include="Games\TntWars" />
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<Folder Include="Games\TntWars" />
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