Fix /museum not loading custom blocks and env

This commit is contained in:
UnknownShadow200 2017-02-13 21:54:31 +11:00
parent fb652663c6
commit bd09b32b52
6 changed files with 78 additions and 72 deletions

View File

@ -70,7 +70,7 @@ namespace MCGalaxy {
internal static BlockDefinition[] Load(bool global, Level lvl) {
BlockDefinition[] defs = new BlockDefinition[256];
string path = global ? GlobalPath : "blockdefs/lvl_" + lvl.name + ".json";
string path = global ? GlobalPath : "blockdefs/lvl_" + lvl.MapName + ".json";
try {
if (File.Exists(path)) {
string json = File.ReadAllText(path);
@ -109,7 +109,7 @@ namespace MCGalaxy {
}
string json = JsonConvert.SerializeObject(defs, Formatting.Indented);
string path = global ? GlobalPath : "blockdefs/lvl_" + lvl.name + ".json";
string path = global ? GlobalPath : "blockdefs/lvl_" + lvl.MapName + ".json";
File.WriteAllText(path, json);
}

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@ -37,8 +37,8 @@ namespace MCGalaxy.Commands
}
public override void Help(Player p) {
Player.Message(p, "%T/trust <name>");
Player.Message(p, "%HTurns off the anti-grief for <name>");
Player.Message(p, "%T/trust [name]");
Player.Message(p, "%HTurns off the anti-grief for [name]");
}
}
}

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@ -53,15 +53,17 @@ namespace MCGalaxy.Commands.World {
}
try {
JoinMuseum(p, name, path);
JoinMuseum(p, name, args[0].ToLower(), path);
} finally {
Interlocked.Exchange(ref p.LoadingMuseum, 0);
}
}
static void JoinMuseum(Player p, string name, string path) {
static void JoinMuseum(Player p, string name, string mapName, string path) {
Level lvl = IMapImporter.Formats[0].Read(path, name, false);
lvl.MapName = mapName;
SetLevelProps(lvl);
Level.LoadMetadata(lvl);
p.Loading = true;
Entities.DespawnEntities(p);

View File

@ -45,7 +45,7 @@ namespace MCGalaxy.Levels.IO {
}
public static void LoadEnv(Level level) {
string path = "levels/level properties/" + level.name + ".env";
string path = "levels/level properties/" + level.MapName.ToLower() + ".env";
PropertiesFile.Read(path, ref level, EnvLineProcessor);
}

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@ -28,7 +28,7 @@ using MCGalaxy.Util;
namespace MCGalaxy {
public sealed partial class Level : IDisposable {
public string name;
public string name, MapName;
[ConfigString("MOTD", "General", null, "ignore", true, null, 128)]
public string motd = "ignore";

View File

@ -56,9 +56,7 @@ namespace MCGalaxy {
}
void Init(string n, ushort x, ushort y, ushort z) {
Width = x;
Height = y;
Length = z;
Width = x; Height = y; Length = z;
if (Width < 16) Width = 16;
if (Height < 16) Height = 16;
if (Length < 16) Length = 16;
@ -76,7 +74,7 @@ namespace MCGalaxy {
for (int i = 0; i < CustomBlockProps.Length; i++)
CustomBlockProps[i] = BlockDefinition.GlobalProps[i];
name = n;
name = n; MapName = n;
BlockDB = new BlockDB(this);
EdgeLevel = (short)(y / 2);
CloudsHeight = (short)(y + 2);
@ -350,57 +348,63 @@ namespace MCGalaxy {
}
try {
Level level = IMapImporter.Formats[0].Read(path, name, true);
level.setPhysics(phys);
level.backedup = true;
Level lvl = IMapImporter.Formats[0].Read(path, name, true);
lvl.setPhysics(phys);
lvl.backedup = true;
level.jailx = (ushort)(level.spawnx * 32);
level.jaily = (ushort)(level.spawny * 32);
level.jailz = (ushort)(level.spawnz * 32);
level.jailrotx = level.rotx;
level.jailroty = level.roty;
level.StartPhysics();
lvl.jailx = (ushort)(lvl.spawnx * 32);
lvl.jaily = (ushort)(lvl.spawny * 32);
lvl.jailz = (ushort)(lvl.spawnz * 32);
lvl.jailrotx = lvl.rotx;
lvl.jailroty = lvl.roty;
lvl.StartPhysics();
try {
string propsPath = LevelInfo.FindPropertiesFile(level.name);
if (propsPath != null)
LvlProperties.Load(level, propsPath);
else
Server.s.Log(".properties file for level " + level.name + " was not found.");
// Backwards compatibility for older levels which had .env files.
LvlProperties.LoadEnv(level);
} catch (Exception e) {
Server.ErrorLog(e);
}
level.BlockDB.Cache.Enabled = level.UseBlockDB;
BlockDefinition[] defs = BlockDefinition.Load(false, level);
for (int i = 0; i < defs.Length; i++) {
if (defs[i] == null) continue;
level.CustomBlockDefs[i] = defs[i];
level.CustomBlockProps[i] = new BlockProps((byte)i);
}
BlockProps.Load("lvl_" + level.name, level.CustomBlockProps);
Bots.BotsFile.LoadBots(level);
LoadMetadata(lvl);
Bots.BotsFile.LoadBots(lvl);
object locker = ThreadSafeCache.DBCache.Get(name);
lock (locker) {
LevelDB.LoadZones(level, name);
LevelDB.LoadPortals(level, name);
LevelDB.LoadMessages(level, name);
LevelDB.LoadZones(lvl, name);
LevelDB.LoadPortals(lvl, name);
LevelDB.LoadMessages(lvl, name);
}
Server.s.Log(string.Format("Level \"{0}\" loaded.", level.name));
Server.s.Log(string.Format("Level \"{0}\" loaded.", lvl.name));
if (LevelLoaded != null)
LevelLoaded(level);
OnLevelLoadedEvent.Call(level);
return level;
LevelLoaded(lvl);
OnLevelLoadedEvent.Call(lvl);
return lvl;
} catch (Exception ex) {
Server.ErrorLog(ex);
return null;
}
}
public static void LoadMetadata(Level lvl) {
try {
string propsPath = LevelInfo.FindPropertiesFile(lvl.MapName);
if (propsPath != null) {
LvlProperties.Load(lvl, propsPath);
} else {
Server.s.Log(".properties file for level " + lvl.MapName + " was not found.");
}
// Backwards compatibility for older levels which had .env files.
LvlProperties.LoadEnv(lvl);
} catch (Exception e) {
Server.ErrorLog(e);
}
lvl.BlockDB.Cache.Enabled = lvl.UseBlockDB;
BlockDefinition[] defs = BlockDefinition.Load(false, lvl);
for (int i = 0; i < defs.Length; i++) {
if (defs[i] == null) continue;
lvl.CustomBlockDefs[i] = defs[i];
lvl.CustomBlockProps[i] = new BlockProps((byte)i);
}
BlockProps.Load("lvl_" + lvl.MapName, lvl.CustomBlockProps);
}
public static bool CheckLoadOnGoto(string givenName) {
string value = LevelInfo.FindOfflineProperty(givenName, "loadongoto");
if (value == null) return true;