Fix /museum not loading custom blocks and env

This commit is contained in:
UnknownShadow200 2017-02-13 21:54:31 +11:00
parent fb652663c6
commit bd09b32b52
6 changed files with 78 additions and 72 deletions

View File

@ -70,7 +70,7 @@ namespace MCGalaxy {
internal static BlockDefinition[] Load(bool global, Level lvl) { internal static BlockDefinition[] Load(bool global, Level lvl) {
BlockDefinition[] defs = new BlockDefinition[256]; BlockDefinition[] defs = new BlockDefinition[256];
string path = global ? GlobalPath : "blockdefs/lvl_" + lvl.name + ".json"; string path = global ? GlobalPath : "blockdefs/lvl_" + lvl.MapName + ".json";
try { try {
if (File.Exists(path)) { if (File.Exists(path)) {
string json = File.ReadAllText(path); string json = File.ReadAllText(path);
@ -109,7 +109,7 @@ namespace MCGalaxy {
} }
string json = JsonConvert.SerializeObject(defs, Formatting.Indented); string json = JsonConvert.SerializeObject(defs, Formatting.Indented);
string path = global ? GlobalPath : "blockdefs/lvl_" + lvl.name + ".json"; string path = global ? GlobalPath : "blockdefs/lvl_" + lvl.MapName + ".json";
File.WriteAllText(path, json); File.WriteAllText(path, json);
} }

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@ -37,8 +37,8 @@ namespace MCGalaxy.Commands
} }
public override void Help(Player p) { public override void Help(Player p) {
Player.Message(p, "%T/trust <name>"); Player.Message(p, "%T/trust [name]");
Player.Message(p, "%HTurns off the anti-grief for <name>"); Player.Message(p, "%HTurns off the anti-grief for [name]");
} }
} }
} }

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@ -53,15 +53,17 @@ namespace MCGalaxy.Commands.World {
} }
try { try {
JoinMuseum(p, name, path); JoinMuseum(p, name, args[0].ToLower(), path);
} finally { } finally {
Interlocked.Exchange(ref p.LoadingMuseum, 0); Interlocked.Exchange(ref p.LoadingMuseum, 0);
} }
} }
static void JoinMuseum(Player p, string name, string path) { static void JoinMuseum(Player p, string name, string mapName, string path) {
Level lvl = IMapImporter.Formats[0].Read(path, name, false); Level lvl = IMapImporter.Formats[0].Read(path, name, false);
lvl.MapName = mapName;
SetLevelProps(lvl); SetLevelProps(lvl);
Level.LoadMetadata(lvl);
p.Loading = true; p.Loading = true;
Entities.DespawnEntities(p); Entities.DespawnEntities(p);

View File

@ -45,7 +45,7 @@ namespace MCGalaxy.Levels.IO {
} }
public static void LoadEnv(Level level) { public static void LoadEnv(Level level) {
string path = "levels/level properties/" + level.name + ".env"; string path = "levels/level properties/" + level.MapName.ToLower() + ".env";
PropertiesFile.Read(path, ref level, EnvLineProcessor); PropertiesFile.Read(path, ref level, EnvLineProcessor);
} }

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@ -28,7 +28,7 @@ using MCGalaxy.Util;
namespace MCGalaxy { namespace MCGalaxy {
public sealed partial class Level : IDisposable { public sealed partial class Level : IDisposable {
public string name; public string name, MapName;
[ConfigString("MOTD", "General", null, "ignore", true, null, 128)] [ConfigString("MOTD", "General", null, "ignore", true, null, 128)]
public string motd = "ignore"; public string motd = "ignore";

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@ -56,9 +56,7 @@ namespace MCGalaxy {
} }
void Init(string n, ushort x, ushort y, ushort z) { void Init(string n, ushort x, ushort y, ushort z) {
Width = x; Width = x; Height = y; Length = z;
Height = y;
Length = z;
if (Width < 16) Width = 16; if (Width < 16) Width = 16;
if (Height < 16) Height = 16; if (Height < 16) Height = 16;
if (Length < 16) Length = 16; if (Length < 16) Length = 16;
@ -76,7 +74,7 @@ namespace MCGalaxy {
for (int i = 0; i < CustomBlockProps.Length; i++) for (int i = 0; i < CustomBlockProps.Length; i++)
CustomBlockProps[i] = BlockDefinition.GlobalProps[i]; CustomBlockProps[i] = BlockDefinition.GlobalProps[i];
name = n; name = n; MapName = n;
BlockDB = new BlockDB(this); BlockDB = new BlockDB(this);
EdgeLevel = (short)(y / 2); EdgeLevel = (short)(y / 2);
CloudsHeight = (short)(y + 2); CloudsHeight = (short)(y + 2);
@ -350,57 +348,63 @@ namespace MCGalaxy {
} }
try { try {
Level level = IMapImporter.Formats[0].Read(path, name, true); Level lvl = IMapImporter.Formats[0].Read(path, name, true);
level.setPhysics(phys); lvl.setPhysics(phys);
level.backedup = true; lvl.backedup = true;
level.jailx = (ushort)(level.spawnx * 32); lvl.jailx = (ushort)(lvl.spawnx * 32);
level.jaily = (ushort)(level.spawny * 32); lvl.jaily = (ushort)(lvl.spawny * 32);
level.jailz = (ushort)(level.spawnz * 32); lvl.jailz = (ushort)(lvl.spawnz * 32);
level.jailrotx = level.rotx; lvl.jailrotx = lvl.rotx;
level.jailroty = level.roty; lvl.jailroty = lvl.roty;
level.StartPhysics(); lvl.StartPhysics();
try { LoadMetadata(lvl);
string propsPath = LevelInfo.FindPropertiesFile(level.name); Bots.BotsFile.LoadBots(lvl);
if (propsPath != null)
LvlProperties.Load(level, propsPath);
else
Server.s.Log(".properties file for level " + level.name + " was not found.");
// Backwards compatibility for older levels which had .env files.
LvlProperties.LoadEnv(level);
} catch (Exception e) {
Server.ErrorLog(e);
}
level.BlockDB.Cache.Enabled = level.UseBlockDB;
BlockDefinition[] defs = BlockDefinition.Load(false, level);
for (int i = 0; i < defs.Length; i++) {
if (defs[i] == null) continue;
level.CustomBlockDefs[i] = defs[i];
level.CustomBlockProps[i] = new BlockProps((byte)i);
}
BlockProps.Load("lvl_" + level.name, level.CustomBlockProps);
Bots.BotsFile.LoadBots(level);
object locker = ThreadSafeCache.DBCache.Get(name); object locker = ThreadSafeCache.DBCache.Get(name);
lock (locker) { lock (locker) {
LevelDB.LoadZones(level, name); LevelDB.LoadZones(lvl, name);
LevelDB.LoadPortals(level, name); LevelDB.LoadPortals(lvl, name);
LevelDB.LoadMessages(level, name); LevelDB.LoadMessages(lvl, name);
} }
Server.s.Log(string.Format("Level \"{0}\" loaded.", level.name)); Server.s.Log(string.Format("Level \"{0}\" loaded.", lvl.name));
if (LevelLoaded != null) if (LevelLoaded != null)
LevelLoaded(level); LevelLoaded(lvl);
OnLevelLoadedEvent.Call(level); OnLevelLoadedEvent.Call(lvl);
return level; return lvl;
} catch (Exception ex) { } catch (Exception ex) {
Server.ErrorLog(ex); Server.ErrorLog(ex);
return null; return null;
} }
} }
public static void LoadMetadata(Level lvl) {
try {
string propsPath = LevelInfo.FindPropertiesFile(lvl.MapName);
if (propsPath != null) {
LvlProperties.Load(lvl, propsPath);
} else {
Server.s.Log(".properties file for level " + lvl.MapName + " was not found.");
}
// Backwards compatibility for older levels which had .env files.
LvlProperties.LoadEnv(lvl);
} catch (Exception e) {
Server.ErrorLog(e);
}
lvl.BlockDB.Cache.Enabled = lvl.UseBlockDB;
BlockDefinition[] defs = BlockDefinition.Load(false, lvl);
for (int i = 0; i < defs.Length; i++) {
if (defs[i] == null) continue;
lvl.CustomBlockDefs[i] = defs[i];
lvl.CustomBlockProps[i] = new BlockProps((byte)i);
}
BlockProps.Load("lvl_" + lvl.MapName, lvl.CustomBlockProps);
}
public static bool CheckLoadOnGoto(string givenName) { public static bool CheckLoadOnGoto(string givenName) {
string value = LevelInfo.FindOfflineProperty(givenName, "loadongoto"); string value = LevelInfo.FindOfflineProperty(givenName, "loadongoto");
if (value == null) return true; if (value == null) return true;