mirror of
https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-09 15:23:28 -04:00
Remove auto updating, because this is not compatible with most environments.
This commit is contained in:
parent
4c1ae27bc1
commit
b548011beb
13
GUI/PropertyWindow/PropertyWindow.Designer.cs
generated
13
GUI/PropertyWindow/PropertyWindow.Designer.cs
generated
@ -242,7 +242,6 @@ namespace MCGalaxy.Gui
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this.updateTimeNumeric = new System.Windows.Forms.NumericUpDown();
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this.updateTimeNumeric = new System.Windows.Forms.NumericUpDown();
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this.lblUpdateSeconds = new System.Windows.Forms.Label();
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this.lblUpdateSeconds = new System.Windows.Forms.Label();
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this.notifyInGameUpdate = new System.Windows.Forms.CheckBox();
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this.notifyInGameUpdate = new System.Windows.Forms.CheckBox();
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this.autoUpdate = new System.Windows.Forms.CheckBox();
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this.chkUpdates = new System.Windows.Forms.CheckBox();
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this.chkUpdates = new System.Windows.Forms.CheckBox();
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this.grpPlayers = new System.Windows.Forms.GroupBox();
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this.grpPlayers = new System.Windows.Forms.GroupBox();
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this.srv_lblPlayers = new System.Windows.Forms.Label();
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this.srv_lblPlayers = new System.Windows.Forms.Label();
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@ -2515,7 +2514,6 @@ namespace MCGalaxy.Gui
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this.srv_grpUpdate.Controls.Add(this.updateTimeNumeric);
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this.srv_grpUpdate.Controls.Add(this.updateTimeNumeric);
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this.srv_grpUpdate.Controls.Add(this.lblUpdateSeconds);
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this.srv_grpUpdate.Controls.Add(this.lblUpdateSeconds);
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this.srv_grpUpdate.Controls.Add(this.notifyInGameUpdate);
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this.srv_grpUpdate.Controls.Add(this.notifyInGameUpdate);
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this.srv_grpUpdate.Controls.Add(this.autoUpdate);
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this.srv_grpUpdate.Controls.Add(this.chkUpdates);
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this.srv_grpUpdate.Controls.Add(this.chkUpdates);
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this.srv_grpUpdate.Location = new System.Drawing.Point(220, 271);
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this.srv_grpUpdate.Location = new System.Drawing.Point(220, 271);
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this.srv_grpUpdate.Name = "srv_grpUpdate";
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this.srv_grpUpdate.Name = "srv_grpUpdate";
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@ -2572,16 +2570,6 @@ namespace MCGalaxy.Gui
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this.notifyInGameUpdate.Text = "Notify In-Game";
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this.notifyInGameUpdate.Text = "Notify In-Game";
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this.notifyInGameUpdate.UseVisualStyleBackColor = true;
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this.notifyInGameUpdate.UseVisualStyleBackColor = true;
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//
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//
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// autoUpdate
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//
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this.autoUpdate.AutoSize = true;
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this.autoUpdate.Location = new System.Drawing.Point(6, 68);
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this.autoUpdate.Name = "autoUpdate";
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this.autoUpdate.Size = new System.Drawing.Size(85, 17);
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this.autoUpdate.TabIndex = 6;
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this.autoUpdate.Text = "Auto Update";
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this.autoUpdate.UseVisualStyleBackColor = true;
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//
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// chkUpdates
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// chkUpdates
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//
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//
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this.chkUpdates.AutoSize = true;
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this.chkUpdates.AutoSize = true;
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@ -4643,7 +4631,6 @@ namespace MCGalaxy.Gui
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private System.Windows.Forms.TextBox sql_txtPort;
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private System.Windows.Forms.TextBox sql_txtPort;
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private System.Windows.Forms.Label sql_lblPort;
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private System.Windows.Forms.Label sql_lblPort;
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private System.Windows.Forms.GroupBox srv_grpUpdate;
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private System.Windows.Forms.GroupBox srv_grpUpdate;
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private System.Windows.Forms.CheckBox autoUpdate;
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private System.Windows.Forms.NumericUpDown updateTimeNumeric;
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private System.Windows.Forms.NumericUpDown updateTimeNumeric;
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private System.Windows.Forms.Label lblUpdateSeconds;
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private System.Windows.Forms.Label lblUpdateSeconds;
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private System.Windows.Forms.CheckBox notifyInGameUpdate;
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private System.Windows.Forms.CheckBox notifyInGameUpdate;
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@ -42,7 +42,6 @@ namespace MCGalaxy.Gui {
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adv_chkRestart.Checked = ServerConfig.restartOnError;
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adv_chkRestart.Checked = ServerConfig.restartOnError;
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chkUpdates.Checked = ServerConfig.CheckForUpdates;
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chkUpdates.Checked = ServerConfig.CheckForUpdates;
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autoUpdate.Checked = ServerConfig.AutoUpdate;
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notifyInGameUpdate.Checked = ServerConfig.NotifyUpdating;
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notifyInGameUpdate.Checked = ServerConfig.NotifyUpdating;
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updateTimeNumeric.Value = ServerConfig.UpdateRestartDelay;
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updateTimeNumeric.Value = ServerConfig.UpdateRestartDelay;
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}
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}
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@ -66,8 +65,7 @@ namespace MCGalaxy.Gui {
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ServerConfig.VerifyNames = adv_chkVerify.Checked;
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ServerConfig.VerifyNames = adv_chkVerify.Checked;
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ServerConfig.restartOnError = adv_chkRestart.Checked;
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ServerConfig.restartOnError = adv_chkRestart.Checked;
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ServerConfig.CheckForUpdates = chkUpdates.Checked;
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ServerConfig.CheckForUpdates = chkUpdates.Checked;
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ServerConfig.AutoUpdate = autoUpdate.Checked;
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ServerConfig.NotifyUpdating = notifyInGameUpdate.Checked;
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ServerConfig.NotifyUpdating = notifyInGameUpdate.Checked;
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ServerConfig.UpdateRestartDelay = (int)updateTimeNumeric.Value;
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ServerConfig.UpdateRestartDelay = (int)updateTimeNumeric.Value;
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//ServerConfig.reportBack = ; //No setting for this?
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//ServerConfig.reportBack = ; //No setting for this?
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@ -75,8 +75,6 @@ namespace MCGalaxy {
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[ConfigBool("check-updates", "Update", false)]
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[ConfigBool("check-updates", "Update", false)]
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public static bool CheckForUpdates = true;
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public static bool CheckForUpdates = true;
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[ConfigBool("auto-update", "Update", false)]
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public static bool AutoUpdate;
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[ConfigBool("in-game-update-notify", "Server", false)]
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[ConfigBool("in-game-update-notify", "Server", false)]
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public static bool NotifyUpdating;
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public static bool NotifyUpdating;
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[ConfigInt("update-countdown", "Update", 10)]
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[ConfigInt("update-countdown", "Update", 10)]
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@ -56,7 +56,7 @@ namespace MCGalaxy {
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return;
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return;
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}
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}
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if (ServerConfig.AutoUpdate || p != null) {
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if (p != null) {
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if (ServerConfig.NotifyUpdating || p != null) {
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if (ServerConfig.NotifyUpdating || p != null) {
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NotifyPlayersOfUpdate(p);
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NotifyPlayersOfUpdate(p);
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} else {
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} else {
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@ -101,7 +101,7 @@ namespace MCGalaxy {
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countDown.Start();
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countDown.Start();
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countDown.Elapsed += delegate {
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countDown.Elapsed += delegate {
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if (ServerConfig.AutoUpdate || p != null) {
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if (p != null) {
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Chat.MessageAll("Updating in &f" + timeLeft + " %Sseconds.");
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Chat.MessageAll("Updating in &f" + timeLeft + " %Sseconds.");
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Logger.Log(LogType.SystemActivity, "Updating in {0} seconds.", timeLeft);
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Logger.Log(LogType.SystemActivity, "Updating in {0} seconds.", timeLeft);
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