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https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-26 23:02:04 -04:00
More cleanup of zombie game/countdown related functions.
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commit
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@ -14,7 +14,7 @@
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -64,12 +64,7 @@ namespace MCGalaxy
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break;
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}
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{
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{
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mapon.Blockchange(15, 27, 16, Block.glass);
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mapon.Blockchange(16, 27, 15, Block.glass);
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mapon.Blockchange(16, 27, 16, Block.glass);
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mapon.Blockchange(15, 27, 15, Block.glass);
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}
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ChangeSquare(15, 27, 15, Block.glass);
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{
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{
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mapon.Blockchange(15, 18, 14, Block.glass);
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@ -96,12 +91,7 @@ namespace MCGalaxy
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mapon.Blockchange(17, 17, 15, Block.glass);
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}
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}
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{
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mapon.Blockchange(16, 16, 15, Block.glass);
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mapon.Blockchange(15, 16, 16, Block.glass);
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mapon.Blockchange(15, 16, 15, Block.glass);
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mapon.Blockchange(16, 16, 16, Block.glass);
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}
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ChangeSquare(15, 16, 15, Block.glass);
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}
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mapon.ChatLevel("Countdown is about to start!!");
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mapon.permissionbuild = LevelPermission.Nobody;
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@ -290,42 +280,24 @@ namespace MCGalaxy
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}
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}
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public static void RemoveSquare(string square)
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{
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static void RemoveSquare(string square) {
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int column = int.Parse(square.Split(':')[0]);
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int row = int.Parse(square.Split(':')[1]);
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ushort x1 = (ushort)(27 - (row * 3));
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ushort x2 = (ushort)(28 - (row * 3));
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ushort x2 = (ushort)(x1 + 1);
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ushort y = 4;
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ushort z1 = (ushort)(27 - (column * 3));
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ushort z2 = (ushort)(28 - (column * 3));
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ushort z2 = (ushort)(z1 + 1);
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{
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{ //3
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mapon.Blockchange(x1, y, z1, Block.yellow);
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mapon.Blockchange(x2, y, z1, Block.yellow);
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mapon.Blockchange(x2, y, z2, Block.yellow);
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mapon.Blockchange(x1, y, z2, Block.yellow);
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}
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ChangeSquare(x1, y, z1, Block.yellow);
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Thread.Sleep(speed);
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{ //2
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mapon.Blockchange(x1, y, z1, Block.orange);
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mapon.Blockchange(x2, y, z1, Block.orange);
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mapon.Blockchange(x2, y, z2, Block.orange);
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mapon.Blockchange(x1, y, z2, Block.orange);
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}
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ChangeSquare(x1, y, z1, Block.orange);
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Thread.Sleep(speed);
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{ //1
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mapon.Blockchange(x1, y, z1, Block.red);
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mapon.Blockchange(x2, y, z1, Block.red);
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mapon.Blockchange(x2, y, z2, Block.red);
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mapon.Blockchange(x1, y, z2, Block.red);
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}
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ChangeSquare(x1, y, z1, Block.red);
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Thread.Sleep(speed);
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{ //poof
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mapon.Blockchange(x1, y, z1, Block.air);
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mapon.Blockchange(x2, y, z1, Block.air);
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mapon.Blockchange(x2, y, z2, Block.air);
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mapon.Blockchange(x1, y, z2, Block.air);
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ChangeSquare(x1, y, z1, Block.air);
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{ //beneath this is checking the glass next to the square
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bool up = false;
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bool left = false;
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@ -380,7 +352,14 @@ namespace MCGalaxy
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}
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}
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public static void PopulateSquaresLeft()
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static void ChangeSquare(ushort x, ushort y, ushort z, byte block) {
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mapon.Blockchange(x, y, z, block);
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mapon.Blockchange((ushort)(x + 1), y, z, block);
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mapon.Blockchange(x, y, (ushort)(z + 1), block);
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mapon.Blockchange((ushort)(x + 1), y, (ushort)(z + 1), block);
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}
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static void PopulateSquaresLeft()
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{
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int column = 1;
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int row = 1;
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@ -396,7 +375,7 @@ namespace MCGalaxy
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}
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}
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public static void AfterStart()
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static void AfterStart()
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{
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{
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{
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@ -74,5 +74,11 @@ namespace MCGalaxy {
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public override void PlayerLeftServer(Player p) {
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InfectedPlayerDC();
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}
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public override void PlayerJoinedServer(Player p) {
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if (ZombieStatus() != 0)
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Player.SendMessage(p, "There is a Zombie Survival game currently in-progress! " +
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"Join it by typing /g " + Server.zombie.currentLevelName);
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}
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}
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}
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@ -401,7 +401,8 @@
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<Compile Include="Drawing\DrawOps\SpheroidDrawOp.cs" />
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<Compile Include="Drawing\DrawOps\PyramidDrawOp.cs" />
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<Compile Include="Games\IGame.cs" />
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<Compile Include="Games\ZombieGame.Game.cs" />
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<Compile Include="Games\ZombieSurvival\ZombieGame.cs" />
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<Compile Include="Games\ZombieSurvival\ZombieGame.Game.cs" />
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<Compile Include="Levels\IO\ConvertDAT.cs" />
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<Compile Include="Levels\IO\LvlFile.cs" />
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<Compile Include="Levels\IO\LvlProperties.cs" />
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@ -554,7 +555,6 @@
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</Compile>
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<Compile Include="Player\VIP.cs" />
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<Compile Include="Server\Extra\Warp.cs" />
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<Compile Include="Games\ZombieGame.cs" />
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<Compile Include="API\WebServer.cs" />
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<Compile Include="API\WhoWas.cs" />
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<Compile Include="util\SparseBitSet.cs" />
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@ -697,6 +697,7 @@
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<Folder Include="Commands\World" />
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<Folder Include="Commands\Other" />
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<Folder Include="Drawing\DrawOps" />
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<Folder Include="Games\ZombieSurvival" />
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<Folder Include="Levels\IO" />
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<Folder Include="Levels\Physics" />
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<Folder Include="Player\Group" />
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@ -900,39 +900,29 @@ namespace MCGalaxy {
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Server.s.Log(name + " [" + ip + "] has joined the server.");
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if (Server.zombie.ZombieStatus() != 0) { Player.SendMessage(this, "There is a Zombie Survival game currently in-progress! Join it by typing /g " + Server.zombie.currentLevelName); }
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{
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try
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{
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Server.zombie.PlayerJoinedServer(this);
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try {
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ushort x = (ushort)((0.5 + level.spawnx) * 32);
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ushort y = (ushort)((1 + level.spawny) * 32);
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ushort z = (ushort)((0.5 + level.spawnz) * 32);
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pos = new ushort[3] { x, y, z }; rot = new byte[2] { level.rotx, level.roty };
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GlobalSpawn(this, x, y, z, rot[0], rot[1], true);
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foreach (Player p in players)
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{
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foreach (Player p in players) {
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if (p.level == level && p != this && !p.hidden)
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{
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SendSpawn(p.id, p.color + p.name, p.pos[0], p.pos[1], p.pos[2], p.rot[0], p.rot[1]);
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}
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if (HasCpeExt(CpeExt.ChangeModel))
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{
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SendChangeModel(p.id, p.model);
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}
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}
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foreach (PlayerBot pB in PlayerBot.playerbots)
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{
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foreach (PlayerBot pB in PlayerBot.playerbots) {
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if (pB.level == level)
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SendSpawn(pB.id, pB.color + pB.name, pB.pos[0], pB.pos[1], pB.pos[2], pB.rot[0], pB.rot[1]);
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}
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}
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catch (Exception e)
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{
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} catch (Exception e) {
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Server.ErrorLog(e);
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Server.s.Log("Error spawning player \"" + name + "\"");
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}
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}
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Loading = false;
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}
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