From c03c6f13c670fad4633b30a109f8140009928922 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Mon, 31 Dec 2018 17:14:25 +1100 Subject: [PATCH] Don't spam console with layer flood messages --- MCGalaxy/Games/LavaSurvival/LSGame.Round.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/MCGalaxy/Games/LavaSurvival/LSGame.Round.cs b/MCGalaxy/Games/LavaSurvival/LSGame.Round.cs index 454b24d99..4c3b70e5e 100644 --- a/MCGalaxy/Games/LavaSurvival/LSGame.Round.cs +++ b/MCGalaxy/Games/LavaSurvival/LSGame.Round.cs @@ -39,13 +39,12 @@ namespace MCGalaxy.Games { if (secs >= floodDelaySecs) { if (layerMode && (layerSecs % layerIntervalSecs) == 0 && curLayer <= cfg.LayerCount) { - Logger.Log(LogType.GameActivity, "[Lava Survival] Layer " +curLayer + " flooding."); ushort y = (ushort)(cfg.LayerPos.Y + ((cfg.LayerHeight * curLayer) - 1)); Map.Blockchange(cfg.LayerPos.X, y, cfg.LayerPos.Z, floodBlock, true); curLayer++; } else if (!layerMode && secs == floodDelaySecs) { Map.Message("&4Look out, here comes the flood!"); - Logger.Log(LogType.GameActivity, "[Lava Survival] Map flooding."); + Logger.Log(LogType.GameActivity, "[Lava Survival] Starting map flood."); Map.Blockchange(cfg.FloodPos.X, cfg.FloodPos.Y, cfg.FloodPos.Z, floodBlock, true); }