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https://github.com/ClassiCube/MCGalaxy.git
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noclip/speed detection in games should only when the specific hack disabled, not just when any hack is disabled
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4789a22656
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@ -41,6 +41,7 @@ namespace MCGalaxy.Commands.Fun {
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if (like) p.level.Config.Likes++;
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else p.level.Config.Dislikes++;
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p.Game.RatedMap = true;
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p.Game.LikedMap = like;
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Level.SaveSettings(p.level);
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@ -36,7 +36,7 @@ namespace MCGalaxy.SQL {
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public override bool MultipleSchema { get { return false; } }
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internal override IDbConnection CreateConnection() {
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const string format = "Data Source={0}/MCGalaxy.db;Version=3;Pooling={1};Max Pool Size=300;";
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const string format = "Data Source={0}/MCGalaxy.db;Pooling={1};Max Pool Size=300;";
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string str = string.Format(format, Utils.FolderPath, ServerConfig.DatabasePooling);
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return new SQLiteConnection(str);
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}
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@ -28,7 +28,7 @@ namespace MCGalaxy.Games {
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}
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public static bool DetectNoclip(Player p, Position newPos) {
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if (p.Game.Referee || Hacks.CanUseHacks(p, p.level)) return false;
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if (p.Game.Referee || Hacks.CanUseNoclip(p, p.level)) return false;
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if (!p.CheckIfInsideBlock() || p.Game.NoclipLog.AddSpamEntry(5, 1))
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return false;
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@ -37,7 +37,7 @@ namespace MCGalaxy.Games {
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}
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public static bool DetectSpeedhack(Player p, Position newPos, float moveDist) {
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if (p.Game.Referee || Hacks.CanUseHacks(p, p.level)) return false;
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if (p.Game.Referee || Hacks.CanUseSpeed(p, p.level)) return false;
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int dx = Math.Abs(p.Pos.X - newPos.X), dz = Math.Abs(p.Pos.Z - newPos.Z);
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int maxMove = (int)(moveDist * 32);
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@ -27,8 +27,15 @@ namespace MCGalaxy {
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}
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public static bool CanUseFly(Player p, Level lvl) {
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byte[] packet = MakeHackControl(p, lvl.GetMotd(p));
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return packet[1] != 0;
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return MakeHackControl(p, lvl.GetMotd(p))[1] != 0;
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}
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public static bool CanUseNoclip(Player p, Level lvl) {
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return MakeHackControl(p, lvl.GetMotd(p))[2] != 0;
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}
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public static bool CanUseSpeed(Player p, Level lvl) {
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return MakeHackControl(p, lvl.GetMotd(p))[3] != 0;
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}
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public static byte[] MakeHackControl(Player p, string motd) {
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