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Deprecate /os zone, Change /os zones to /os plot
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b26a23a791
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@ -95,17 +95,6 @@ namespace MCGalaxy.Commands.World {
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}
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}
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static string[] saveHelp = new string[] {
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"&T/os save",
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"&H Creates a backup of your map.",
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"&H Your map is saved automatically, so this is only useful",
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"&H If you want to save a specific state to restore later.",
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};
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static string[] restoreHelp = new string[] {
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"&T/os restore <number>",
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"&H Restores a backup of your map.",
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"&H Use without a number to see total backup count.",
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};
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static string[] deleteHelp = new string[] {
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"&T/os map delete &H- Deletes your map.",
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};
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@ -273,7 +262,8 @@ namespace MCGalaxy.Commands.World {
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}
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static void Moved(Player p, string message, string name, string newName = null) {
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p.Message("&WThe {0} command has been moved out of /os map.", name);
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p.Message("&W---");
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p.Message("The &T{0}&S command has been moved out of /{1} map.", name, commandShortcut);
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string args = message.Length == 0 ? "" : message + " ";
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if (newName == null) { newName = name; }
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p.Message("Use &T/{0} {1} {2}&Sinstead.", commandShortcut, newName, args);
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@ -388,19 +378,68 @@ namespace MCGalaxy.Commands.World {
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}
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static string[] zoneHelp = new string[] {
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"&T/os zone [cmd] [args]",
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"&HManages zones in your map. See &T/Help zone",
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"&T/os zone",
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"&H This was used for managing permissions in your map.",
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"&H It has now been replaced by the following &T/"+commandShortcut+" &Hcommands:",
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"&T Allow, Disallow, Ban, Unban"
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};
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static string[] zoneHelpBody = new string[] {
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zoneHelp[1],
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zoneHelp[2],
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zoneHelp[3],
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};
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static void HandleZone(Player p, string raw) {
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string[] args = raw.SplitExact(2);
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string cmd = args[0];
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string name = args[1];
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p.Message("&W---");
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p.Message("&T/{0} zone &Shas been replaced.", commandShortcut);
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cmd = cmd.ToUpper();
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if (cmd == "LIST") {
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p.Message("To see a list of zones in a level, use &T/zonelist");
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} else if (cmd == "ADD") {
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p.Message("To allow someone to build, use &T/{0} allow [name]", commandShortcut);
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} else if (Command.IsDeleteAction(cmd)) {
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p.Message("To disallow someone from building, use &T/{0} disallow [name]", commandShortcut);
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} else if (cmd == "BLOCK") {
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p.Message("To disallow visiting, use &T/{0} ban [name]", commandShortcut);
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} else if (cmd == "UNBLOCK") {
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p.Message("To allow visiting, use &T/{0} unban [name]", commandShortcut);
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} else if (cmd == "BLACKLIST") {
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p.Message("To see who is disallowed from visiting, use &T/mapinfo");
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} else {
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p.MessageLines(zoneHelpBody);
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}
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}
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static string[] plotHelp = new string[] {
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"&T/os plot [args]",
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"&H Plots are zones that can change permissions and environment." +
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"&H See &T/Help zone &Hto learn what args you can use.",
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};
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static void HandlePlot(Player p, string raw) {
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string[] args = raw.SplitSpaces(2);
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if (args.Length == 1) {
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p.Message("Arguments required. See &T/Help zone");
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p.Message("This command is the &T/{0} &Sversion of &T/zone&S.", commandShortcut);
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p.Message("To learn how to use it, read &T/help zone&S");
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} else {
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UseCommand(p, "Zone", args[0] + " " + args[1]);
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}
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}
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static string[] saveHelp = new string[] {
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"&T/os save",
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"&H Creates a backup of your map.",
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"&H Your map is saved automatically, so this is only useful",
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"&H If you want to save a specific state to restore later.",
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};
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static string[] restoreHelp = new string[] {
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"&T/os restore <number>",
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"&H Restores a backup of your map.",
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"&H Use without a number to see total backup count.",
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};
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//Placed at the end so that the help arrays aren't null
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internal static SubCommandGroup subCommandGroup = new SubCommandGroup(commandShortcut,
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new List<SubCommand>() {
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@ -410,18 +449,19 @@ namespace MCGalaxy.Commands.World {
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new SubCommand("Disallow", HandleDisallow, disallowHelp),
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new SubCommand("Ban", HandleBan, banHelp),
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new SubCommand("Unban", HandleUnban, unbanHelp),
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new SubCommand("SetSpawn", HandleSpawn, spawnHelp, true, new string[] { "Spawn" }),
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new SubCommand("SetSpawn", HandleSpawn, spawnHelp, true, new string[] { "spawn" }),
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new SubCommand("Env", HandleEnv, envHelp),
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new SubCommand("Preset", HandlePreset, presetHelp),
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new SubCommand("Map", HandleMap, mapHelp, false),
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new SubCommand("Plot", HandlePlot, plotHelp, true, new string[] { "plots" }),
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new SubCommand("PerBuild", HandlePerbuild, perbuildHelp),
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new SubCommand("PerVisit", HandlePervisit, pervisitHelp),
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new SubCommand("Physics", HandlePhysics, physicsHelp),
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new SubCommand("LB", HandleLevelBlock, levelBlockHelp, true, new string[] {"LevelBlock" }),
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new SubCommand("BlockProps", HandleBlockProps, blockPropsHelp, true, new string[] { "BlockProperties" }),
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new SubCommand("Texture", HandleTexture, textureHelp, true, new string[] { "texturezip", "texturepack" }),
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new SubCommand("Texture", HandleTexture, textureHelp, true, new string[] { "texturezip", "texturepack" }),
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new SubCommand("Kick", HandleKick, kickHelp),
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new SubCommand("KickAll", HandleKickAll, kickAllHelp),
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new SubCommand("Zone", HandleZone, zoneHelp),
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