Deprecate /os zone, Change /os zones to /os plot

This commit is contained in:
Goodlyay 2024-04-26 12:28:35 -07:00
parent b26a23a791
commit b50073d9fa

View File

@ -95,17 +95,6 @@ namespace MCGalaxy.Commands.World {
} }
} }
static string[] saveHelp = new string[] {
"&T/os save",
"&H Creates a backup of your map.",
"&H Your map is saved automatically, so this is only useful",
"&H If you want to save a specific state to restore later.",
};
static string[] restoreHelp = new string[] {
"&T/os restore <number>",
"&H Restores a backup of your map.",
"&H Use without a number to see total backup count.",
};
static string[] deleteHelp = new string[] { static string[] deleteHelp = new string[] {
"&T/os map delete &H- Deletes your map.", "&T/os map delete &H- Deletes your map.",
}; };
@ -273,7 +262,8 @@ namespace MCGalaxy.Commands.World {
} }
static void Moved(Player p, string message, string name, string newName = null) { static void Moved(Player p, string message, string name, string newName = null) {
p.Message("&WThe {0} command has been moved out of /os map.", name); p.Message("&W---");
p.Message("The &T{0}&S command has been moved out of /{1} map.", name, commandShortcut);
string args = message.Length == 0 ? "" : message + " "; string args = message.Length == 0 ? "" : message + " ";
if (newName == null) { newName = name; } if (newName == null) { newName = name; }
p.Message("Use &T/{0} {1} {2}&Sinstead.", commandShortcut, newName, args); p.Message("Use &T/{0} {1} {2}&Sinstead.", commandShortcut, newName, args);
@ -388,19 +378,68 @@ namespace MCGalaxy.Commands.World {
} }
static string[] zoneHelp = new string[] { static string[] zoneHelp = new string[] {
"&T/os zone [cmd] [args]", "&T/os zone",
"&HManages zones in your map. See &T/Help zone", "&H This was used for managing permissions in your map.",
"&H It has now been replaced by the following &T/"+commandShortcut+" &Hcommands:",
"&T Allow, Disallow, Ban, Unban"
};
static string[] zoneHelpBody = new string[] {
zoneHelp[1],
zoneHelp[2],
zoneHelp[3],
}; };
static void HandleZone(Player p, string raw) { static void HandleZone(Player p, string raw) {
string[] args = raw.SplitExact(2);
string cmd = args[0];
string name = args[1];
p.Message("&W---");
p.Message("&T/{0} zone &Shas been replaced.", commandShortcut);
cmd = cmd.ToUpper();
if (cmd == "LIST") {
p.Message("To see a list of zones in a level, use &T/zonelist");
} else if (cmd == "ADD") {
p.Message("To allow someone to build, use &T/{0} allow [name]", commandShortcut);
} else if (Command.IsDeleteAction(cmd)) {
p.Message("To disallow someone from building, use &T/{0} disallow [name]", commandShortcut);
} else if (cmd == "BLOCK") {
p.Message("To disallow visiting, use &T/{0} ban [name]", commandShortcut);
} else if (cmd == "UNBLOCK") {
p.Message("To allow visiting, use &T/{0} unban [name]", commandShortcut);
} else if (cmd == "BLACKLIST") {
p.Message("To see who is disallowed from visiting, use &T/mapinfo");
} else {
p.MessageLines(zoneHelpBody);
}
}
static string[] plotHelp = new string[] {
"&T/os plot [args]",
"&H Plots are zones that can change permissions and environment." +
"&H See &T/Help zone &Hto learn what args you can use.",
};
static void HandlePlot(Player p, string raw) {
string[] args = raw.SplitSpaces(2); string[] args = raw.SplitSpaces(2);
if (args.Length == 1) { if (args.Length == 1) {
p.Message("Arguments required. See &T/Help zone"); p.Message("This command is the &T/{0} &Sversion of &T/zone&S.", commandShortcut);
p.Message("To learn how to use it, read &T/help zone&S");
} else { } else {
UseCommand(p, "Zone", args[0] + " " + args[1]); UseCommand(p, "Zone", args[0] + " " + args[1]);
} }
} }
static string[] saveHelp = new string[] {
"&T/os save",
"&H Creates a backup of your map.",
"&H Your map is saved automatically, so this is only useful",
"&H If you want to save a specific state to restore later.",
};
static string[] restoreHelp = new string[] {
"&T/os restore <number>",
"&H Restores a backup of your map.",
"&H Use without a number to see total backup count.",
};
//Placed at the end so that the help arrays aren't null //Placed at the end so that the help arrays aren't null
internal static SubCommandGroup subCommandGroup = new SubCommandGroup(commandShortcut, internal static SubCommandGroup subCommandGroup = new SubCommandGroup(commandShortcut,
new List<SubCommand>() { new List<SubCommand>() {
@ -410,18 +449,19 @@ namespace MCGalaxy.Commands.World {
new SubCommand("Disallow", HandleDisallow, disallowHelp), new SubCommand("Disallow", HandleDisallow, disallowHelp),
new SubCommand("Ban", HandleBan, banHelp), new SubCommand("Ban", HandleBan, banHelp),
new SubCommand("Unban", HandleUnban, unbanHelp), new SubCommand("Unban", HandleUnban, unbanHelp),
new SubCommand("SetSpawn", HandleSpawn, spawnHelp, true, new string[] { "Spawn" }), new SubCommand("SetSpawn", HandleSpawn, spawnHelp, true, new string[] { "spawn" }),
new SubCommand("Env", HandleEnv, envHelp), new SubCommand("Env", HandleEnv, envHelp),
new SubCommand("Preset", HandlePreset, presetHelp), new SubCommand("Preset", HandlePreset, presetHelp),
new SubCommand("Map", HandleMap, mapHelp, false), new SubCommand("Map", HandleMap, mapHelp, false),
new SubCommand("Plot", HandlePlot, plotHelp, true, new string[] { "plots" }),
new SubCommand("PerBuild", HandlePerbuild, perbuildHelp), new SubCommand("PerBuild", HandlePerbuild, perbuildHelp),
new SubCommand("PerVisit", HandlePervisit, pervisitHelp), new SubCommand("PerVisit", HandlePervisit, pervisitHelp),
new SubCommand("Physics", HandlePhysics, physicsHelp), new SubCommand("Physics", HandlePhysics, physicsHelp),
new SubCommand("LB", HandleLevelBlock, levelBlockHelp, true, new string[] {"LevelBlock" }), new SubCommand("LB", HandleLevelBlock, levelBlockHelp, true, new string[] {"LevelBlock" }),
new SubCommand("BlockProps", HandleBlockProps, blockPropsHelp, true, new string[] { "BlockProperties" }), new SubCommand("BlockProps", HandleBlockProps, blockPropsHelp, true, new string[] { "BlockProperties" }),
new SubCommand("Texture", HandleTexture, textureHelp, true, new string[] { "texturezip", "texturepack" }), new SubCommand("Texture", HandleTexture, textureHelp, true, new string[] { "texturezip", "texturepack" }),
new SubCommand("Kick", HandleKick, kickHelp), new SubCommand("Kick", HandleKick, kickHelp),
new SubCommand("KickAll", HandleKickAll, kickAllHelp), new SubCommand("KickAll", HandleKickAll, kickAllHelp),
new SubCommand("Zone", HandleZone, zoneHelp), new SubCommand("Zone", HandleZone, zoneHelp),