mirror of
https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-26 06:43:25 -04:00
No longer need to always add 'setup' in /eco.
This commit is contained in:
parent
734ddd5088
commit
be4a50e0be
@ -35,14 +35,10 @@ namespace MCGalaxy.Commands {
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public override void Use(Player p, string message) {
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string[] raw = message.Split(' ');
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string[] args = { "", "", "", "", "", "", "", "", "" };
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for (int i = 0; i < raw.Length; i++)
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args[i] = i < 2 ? raw[i].ToLower() : raw[i];
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if (args[0] == "setup")
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HandleSetup(p, message, args);
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else
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Help(p);
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string[] args = { "", "", "", "", "", "", "", "" };
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for (int i = 0; i < Math.Min(args.Length, raw.Length); i++)
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args[i] = raw[i];
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HandleSetup(p, message, args);
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}
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void HandleSetup(Player p, string message, string[] args) {
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@ -50,7 +46,7 @@ namespace MCGalaxy.Commands {
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Player.SendMessage(p, "%cYou are not allowed to use %f/eco setup"); return;
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}
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switch (args[1]) {
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switch (args[0].ToLower()) {
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case "apply":
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Economy.Load();
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Player.SendMessage(p, "%aApplied changes");
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@ -58,11 +54,13 @@ namespace MCGalaxy.Commands {
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case "enable":
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Player.SendMessage(p, "%aThe economy system is now enabled");
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Economy.Enabled = true; return;
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Economy.Enabled = true;
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Economy.Save(); return;
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case "disable":
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Player.SendMessage(p, "%aThe economy system is now disabled");
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Economy.Enabled = false; return;
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Economy.Enabled = false;
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Economy.Save();return;
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case "help":
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SetupHelp(p); return;
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@ -71,7 +69,7 @@ namespace MCGalaxy.Commands {
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foreach (Item item in Economy.Items)
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foreach (string alias in item.Aliases)
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{
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if (args[1].CaselessEq(alias)) {
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if (args[0].CaselessEq(alias)) {
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item.OnSetupCommand(p, args);
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Economy.Save(); return;
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}
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@ -81,28 +79,27 @@ namespace MCGalaxy.Commands {
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Player.SendMessage(p, "%cThat wasn't a valid command addition!");
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return;
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}
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Economy.Save();
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}
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public override void Help(Player p) {
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Player.SendMessage(p, "%cMost commands have been removed from /economy, " +
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"use the appropriate command from %T/help economy %cinstead.");
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if ((int)p.group.Permission >= CommandOtherPerms.GetPerm(this)) {
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Player.SendMessage(p, "%f/eco setup <type> %e- to setup economy");
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Player.SendMessage(p, "%f/eco setup help %e- get more specific help for setting up the economy");
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Player.SendMessage(p, "%f/eco <type> %e- to setup economy");
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Player.SendMessage(p, "%f/eco help %e- get more specific help for setting up the economy");
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}
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}
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void SetupHelp(Player p) {
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Player.SendMessage(p, "%4/eco setup apply %e- reloads changes made to 'economy.properties'");
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Player.SendMessage(p, "%4/eco setup [%aenable%4/%cdisable%4] %e- to enable/disable the economy system");
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Player.SendMessage(p, "%4/eco setup [title/color/tcolor/rank/map] [%aenable%4/%cdisable%4] %e- to enable/disable that feature");
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Player.SendMessage(p, "%4/eco setup [title/color/tcolor] [%3price%4] %e- to setup the prices for these features");
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Player.SendMessage(p, "%4/eco setup rank price [%frank%4] [%3price%4] %e- to set the price for that rank");
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Player.SendMessage(p, "%4/eco setup rank maxrank [%frank%4] %e- to set the max buyable rank");
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Player.SendMessage(p, "%4/eco setup map new [%fname%4] [%fx%4] [%fy%4] [%fz%4] [%ftype%4] [%3price%4] %e- to setup a map preset");
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Player.SendMessage(p, "%4/eco setup map delete [%fname%4] %e- to delete a map");
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Player.SendMessage(p, "%4/eco setup map edit [%fname%4] [name/x/y/z/type/price] [%fvalue%4] %e- to edit a map preset");
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Player.SendMessage(p, "%4/eco apply %e- reloads changes made to 'economy.properties'");
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Player.SendMessage(p, "%4/eco [%aenable%4/%cdisable%4] %e- to enable/disable the economy system");
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Player.SendMessage(p, "%4/eco [title/color/tcolor/rank/map] [%aenable%4/%cdisable%4] %e- to enable/disable that feature");
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Player.SendMessage(p, "%4/eco [title/color/tcolor] [%3price%4] %e- to setup the prices for these features");
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Player.SendMessage(p, "%4/eco rank price [%frank%4] [%3price%4] %e- to set the price for that rank");
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Player.SendMessage(p, "%4/eco rank maxrank [%frank%4] %e- to set the max buyable rank");
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Player.SendMessage(p, "%4/eco map new [%fname%4] [%fx%4] [%fy%4] [%fz%4] [%ftype%4] [%3price%4] %e- to setup a map preset");
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Player.SendMessage(p, "%4/eco map delete [%fname%4] %e- to delete a map");
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Player.SendMessage(p, "%4/eco map edit [%fname%4] [name/x/y/z/type/price] [%fvalue%4] %e- to edit a map preset");
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}
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}
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}
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@ -98,7 +98,7 @@ namespace MCGalaxy.Eco {
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protected abstract void OnBuyCommand(Player p, string message, string[] args);
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protected internal override void OnSetupCommand(Player p, string[] args) {
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switch (args[2]) {
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switch (args[1].ToLower()) {
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case "enable":
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Player.SendMessage(p, "%a" + Name + "s are now enabled for the economy system.");
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Enabled = true; break;
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@ -107,8 +107,8 @@ namespace MCGalaxy.Eco {
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Enabled = false; break;
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case "price":
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int cost;
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if (!int.TryParse(args[3], out cost)) {
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Player.SendMessage(p, "\"" + args[3] + "\" is not a valid integer."); return;
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if (!int.TryParse(args[2], out cost)) {
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Player.SendMessage(p, "\"" + args[2] + "\" is not a valid integer."); return;
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}
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Player.SendMessage(p, "%aSuccessfully changed the " + Name + " price to %f" + cost + " %3" + Server.moneys);
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Price = cost; break;
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@ -23,232 +23,232 @@ using MCGalaxy.SQL;
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namespace MCGalaxy.Eco {
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public sealed class LevelItem : Item {
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public sealed class LevelItem : Item {
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public LevelItem() {
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Aliases = new [] { "level", "levels", "map", "maps" };
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}
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public LevelItem() {
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Aliases = new [] { "level", "levels", "map", "maps" };
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}
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public override string Name { get { return "Level"; } }
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public override string Name { get { return "Level"; } }
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public List<LevelPreset> Presets = new List<LevelPreset>();
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public class LevelPreset {
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public int price;
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public string name;
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public string x, y, z;
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public string type;
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}
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public List<LevelPreset> Presets = new List<LevelPreset>();
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public class LevelPreset {
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public int price;
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public string name;
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public string x, y, z;
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public string type;
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}
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public override void Parse(string line, string[] split) {
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if (split[1] == "enabled") {
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Enabled = split[2].CaselessEq("true");
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} else if (split[1] == "levels") {
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LevelPreset preset = FindPreset(split[2]);
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if (preset == null) {
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preset = new LevelPreset();
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Presets.Add(preset);
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}
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public override void Parse(string line, string[] split) {
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if (split[1] == "enabled") {
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Enabled = split[2].CaselessEq("true");
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} else if (split[1] == "levels") {
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LevelPreset preset = FindPreset(split[2]);
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if (preset == null) {
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preset = new LevelPreset();
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Presets.Add(preset);
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}
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switch (split[3]) {
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case "name":
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preset.name = split[4]; break;
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case "price":
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preset.price = int.Parse(split[4]); break;
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case "x":
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preset.x = split[4]; break;
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case "y":
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preset.y = split[4]; break;
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case "z":
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preset.z = split[4]; break;
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case "type":
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preset.type = split[4]; break;
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}
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}
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}
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switch (split[3]) {
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case "name":
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preset.name = split[4]; break;
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case "price":
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preset.price = int.Parse(split[4]); break;
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case "x":
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preset.x = split[4]; break;
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case "y":
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preset.y = split[4]; break;
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case "z":
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preset.z = split[4]; break;
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case "type":
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preset.type = split[4]; break;
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}
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}
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}
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public override void Serialise(StreamWriter writer) {
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writer.WriteLine("level:enabled:" + Enabled);
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foreach (LevelPreset preset in Presets) {
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writer.WriteLine();
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writer.WriteLine("level:levels:" + preset.name + ":name:" + preset.name);
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writer.WriteLine("level:levels:" + preset.name + ":price:" + preset.price);
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writer.WriteLine("level:levels:" + preset.name + ":x:" + preset.x);
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writer.WriteLine("level:levels:" + preset.name + ":y:" + preset.y);
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writer.WriteLine("level:levels:" + preset.name + ":z:" + preset.z);
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writer.WriteLine("level:levels:" + preset.name + ":type:" + preset.type);
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}
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}
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public override void Serialise(StreamWriter writer) {
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writer.WriteLine("level:enabled:" + Enabled);
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foreach (LevelPreset preset in Presets) {
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writer.WriteLine();
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writer.WriteLine("level:levels:" + preset.name + ":name:" + preset.name);
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writer.WriteLine("level:levels:" + preset.name + ":price:" + preset.price);
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writer.WriteLine("level:levels:" + preset.name + ":x:" + preset.x);
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writer.WriteLine("level:levels:" + preset.name + ":y:" + preset.y);
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writer.WriteLine("level:levels:" + preset.name + ":z:" + preset.z);
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writer.WriteLine("level:levels:" + preset.name + ":type:" + preset.type);
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}
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}
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protected internal override void OnBuyCommand(Command cmd, Player p,
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string message, string[] args) {
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if (args.Length < 3) { cmd.Help(p); return; }
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LevelPreset preset = FindPreset(args[1]);
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if (preset == null) { Player.SendMessage(p, "%cThat isn't a level preset"); return; }
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protected internal override void OnBuyCommand(Command cmd, Player p,
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string message, string[] args) {
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if (args.Length < 3) { cmd.Help(p); return; }
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LevelPreset preset = FindPreset(args[1]);
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if (preset == null) { Player.SendMessage(p, "%cThat isn't a level preset"); return; }
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if (p.money < preset.price) {
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Player.SendMessage(p, "%cYou don't have enough %3" + Server.moneys + "%c to buy that map"); return;
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}
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string name = p.name + "_" + args[2];
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if (p.money < preset.price) {
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Player.SendMessage(p, "%cYou don't have enough %3" + Server.moneys + "%c to buy that map"); return;
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}
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string name = p.name + "_" + args[2];
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try {
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Command.all.Find("newlvl").Use(null, name + " " + preset.x + " " + preset.y + " " + preset.z + " " + preset.type);
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Player.SendMessage(p, "%aCreating level: '%f" + name + "%a' . . .");
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try {
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Command.all.Find("newlvl").Use(null, name + " " + preset.x + " " + preset.y + " " + preset.z + " " + preset.type);
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Player.SendMessage(p, "%aCreating level: '%f" + name + "%a' . . .");
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Command.all.Find("load").Use(null, name);
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Thread.Sleep(250);
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Command.all.Find("load").Use(null, name);
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Thread.Sleep(250);
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Level level = LevelInfo.Find(name);
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if (level.permissionbuild > p.group.Permission) { level.permissionbuild = p.group.Permission; }
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if (level.permissionvisit > p.group.Permission) { level.permissionvisit = p.group.Permission; }
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Command.all.Find("goto").Use(p, name);
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Level level = LevelInfo.Find(name);
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if (level.permissionbuild > p.group.Permission) { level.permissionbuild = p.group.Permission; }
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if (level.permissionvisit > p.group.Permission) { level.permissionvisit = p.group.Permission; }
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Command.all.Find("goto").Use(p, name);
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Player.SendMessage(p, "%aSuccessfully created your map: '%f" + name + "%a'");
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try {
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//safe against SQL injections, but will be replaced soon by a new feature
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Database.executeQuery("INSERT INTO `Zone" + level.name + "` (SmallX, SmallY, SmallZ, BigX, BigY, BigZ, Owner) parts[1]S " +
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"(0,0,0," + (level.Width - 1) + "," + (level.Height - 1) + "," + (level.Length - 1) + ",'" + p.name + "')");
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Player.SendMessage(p, "%aZoning Succesful");
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} catch { Player.SendMessage(p, "%cZoning Failed"); }
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} catch {
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Player.SendMessage(p, "%cSomething went wrong, Money untouchred"); return;
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}
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MakePurchase(p, preset.price, "%3Map: %f" + preset.name);
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}
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Player.SendMessage(p, "%aSuccessfully created your map: '%f" + name + "%a'");
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try {
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//safe against SQL injections, but will be replaced soon by a new feature
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Database.executeQuery("INSERT INTO `Zone" + level.name + "` (SmallX, SmallY, SmallZ, BigX, BigY, BigZ, Owner) parts[1]S " +
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"(0,0,0," + (level.Width - 1) + "," + (level.Height - 1) + "," + (level.Length - 1) + ",'" + p.name + "')");
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Player.SendMessage(p, "%aZoning Succesful");
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} catch { Player.SendMessage(p, "%cZoning Failed"); }
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} catch {
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Player.SendMessage(p, "%cSomething went wrong, Money untouchred"); return;
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}
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MakePurchase(p, preset.price, "%3Map: %f" + preset.name);
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}
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protected internal override void OnSetupCommand(Player p, string[] args) {
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LevelPreset preset = FindPreset(args[3]);
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switch (args[2]) {
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case "new":
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case "create":
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case "add":
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if (preset != null) { Player.SendMessage(p, "%cThat preset level already exists"); return; }
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protected internal override void OnSetupCommand(Player p, string[] args) {
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LevelPreset preset = FindPreset(args[2]);
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switch (args[1].ToLower()) {
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case "new":
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case "create":
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case "add":
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if (preset != null) { Player.SendMessage(p, "%cThat preset level already exists"); return; }
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preset = new LevelPreset();
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preset.name = args[3];
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if (OkayAxis(args[4]) && OkayAxis(args[5]) && OkayAxis(args[6])) {
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preset.x = args[4]; preset.y = args[5]; preset.z = args[6];
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} else { Player.SendMessage(p, "%cDimension must be a power of 2"); break; }
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preset = new LevelPreset();
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preset.name = args[2];
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if (OkayAxis(args[3]) && OkayAxis(args[4]) && OkayAxis(args[5])) {
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preset.x = args[3]; preset.y = args[4]; preset.z = args[5];
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} else { Player.SendMessage(p, "%cDimension must be a power of 2"); break; }
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if (!MapGen.IsRecognisedFormat(args[7])) {
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MapGen.PrintValidFormats(p); return;
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}
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preset.type = args[7].ToLower();
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if (!int.TryParse(args[8], out preset.price)) {
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if (!MapGen.IsRecognisedFormat(args[6])) {
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MapGen.PrintValidFormats(p); return;
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}
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preset.type = args[6].ToLower();
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if (!int.TryParse(args[7], out preset.price)) {
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Player.SendMessage(p, "\"" + args[9] + "\" is not a valid integer."); return;
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}
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Presets.Add(preset);
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Player.SendMessage(p, "%aSuccessfully added the following map preset:");
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Player.SendMessage(p, "Name: %f" + preset.name);
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Player.SendMessage(p, "x:" + preset.x + ", y:" + preset.y + ", z:" + preset.z);
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Player.SendMessage(p, "Map Type: %f" + preset.type);
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Player.SendMessage(p, "Map Price: %f" + preset.price + " %3" + Server.moneys);
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break;
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Presets.Add(preset);
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Player.SendMessage(p, "%aSuccessfully added the following map preset:");
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Player.SendMessage(p, "Name: %f" + preset.name);
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Player.SendMessage(p, "x:" + preset.x + ", y:" + preset.y + ", z:" + preset.z);
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Player.SendMessage(p, "Map Type: %f" + preset.type);
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Player.SendMessage(p, "Map Price: %f" + preset.price + " %3" + Server.moneys);
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break;
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case "delete":
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case "remove":
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if (preset == null) { Player.SendMessage(p, "%cThat preset level doesn't exist"); return; }
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Presets.Remove(preset);
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Player.SendMessage(p, "%aSuccessfully removed preset: %f" + preset.name);
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break;
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case "delete":
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case "remove":
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if (preset == null) { Player.SendMessage(p, "%cThat preset level doesn't exist"); return; }
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Presets.Remove(preset);
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Player.SendMessage(p, "%aSuccessfully removed preset: %f" + preset.name);
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break;
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case "edit":
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case "change":
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if (preset == null) { Player.SendMessage(p, "%cThat preset level doesn't exist"); return; }
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case "edit":
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case "change":
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if (preset == null) { Player.SendMessage(p, "%cThat preset level doesn't exist"); return; }
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switch (args[4]) {
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case "name":
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case "title":
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preset.name = args[5];
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Player.SendMessage(p, "%aSuccessfully changed preset name to %f" + preset.name);
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break;
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switch (args[3]) {
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case "name":
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case "title":
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preset.name = args[4];
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Player.SendMessage(p, "%aSuccessfully changed preset name to %f" + preset.name);
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break;
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case "x":
|
||||
if (OkayAxis(args[5])) {
|
||||
preset.x = args[5];
|
||||
Player.SendMessage(p, "%aSuccessfully changed preset x size to %f" + preset.x);
|
||||
} else { Player.SendMessage(p, "%cDimension was wrong, it must be a power of 2"); break; }
|
||||
break;
|
||||
case "x":
|
||||
if (OkayAxis(args[4])) {
|
||||
preset.x = args[4];
|
||||
Player.SendMessage(p, "%aSuccessfully changed preset x size to %f" + preset.x);
|
||||
} else { Player.SendMessage(p, "%cDimension was wrong, it must be a power of 2"); break; }
|
||||
break;
|
||||
|
||||
case "y":
|
||||
if (OkayAxis(args[5])) {
|
||||
preset.y = args[5];
|
||||
Player.SendMessage(p, "%aSuccessfully changed preset y size to %f" + preset.y);
|
||||
} else { Player.SendMessage(p, "%cDimension was wrong, it must be a power of 2"); break; }
|
||||
break;
|
||||
case "y":
|
||||
if (OkayAxis(args[4])) {
|
||||
preset.y = args[4];
|
||||
Player.SendMessage(p, "%aSuccessfully changed preset y size to %f" + preset.y);
|
||||
} else { Player.SendMessage(p, "%cDimension was wrong, it must be a power of 2"); break; }
|
||||
break;
|
||||
|
||||
case "z":
|
||||
if (OkayAxis(args[5])) {
|
||||
preset.z = args[5];
|
||||
Player.SendMessage(p, "%aSuccessfully changed preset z size to %f" + preset.z);
|
||||
} else { Player.SendMessage(p, "%cDimension was wrong, it must be a power of 2"); break; }
|
||||
break;
|
||||
case "z":
|
||||
if (OkayAxis(args[4])) {
|
||||
preset.z = args[4];
|
||||
Player.SendMessage(p, "%aSuccessfully changed preset z size to %f" + preset.z);
|
||||
} else { Player.SendMessage(p, "%cDimension was wrong, it must be a power of 2"); break; }
|
||||
break;
|
||||
|
||||
case "type":
|
||||
if (MapGen.IsRecognisedFormat(args[5])) {
|
||||
preset.type = args[5].ToLower();
|
||||
} else {
|
||||
MapGen.PrintValidFormats(p); return;
|
||||
}
|
||||
Player.SendMessage(p, "%aSuccessfully changed preset type to %f" + preset.type);
|
||||
break;
|
||||
case "type":
|
||||
if (MapGen.IsRecognisedFormat(args[4])) {
|
||||
preset.type = args[4].ToLower();
|
||||
} else {
|
||||
MapGen.PrintValidFormats(p); return;
|
||||
}
|
||||
Player.SendMessage(p, "%aSuccessfully changed preset type to %f" + preset.type);
|
||||
break;
|
||||
|
||||
case "price":
|
||||
int newPrice = 0;
|
||||
if (!int.TryParse(args[5], out newPrice)) {
|
||||
Player.SendMessage(p, "\"" + args[5] + "\" is not a valid integer."); return;
|
||||
}
|
||||
if (newPrice < 0) {
|
||||
Player.SendMessage(p, "%cAmount of %3" + Server.moneys + "%c cannot be negative"); return;
|
||||
}
|
||||
preset.price = newPrice;
|
||||
Player.SendMessage(p, "%aSuccessfully changed preset price to %f" + preset.price + " %3" + Server.moneys);
|
||||
break;
|
||||
case "price":
|
||||
int newPrice = 0;
|
||||
if (!int.TryParse(args[4], out newPrice)) {
|
||||
Player.SendMessage(p, "\"" + args[4] + "\" is not a valid integer."); return;
|
||||
}
|
||||
if (newPrice < 0) {
|
||||
Player.SendMessage(p, "%cAmount of %3" + Server.moneys + "%c cannot be negative"); return;
|
||||
}
|
||||
preset.price = newPrice;
|
||||
Player.SendMessage(p, "%aSuccessfully changed preset price to %f" + preset.price + " %3" + Server.moneys);
|
||||
break;
|
||||
|
||||
default:
|
||||
Player.SendMessage(p, "%cThat wasn't a valid command addition!");
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Player.SendMessage(p, "%cThat wasn't a valid command addition!");
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case "enable":
|
||||
Player.SendMessage(p, "%aMaps are now enabled for the economy system");
|
||||
Enabled = true; break;
|
||||
case "enable":
|
||||
Player.SendMessage(p, "%aMaps are now enabled for the economy system");
|
||||
Enabled = true; break;
|
||||
|
||||
case "disable":
|
||||
Player.SendMessage(p, "%aMaps are now disabled for the economy system");
|
||||
Enabled = false; break;
|
||||
case "disable":
|
||||
Player.SendMessage(p, "%aMaps are now disabled for the economy system");
|
||||
Enabled = false; break;
|
||||
|
||||
default:
|
||||
Player.SendMessage(p, "%cThat wasn't a valid command addition!");
|
||||
break;
|
||||
}
|
||||
}
|
||||
default:
|
||||
Player.SendMessage(p, "%cThat wasn't a valid command addition!");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected internal override void OnStoreCommand(Player p) {
|
||||
Player.SendMessage(p, "%aAvailable maps to buy:");
|
||||
if (Presets.Count == 0) {
|
||||
Player.SendMessage(p, "%8-None-");
|
||||
} else {
|
||||
foreach (LevelPreset preset in Presets) {
|
||||
Player.SendMessage(p, preset.name + " (" + preset.x + "," + preset.y + "," + preset.z + ") " +
|
||||
preset.type + ": %f" + preset.price + " %3" + Server.moneys);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected internal override void OnStoreCommand(Player p) {
|
||||
Player.SendMessage(p, "%aAvailable maps to buy:");
|
||||
if (Presets.Count == 0) {
|
||||
Player.SendMessage(p, "%8-None-");
|
||||
} else {
|
||||
foreach (LevelPreset preset in Presets) {
|
||||
Player.SendMessage(p, preset.name + " (" + preset.x + "," + preset.y + "," + preset.z + ") " +
|
||||
preset.type + ": %f" + preset.price + " %3" + Server.moneys);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LevelPreset FindPreset(string name) {
|
||||
foreach (LevelPreset preset in Presets) {
|
||||
if (preset.name != null && preset.name.CaselessEq(name))
|
||||
return preset;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
public LevelPreset FindPreset(string name) {
|
||||
foreach (LevelPreset preset in Presets) {
|
||||
if (preset.name != null && preset.name.CaselessEq(name))
|
||||
return preset;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
static bool OkayAxis(string value) {
|
||||
ushort length;
|
||||
if (!ushort.TryParse(value, out length)) return false;
|
||||
return MapGen.OkayAxis(length);
|
||||
}
|
||||
}
|
||||
static bool OkayAxis(string value) {
|
||||
ushort length;
|
||||
if (!ushort.TryParse(value, out length)) return false;
|
||||
return MapGen.OkayAxis(length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -85,7 +85,7 @@ namespace MCGalaxy.Eco {
|
||||
}
|
||||
|
||||
protected internal override void OnSetupCommand(Player p, string[] args) {
|
||||
switch (args[2]) {
|
||||
switch (args[1].ToLower()) {
|
||||
case "enable":
|
||||
Player.SendMessage(p, "%a" + Name + "s are now enabled for the economy system.");
|
||||
Enabled = true; break;
|
||||
@ -93,12 +93,12 @@ namespace MCGalaxy.Eco {
|
||||
Player.SendMessage(p, "%a" + Name + "s are now disabled for the economy system.");
|
||||
Enabled = false; break;
|
||||
case "price":
|
||||
Rank rnk = FindRank(args[3]);
|
||||
Rank rnk = FindRank(args[2]);
|
||||
if (rnk == null) {
|
||||
Player.SendMessage(p, "%cThat wasn't a rank or it's past the max rank (maxrank is: " + Group.Find(MaxRank).color + MaxRank + "%c)"); return; }
|
||||
int cost;
|
||||
if (!int.TryParse(args[4], out cost)) {
|
||||
Player.SendMessage(p, "\"" + args[4] + "\" is not a valid integer."); return;
|
||||
if (!int.TryParse(args[3], out cost)) {
|
||||
Player.SendMessage(p, "\"" + args[3] + "\" is not a valid integer."); return;
|
||||
}
|
||||
Player.SendMessage(p, "%aSuccesfully changed the rank price for " + rnk.group.color + rnk.group.name + " to: %f" + cost + " %3" + Server.moneys);
|
||||
rnk.price = cost; break;
|
||||
@ -107,10 +107,10 @@ namespace MCGalaxy.Eco {
|
||||
case "max":
|
||||
case "maximum":
|
||||
case "maximumrank":
|
||||
Group grp = Group.Find(args[3]);
|
||||
Group grp = Group.Find(args[2]);
|
||||
if (grp == null) { Player.SendMessage(p, "%cThat wasn't a rank!"); return; }
|
||||
if (p.group.Permission < grp.Permission) { Player.SendMessage(p, "%cCan't set a maxrank that is higher than yours!"); return; }
|
||||
MaxRank = args[3].ToLower();
|
||||
MaxRank = args[2].ToLower();
|
||||
Player.SendMessage(p, "%aSuccessfully set max rank to: " + grp.color + grp.name);
|
||||
UpdatePrices();
|
||||
break;
|
||||
|
Loading…
x
Reference in New Issue
Block a user