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Fix still moving your own position with /tp, even if can't join map target player is in
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@ -54,6 +54,9 @@ namespace MCGalaxy.Commands.Misc {
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target.BlockUntilLoad(10);
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target.BlockUntilLoad(10);
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}
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}
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// Player wasn't able to join target map, so don't move
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if (p.level != lvl) return;
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Position pos = bot != null ? bot.Pos : target.Pos;
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Position pos = bot != null ? bot.Pos : target.Pos;
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Orientation rot = bot != null ? bot.Rot : target.Rot;
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Orientation rot = bot != null ? bot.Rot : target.Rot;
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p.BlockUntilLoad(10); //Wait for player to spawn in new map
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p.BlockUntilLoad(10); //Wait for player to spawn in new map
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