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https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-22 12:05:51 -04:00
Add BlockLight EnvColor variable and fancy lighting blockdef values
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a40648afce
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@ -61,6 +61,17 @@ namespace MCGalaxy {
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[ConfigInt(null, null, -1, -1)]
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public int InventoryOrder = -1;
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/// <summary>
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/// 0-15 value for how far this block casts light (for fancy lighting option).
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/// -1 means this property has not been set by the user before
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/// </summary>
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[ConfigInt(null, null, -1, -1, 15)] public int Brightness;
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/// <summary>
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/// Does this block use the sun environment color for light casting? (for fancy lighting option)
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/// </summary>
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[ConfigBool] public bool UseSunBrightness;
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public BlockID GetBlock() { return Block.FromRaw(RawID); }
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public void SetBlock(BlockID b) { RawID = Block.ToRaw(b); }
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@ -87,9 +98,18 @@ namespace MCGalaxy {
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def.LeftTex = LeftTex; def.RightTex = RightTex;
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def.FrontTex = FrontTex; def.BackTex = BackTex;
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def.InventoryOrder = InventoryOrder;
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def.Brightness = Brightness; def.UseSunBrightness = UseSunBrightness;
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return def;
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}
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/// <summary>
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/// Called on this instance after it has been parsed from its json file
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/// </summary>
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void OnParsed() {
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//Sync Brightness setting logically to max brightness if it has not been set before but this block is fullbright
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if (Brightness == -1 && FullBright) Brightness = 15;
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}
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static ConfigElement[] elems;
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public static BlockDefinition[] Load(string path) {
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BlockDefinition[] defs = new BlockDefinition[Block.SUPPORTED_COUNT];
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@ -103,6 +123,7 @@ namespace MCGalaxy {
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reader.OnMember = (obj, key, value) => {
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if (obj.Meta == null) obj.Meta = new BlockDefinition();
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ConfigElement.Parse(elems, obj.Meta, key, (string)value);
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((BlockDefinition)obj.Meta).OnParsed();
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};
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JsonArray array = (JsonArray)reader.Parse();
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@ -265,6 +286,17 @@ namespace MCGalaxy {
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LeftTex = id; RightTex = id; FrontTex = id; BackTex = id;
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}
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public void SetFullBright(bool fullBright) {
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SetBrightness(fullBright ? 15 : 0, false);
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}
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/// <summary>
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/// Does not validate that the range falls within 0-15
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/// </summary>
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public void SetBrightness(int brightness, bool sun) {
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Brightness = brightness;
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UseSunBrightness = sun;
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if (Brightness > 0) { FullBright = true; } else { FullBright = false; }
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}
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internal static void SendLevelCustomBlocks(Player pl) {
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BlockDefinition[] defs = pl.level.CustomBlockDefs;
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@ -259,8 +259,11 @@ namespace MCGalaxy.Commands.CPE
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} else {
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p.Message(" Block is a cube from ({0}, {1}, {2}) to ({3}, {4}, {5})",
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def.MinX, def.MinZ, def.MinY, def.MaxX, def.MaxZ, def.MaxY);
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p.Message(" Texture IDs (left: {0}, right: {1}, front: {2}, back: {3}, top: {4}, bottom: {5})",
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def.LeftTex, def.RightTex, def.FrontTex, def.BackTex, def.TopTex, def.BottomTex);
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p.Message(" Texture IDs:");
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p.Message(" left: {0}, right: {1}, front: {2}, back: {3}",
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def.LeftTex, def.RightTex, def.FrontTex, def.BackTex);
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p.Message(" top: {0}, bottom: {1}",
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def.TopTex, def.BottomTex);
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}
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if (def.InventoryOrder < 0) {
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@ -270,6 +273,10 @@ namespace MCGalaxy.Commands.CPE
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} else {
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p.Message(" Order: " + def.InventoryOrder);
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}
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if (def.Brightness > 0) {
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string word = def.UseSunBrightness ? "SunBrightness" : "Brightness";
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p.Message(" {0}: {1}", word, def.Brightness);
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}
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}
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@ -384,8 +391,10 @@ namespace MCGalaxy.Commands.CPE
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if (CommandParser.GetByte(p, value, "Walk sound", ref def.WalkSound, 0, 11))
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step++;
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} else if (step == 13) {
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if (CommandParser.GetBool(p, value, ref def.FullBright))
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if (CommandParser.GetBool(p, value, ref temp)) {
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def.SetFullBright(temp);
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step++;
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}
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} else if (step == 14) {
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if (CommandParser.GetByte(p, value, "Block draw", ref def.BlockDraw, 0, 4))
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step++;
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@ -416,6 +425,9 @@ namespace MCGalaxy.Commands.CPE
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SendStepHelp(p, args);
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}
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/// <summary>
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/// Returns true if an edit actually occured
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/// </summary>
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static bool DoEdit(Player p, string[] parts, BlockDefinitionsArgs args, BlockID block) {
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BlockDefinition def = args.defs[block], globalDef = BlockDefinition.GlobalDefs[block];
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@ -483,7 +495,7 @@ namespace MCGalaxy.Commands.CPE
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if (!CommandParser.GetBool(p, value, ref temp)) {
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SendEditHelp(p, arg); return false;
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}
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def.FullBright = temp;
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def.SetFullBright(temp);
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break;
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case "shape":
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@ -543,6 +555,22 @@ namespace MCGalaxy.Commands.CPE
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p.Message("Set inventory order for {0} to {1}", blockName,
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order == def.RawID ? "default" : order.ToString());
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return true;
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case "brightness":
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int brightness = 0;
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if (!CommandParser.GetInt(p, value, "brightness", ref brightness, 0, 15)) {
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SendEditHelp(p, arg); return false;
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}
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def.SetBrightness(brightness, false);
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break;
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case "sunbrightness":
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int sunBrightness = 0;
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if (!CommandParser.GetInt(p, value, "sunbrightness", ref sunBrightness, 0, 15)) {
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SendEditHelp(p, arg); return false;
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}
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def.SetBrightness(sunBrightness, true);
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break;
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default:
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p.Message("Unrecognised property: " + arg); return false;
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}
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@ -855,6 +883,14 @@ namespace MCGalaxy.Commands.CPE
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"The default position of a block is its ID.",
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"A position of 0 hides the block from the inventory." }
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},
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{ "brightness", new string[] { "Type a number (0-15) for the brightness of the block.",
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"You need Fancy Lighting to see differences between 1 and 15.",
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"The block will glow using the \"blocklight\" env color" }
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},
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{ "sunbrightness", new string[] { "Type a number (0-15) for the sun-brightness of the block.",
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"You need Fancy Lighting to see differences between 1 and 15.",
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"The block will glow using the \"sun\" env color" }
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},
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};
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@ -130,7 +130,10 @@ namespace MCGalaxy
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/// <summary> Color of the skybox (Hex RGB color). Set to "" to use client defaults. </summary>
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[ConfigString("SkyboxColor", "Env", "", true)]
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public string SkyboxColor = "";
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/// <summary> Color emitted by bright blocks (Hex RGB color). Set to "" to use client defaults. </summary>
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[ConfigString("BlockLightColor", "Env", "", true)]
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public string BlockLightColor = "";
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public void ResetEnv() {
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// TODO: Rewrite using ConfigElement somehow
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Weather = ENV_USE_DEFAULT;
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@ -149,14 +152,16 @@ namespace MCGalaxy
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EdgeBlock = Block.Invalid;
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ExpFog = ENV_USE_DEFAULT;
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CloudColor = "";
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FogColor = "";
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SkyColor = "";
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ShadowColor = "";
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LightColor = "";
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SkyboxColor = "";
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CloudColor = "";
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FogColor = "";
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SkyColor = "";
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ShadowColor = "";
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LightColor = "";
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SkyboxColor = "";
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BlockLightColor = "";
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}
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internal const int ENV_COLOR_COUNT = 6;
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public string GetColor(int i) {
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if (i == 0) return SkyColor;
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if (i == 1) return CloudColor;
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@ -164,6 +169,7 @@ namespace MCGalaxy
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if (i == 3) return ShadowColor;
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if (i == 4) return LightColor;
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if (i == 5) return SkyboxColor;
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if (i == 6) return BlockLightColor;
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return null;
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}
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@ -42,12 +42,13 @@ namespace MCGalaxy {
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new EnvOption("EdgeLevel", SetEdgeLevel, "&HSets the water height of the map"),
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new EnvOption("SidesOffset", SetSidesOffset, "&HSets offset of bedrock from water (default -2)"),
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new EnvOption("MaxFog", SetMaxFog, "&HSets maximum fog distance in the map (e.g. 16 for a horror map)"),
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new EnvOption("Sky", SetSky, "&HSets color of the sky (default 99CCFF)"),
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new EnvOption("Clouds", SetClouds, "&HSets color of the clouds (default FFFFFF)"),
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new EnvOption("Fog", SetFog, "&HSets color of the fog (default FFFFFF)"),
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new EnvOption("Sun", SetSun, "&HSets color of blocks in sunlight (default FFFFFF)"),
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new EnvOption("Shadow", SetShadow, "&HSets color of blocks in darkness (default 9B9B9B)"),
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new EnvOption("Skybox", SetSkybox, "&HSets color of the skybox (default FFFFFF)"),
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new EnvOption("Sky", SetSky, "&HSets color of the sky (default 99CCFF)"),
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new EnvOption("Clouds", SetClouds, "&HSets color of the clouds (default FFFFFF)"),
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new EnvOption("Fog", SetFog, "&HSets color of the fog (default FFFFFF)"),
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new EnvOption("Sun", SetSun, "&HSets color of blocks in sunlight (default FFFFFF)"),
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new EnvOption("Shadow", SetShadow, "&HSets color of blocks in darkness (default 9B9B9B)"),
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new EnvOption("Skybox", SetSkybox, "&HSets color of the skybox (default FFFFFF)"),
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new EnvOption("BlockLight", SetBlockLight, "&HSets color cast by bright blocks (default FFEBC6)"),
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new EnvOption("CloudsSpeed", SetCloudsSpeed, "&HSets how fast clouds move (negative moves in opposite direction)"),
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new EnvOption("WeatherSpeed", SetWeatherSpeed, "&HSets how fast rain/snow falls (negative falls upwards)"),
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new EnvOption("WeatherFade", SetWeatherFade, "&HSets how quickly rain/snow fades out over distance"),
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@ -117,7 +118,10 @@ namespace MCGalaxy {
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static void SetSkybox(Player p, string area, EnvConfig cfg, string value) {
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SetColor(p, value, area, "skybox color", ref cfg.SkyboxColor);
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}
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static void SetBlockLight(Player p, string area, EnvConfig cfg, string value) {
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SetColor(p, value, area, "block light color", ref cfg.BlockLightColor);
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}
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static void SetCloudsSpeed(Player p, string area, EnvConfig cfg, string value) {
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SetFloat(p, value, area, 256, "clouds speed", ref cfg.CloudsSpeed, -0xFFFFFF, 0xFFFFFF);
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}
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@ -747,7 +747,13 @@ namespace MCGalaxy.Network
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buffer[i++] = (byte)(def.BlocksLight ? 0 : 1);
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buffer[i++] = def.WalkSound;
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buffer[i++] = (byte)(def.FullBright ? 1 : 0);
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// 0b_US--_LLLL where U = uses modern brightness, S = uses sun brightness, and L = brightness */
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byte brightness = (byte)Math.Max(0, Math.Min(def.Brightness, 15));
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brightness |= 1 << 7; // Insert "use modern brightness" flag (otherwise client will interpret it as either 0 or 15 brightness)
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if (def.UseSunBrightness) brightness |= 1 << 6; // Insert "use sun color" flag
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buffer[i++] = brightness;
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}
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static void MakeDefineBlockEnd(BlockDefinition def, ref int i, byte[] buffer) {
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@ -299,7 +299,7 @@ namespace MCGalaxy
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public void SendCurrentEnv() {
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Zone zone = ZoneIn;
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for (int i = 0; i <= 5; i++) {
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for (int i = 0; i <= EnvConfig.ENV_COLOR_COUNT; i++) {
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string col = Server.Config.GetColor(i);
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if (level.Config.GetColor(i) != "") {
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col = level.Config.GetColor(i);
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