mirror of
https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-22 03:55:18 -04:00
prefer explicit array declarations
This commit is contained in:
parent
377632e10b
commit
c4287c2fb6
@ -57,7 +57,7 @@ namespace MCGalaxy.Blocks.Extended {
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}
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}
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static string[] sep = { " |/" };
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static string[] sep = new string[] { " |/" };
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const StringSplitOptions opts = StringSplitOptions.RemoveEmptyEntries;
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static List<string> empty = new List<string>();
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internal static List<string> GetParts(string message, out string text) {
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@ -56,7 +56,7 @@ namespace MCGalaxy.Bots {
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}
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public override string[] Help { get { return help; } }
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static string[] help = { "%T/botai add [name] spin <interval> <speed>",
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static string[] help = new string[] { "%T/botai add [name] spin <interval> <speed>",
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"%HCauses the bot to spin around for a period of time.",
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"%H <interval> is in tenths of a second, so an interval of 20 means " +
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"spin for two seconds. (defaults to 1 second)",
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@ -95,7 +95,7 @@ namespace MCGalaxy.Bots {
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}
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public override string[] Help { get { return help; } }
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static string[] help = { "%T/botai add [name] nod <interval> <speed>",
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static string[] help = new string[] { "%T/botai add [name] nod <interval> <speed>",
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"%HCauses the bot to nod up and down for a period of time.",
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"%H <interval> is in tenths of a second, so an interval of 20 means " +
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"nod for two seconds. (defaults to 1 second)",
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@ -88,7 +88,8 @@ namespace MCGalaxy.Bots {
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}
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public override string[] Help { get { return help; } }
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static string[] help = { "%T/botai add [name] hunt <radius>",
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static string[] help = new string[] {
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"%T/botai add [name] hunt <radius>",
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"%HCauses the bot to move towards the closest player in the search radius.",
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"%H <radius> defaults to 75 blocks.",
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};
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@ -113,7 +114,8 @@ namespace MCGalaxy.Bots {
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}
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public override string[] Help { get { return help; } }
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static string[] help = { "%T/botai add [name] kill",
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static string[] help = new string[] {
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"%T/botai add [name] kill",
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"%HCauses the bot to kill any players it is touching.",
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};
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}
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@ -167,7 +169,8 @@ namespace MCGalaxy.Bots {
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}
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public override string[] Help { get { return help; } }
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static string[] help = { "%T/botai add [name] stare <radius>",
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static string[] help = new string[] {
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"%T/botai add [name] stare <radius>",
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"%HCauses the bot to stare at the closest player in the search radius.",
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"%H <radius> defaults to 20000 blocks.",
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};
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@ -55,7 +55,8 @@ namespace MCGalaxy.Bots {
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}
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public override string[] Help { get { return help; } }
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static string[] help = { "%T/botai add [name] teleport",
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static string[] help = new string[] {
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"%T/botai add [name] teleport",
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"%HCauses the bot to instantly teleport to a position.",
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"%H Note: The position saved to the AI is your current position.",
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};
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@ -82,7 +83,8 @@ namespace MCGalaxy.Bots {
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}
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public override string[] Help { get { return help; } }
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static string[] help = { "%T/botai add [name] walk",
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static string[] help = new string[] {
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"%T/botai add [name] walk",
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"%HCauses the bot to walk towards to a position.",
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"%H Note: The position saved to the AI is your current position.",
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};
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@ -98,7 +100,8 @@ namespace MCGalaxy.Bots {
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}
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public override string[] Help { get { return help; } }
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static string[] help = { "%T/botai add [name] jump",
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static string[] help = new string[] {
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"%T/botai add [name] jump",
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"%HCauses the bot to perform a jump.",
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"%H Note bots can also do other instructions while jumping",
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"%H (e.g. For a \"jump\" then a \"walk\" instruction, the bot will jump while also walking",
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@ -127,7 +130,8 @@ namespace MCGalaxy.Bots {
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}
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public override string[] Help { get { return help; } }
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static string[] help = { "%T/botai add [name] speed [percentage]",
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static string[] help = new string[] {
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"%T/botai add [name] speed [percentage]",
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"%HSets how fast the bot moves, relative to its normal speed.",
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"%H 100 means it moves at normal speed",
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"%H 50 means it moves at half speed",
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@ -29,7 +29,8 @@ namespace MCGalaxy.Bots {
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}
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public override string[] Help { get { return help; } }
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static string[] help = { "%T/botai add [name] reset",
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static string[] help = new string[] {
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"%T/botai add [name] reset",
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"%HCauses the bot to go back to the first instruction",
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};
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}
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@ -43,7 +44,8 @@ namespace MCGalaxy.Bots {
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}
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public override string[] Help { get { return help; } }
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static string[] help = { "%T/botai add [name] remove",
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static string[] help = new string[] {
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"%T/botai add [name] remove",
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"%HCauses the bot to be removed from the world",
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};
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}
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@ -77,7 +79,8 @@ namespace MCGalaxy.Bots {
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}
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public override string[] Help { get { return help; } }
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static string[] help = { "%T/botai add [name] linkscript [ai name]",
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static string[] help = new string[] {
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"%T/botai add [name] linkscript [ai name]",
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"%HCauses the bot to switch to the given AI, and execute that AI's instructions instead.",
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};
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}
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@ -109,7 +112,8 @@ namespace MCGalaxy.Bots {
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}
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public override string[] Help { get { return help; } }
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static string[] help = { "%T/botai add [name] wait <interval>",
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static string[] help = new string[] {
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"%T/botai add [name] wait <interval>",
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"%HCauses the bot to stay still for a period of time.",
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"%H <interval> is in tenths of a second, so an interval of 20 means " +
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"stay still for two seconds. (defaults to 1 second)",
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@ -51,7 +51,7 @@ namespace MCGalaxy.Commands {
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p.SetMoney(p.money - 1);
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}
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static string[] defMessages = { "guzzled a grape", "chewed a cherry", "ate an avocado" };
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static string[] defMessages = new string[] { "guzzled a grape", "chewed a cherry", "ate an avocado" };
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public override void Help(Player p) {
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Player.Message(p, "%T/eat %H- Eats a random snack.");
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@ -62,7 +62,7 @@ namespace MCGalaxy.Commands {
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}
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}
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static ColumnDesc[] createInbox = {
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static ColumnDesc[] createInbox = new ColumnDesc[] {
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new ColumnDesc("PlayerFrom", ColumnType.Char, 20),
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new ColumnDesc("TimeSent", ColumnType.DateTime),
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new ColumnDesc("Contents", ColumnType.VarChar, 255),
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@ -23,7 +23,7 @@ namespace MCGalaxy.Commands {
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public override bool museumUsable { get { return true; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Admin; } }
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public CmdAwardMod() { }
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static char[] awardArgs = { ':' };
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static char[] awardArgs = new char[] { ':' };
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public override void Use(Player p, string message) {
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if (message == "" || message.IndexOf(' ') == -1) { Help(p); return; }
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@ -33,7 +33,7 @@ namespace MCGalaxy.Commands {
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public override void Use(Player p, string message) {
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string[] raw = message.Split(' ');
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string[] args = { "", "", "", "", "", "", "", "" };
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string[] args = new string[] { "", "", "", "", "", "", "", "" };
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for (int i = 0; i < Math.Min(args.Length, raw.Length); i++)
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args[i] = raw[i];
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HandleSetup(p, args);
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@ -27,7 +27,8 @@ namespace MCGalaxy.Commands {
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public override LevelPermission defaultRank { get { return LevelPermission.Guest; } }
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public Cmd8Ball() { }
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static string[] messages = { "Not likely." , "Very likely." , "Impossible!" , "No." , "Yes." , "Definitely!" , "Do some more thinking." };
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static string[] messages = new string[] { "Not likely." , "Very likely." , "Impossible!" ,
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"No." , "Yes." , "Definitely!" , "Do some more thinking." };
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DateTime nextUse;
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static TimeSpan delay = TimeSpan.FromSeconds(2);
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@ -33,7 +33,7 @@ namespace MCGalaxy.Commands {
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bool DeleteZone = false, CheckZone = false, NoTntZone = false;
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public override void Use(Player p, string message) {
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string[] text = { "", "", "", "", "" };
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string[] text = new string[] { "", "", "", "", "" };
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string[] parts = message.ToLower().Split(' ');
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for (int i = 0; i < Math.Min(text.Length, parts.Length); i++)
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text[i] = parts[i];
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@ -42,7 +42,8 @@ namespace MCGalaxy.Commands {
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SetPhysics(level, state);
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}
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internal static string[] states = { "&cOFF", "&aNormal", "&aAdvanced", "&aHardcore", "&aInstant", "&4Doors-only" };
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internal static string[] states = new string[] { "&cOFF", "&aNormal", "&aAdvanced",
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"&aHardcore", "&aInstant", "&4Doors-only" };
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void ShowPhysics(Player p) {
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Level[] loaded = LevelInfo.Loaded.Items;
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@ -48,7 +48,7 @@ namespace MCGalaxy.SQL {
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return colTypes[(int)Type];
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}
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static string[] colTypes = {
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static string[] colTypes = new string[] {
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"TINYINT UNSIGNED", "SMALLINT UNSIGNED", "MEDIUMINT UNSIGNED",
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"INT UNSIGNED", "BIGINT UNSIGNED", "TINYINT", "SMALLINT",
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"MEDIUMINT", "INT", "BIGINT", "INTEGER", "BOOL", "DATETIME", "TEXT"
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@ -19,7 +19,7 @@ namespace MCGalaxy {
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}
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static char[] trimChars = {'='};
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static char[] trimChars = new char[] {'='};
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public static bool Load( Player p ) {
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if (!File.Exists("players/" + p.name + "DB.txt")) return false;
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@ -39,7 +39,7 @@ namespace MCGalaxy.Drawing.Brushes {
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public override string Name { get { return "BWRainbow"; } }
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static byte[] blocks = { Block.iron, Block.white, Block.lightgrey,
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static byte[] blocks = new byte[] { Block.iron, Block.white, Block.lightgrey,
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Block.darkgrey, Block.obsidian, Block.darkgrey, Block.lightgrey, Block.white };
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public override byte NextBlock(DrawOp op) {
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int offset = (op.Coords.X + op.Coords.Y + op.Coords.Z) % 8;
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@ -60,13 +60,13 @@ namespace MCGalaxy.Drawing.Ops {
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internal static void DrawLine(int x1, int y1, int z1, int maxLen,
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int x2, int y2, int z2, List<Vec3S32> buffer) {
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Line lx, ly, lz;
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int[] pixel = { x1, y1, z1 };
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int[] pixel = new int[] { x1, y1, z1 };
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int dx = x2 - x1, dy = y2 - y1, dz = z2 - z1;
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lx.inc = Math.Sign(dx); ly.inc = Math.Sign(dy); lz.inc = Math.Sign(dz);
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lx.dir = Math.Sign(dx); ly.dir = Math.Sign(dy); lz.dir = Math.Sign(dz);
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int xLen = Math.Abs(dx), yLen = Math.Abs(dy), zLen = Math.Abs(dz);
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lx.dx2 = xLen << 1; ly.dx2 = yLen << 1; lz.dx2 = zLen << 1;
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lx.index = 0; ly.index = 1; lz.index = 2;
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lx.len2 = xLen << 1; ly.len2 = yLen << 1; lz.len2 = zLen << 1;
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lx.axis = 0; ly.axis = 1; lz.axis = 2;
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if (xLen >= yLen && xLen >= zLen)
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DoLine(ly, lz, lx, xLen, pixel, maxLen, buffer);
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@ -80,26 +80,26 @@ namespace MCGalaxy.Drawing.Ops {
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buffer.Add(pos);
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}
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struct Line { public int dx2, inc, index; }
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struct Line { public int len2, dir, axis; }
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static void DoLine(Line l1, Line l2, Line l3, int len,
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int[] pixel, int maxLen, List<Vec3S32> buffer) {
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int err_1 = l1.dx2 - len, err_2 = l2.dx2 - len;
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int err_1 = l1.len2 - len, err_2 = l2.len2 - len;
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Vec3S32 pos;
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for (int i = 0; i < len && i < (maxLen - 1); i++) {
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pos.X = pixel[0]; pos.Y = pixel[1]; pos.Z = pixel[2];
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buffer.Add(pos);
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if (err_1 > 0) {
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pixel[l1.index] += l1.inc;
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err_1 -= l3.dx2;
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pixel[l1.axis] += l1.dir;
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err_1 -= l3.len2;
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}
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if (err_2 > 0) {
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pixel[l2.index] += l2.inc;
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err_2 -= l3.dx2;
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pixel[l2.axis] += l2.dir;
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err_2 -= l3.len2;
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}
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err_1 += l1.dx2; err_2 += l2.dx2;
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pixel[l3.index] += l3.inc;
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err_1 += l1.len2; err_2 += l2.len2;
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pixel[l3.axis] += l3.dir;
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}
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}
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}
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@ -26,7 +26,7 @@ namespace MCGalaxy.Drawing {
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newState.Height = angle == 180 ? state.Height : state.Length;
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newState.Length = angle == 180 ? state.Length : state.Height;
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int[] m = { posX, negZ, posY };
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int[] m = new int[] { posX, negZ, posY };
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if (angle == 180) { m[1] = negY; m[2] = negZ; }
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if (angle == 270) { m[1] = posZ; m[2] = negY; }
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return Rotate(state, newState, m);
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@ -37,7 +37,7 @@ namespace MCGalaxy.Drawing {
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newState.Width = angle == 180 ? state.Width : state.Length;
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newState.Length = angle == 180 ? state.Length : state.Width;
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int[] m = { negZ, posY, posX };
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int[] m = new int[] { negZ, posY, posX };
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if (angle == 180) { m[0] = negX; m[2] = negZ; }
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if (angle == 270) { m[0] = posZ; m[2] = negX; }
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return Rotate(state, newState, m);
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@ -48,7 +48,7 @@ namespace MCGalaxy.Drawing {
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newState.Width = angle == 180 ? state.Width : state.Height;
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newState.Height = angle == 180 ? state.Height : state.Width;
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int[] m = { posY, negX, posZ };
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int[] m = new int[] { posY, negX, posZ };
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if (angle == 180) { m[0] = negX; m[1] = negY; }
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if (angle == 270) { m[0] = negY; m[1] = posX; }
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return Rotate(state, newState, m);
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@ -111,7 +111,7 @@ namespace MCGalaxy.Drawing {
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}
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static PaletteEntry[] Color = {
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static PaletteEntry[] Color = new PaletteEntry[] {
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new PaletteEntry(128, 86, 57, Block.dirt),
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new PaletteEntry(162, 129, 75, Block.wood),
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new PaletteEntry(244, 237, 174, Block.sand),
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@ -135,21 +135,21 @@ namespace MCGalaxy.Drawing {
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new PaletteEntry(0, 0, 0, Block.obsidian),
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};
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static PaletteEntry[] Grayscale = {
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static PaletteEntry[] Grayscale = new PaletteEntry[] {
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new PaletteEntry(0, 0, 0, Block.obsidian),
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new PaletteEntry(46, 68, 47, Block.darkgrey),
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new PaletteEntry(135, 145, 130, Block.lightgrey),
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new PaletteEntry(230, 240, 225, Block.white),
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};
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static PaletteEntry[] GrayscaleSimple = {
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static PaletteEntry[] GrayscaleSimple = new PaletteEntry[] {
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new PaletteEntry(32, 32, 32, Block.obsidian),
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new PaletteEntry(96, 96, 96, Block.darkgrey),
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new PaletteEntry(160, 160, 160, Block.lightgrey),
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new PaletteEntry(224, 224, 224, Block.white),
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};
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static PaletteEntry[] BlackWhite = {
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static PaletteEntry[] BlackWhite = new PaletteEntry[] {
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new PaletteEntry(255, 255, 255, Block.white),
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new PaletteEntry(0, 0, 0, Block.obsidian),
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};
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@ -29,7 +29,7 @@ namespace MCGalaxy {
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public static bool Enabled;
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const string propertiesFile = "properties/economy.properties";
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static ColumnDesc[] createEconomy = {
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static ColumnDesc[] createEconomy = new ColumnDesc[] {
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new ColumnDesc("player", ColumnType.VarChar, 20, priKey: true),
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new ColumnDesc("money", ColumnType.Int32),
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new ColumnDesc("total", ColumnType.Integer, notNull: true, def: "0"),
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@ -227,7 +227,7 @@ namespace MCGalaxy.Games {
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}
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}
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static ColumnDesc[] createSyntax = {
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static ColumnDesc[] createSyntax = new ColumnDesc[] {
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new ColumnDesc("ID", ColumnType.Integer, priKey: true, autoInc: true, notNull: true),
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new ColumnDesc("Name", ColumnType.VarChar, 20),
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new ColumnDesc("Points", ColumnType.UInt24),
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@ -23,8 +23,8 @@ namespace MCGalaxy.Games
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{
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public char color;
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public int points = 0;
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public ushort[] flagBase = { 0, 0, 0 };
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public ushort[] flagLocation = { 0, 0, 0 };
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public ushort[] flagBase = new ushort[3];
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public ushort[] flagLocation = new ushort[3];
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public List<Spawn> spawns = new List<Spawn>();
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public List<Player> players = new List<Player>();
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public Level mapOn;
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@ -250,7 +250,7 @@ namespace MCGalaxy.Games {
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#region Database
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static ColumnDesc[] createSyntax = {
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static ColumnDesc[] createSyntax = new ColumnDesc[] {
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new ColumnDesc("ID", ColumnType.Integer, priKey: true, autoInc: true, notNull: true),
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new ColumnDesc("Name", ColumnType.Char, 20),
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new ColumnDesc("TotalRounds", ColumnType.Int32),
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@ -121,7 +121,7 @@ namespace MCGalaxy {
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}
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internal static ColumnDesc[] createBlock = {
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internal static ColumnDesc[] createBlock = new ColumnDesc[] {
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new ColumnDesc("Username", ColumnType.Char, 20),
|
||||
new ColumnDesc("TimePerformed", ColumnType.DateTime),
|
||||
new ColumnDesc("X", ColumnType.UInt16),
|
||||
@ -131,7 +131,7 @@ namespace MCGalaxy {
|
||||
new ColumnDesc("Deleted", ColumnType.Bool),
|
||||
};
|
||||
|
||||
internal static ColumnDesc[] createPortals = {
|
||||
internal static ColumnDesc[] createPortals = new ColumnDesc[] {
|
||||
new ColumnDesc("EntryX", ColumnType.UInt16),
|
||||
new ColumnDesc("EntryY", ColumnType.UInt16),
|
||||
new ColumnDesc("EntryZ", ColumnType.UInt16),
|
||||
@ -141,14 +141,14 @@ namespace MCGalaxy {
|
||||
new ColumnDesc("ExitZ", ColumnType.UInt16),
|
||||
};
|
||||
|
||||
internal static ColumnDesc[] createMessages = {
|
||||
internal static ColumnDesc[] createMessages = new ColumnDesc[] {
|
||||
new ColumnDesc("X", ColumnType.UInt16),
|
||||
new ColumnDesc("Y", ColumnType.UInt16),
|
||||
new ColumnDesc("Z", ColumnType.UInt16),
|
||||
new ColumnDesc("Message", ColumnType.Char, 255),
|
||||
};
|
||||
|
||||
internal static ColumnDesc[] createZones = {
|
||||
internal static ColumnDesc[] createZones = new ColumnDesc[] {
|
||||
new ColumnDesc("SmallX", ColumnType.UInt16),
|
||||
new ColumnDesc("SmallY", ColumnType.UInt16),
|
||||
new ColumnDesc("SmallZ", ColumnType.UInt16),
|
||||
|
@ -35,7 +35,7 @@ namespace MCGalaxy {
|
||||
|
||||
static Timer timer;
|
||||
|
||||
readonly static IBeat[] Beats = {
|
||||
readonly static IBeat[] Beats = new IBeat[] {
|
||||
new ClassiCubeBeat()
|
||||
}; //Keep these in order
|
||||
|
||||
|
@ -37,7 +37,7 @@ namespace MCGalaxy {
|
||||
byte retries = 0;
|
||||
|
||||
Dictionary<string, List<string>> users = new Dictionary<string, List<string>>();
|
||||
static char[] trimChars = { ' ' };
|
||||
static char[] trimChars = new char[] { ' ' };
|
||||
ConnectionArgs args;
|
||||
DateTime lastWho, lastOpWho;
|
||||
|
||||
|
@ -23,7 +23,7 @@ using MCGalaxy.SQL;
|
||||
namespace MCGalaxy {
|
||||
public sealed partial class Server {
|
||||
|
||||
static ColumnDesc[] createPlayers = {
|
||||
static ColumnDesc[] createPlayers = new ColumnDesc[] {
|
||||
new ColumnDesc("ID", ColumnType.Integer, priKey: true, autoInc: true, notNull: true),
|
||||
new ColumnDesc("Name", ColumnType.Text),
|
||||
new ColumnDesc("IP", ColumnType.Char, 15),
|
||||
@ -41,7 +41,7 @@ namespace MCGalaxy {
|
||||
new ColumnDesc("title_color", ColumnType.VarChar, 6),
|
||||
};
|
||||
|
||||
static ColumnDesc[] createOpstats = {
|
||||
static ColumnDesc[] createOpstats = new ColumnDesc[] {
|
||||
new ColumnDesc("ID", ColumnType.Integer, priKey: true, autoInc: true, notNull: true),
|
||||
new ColumnDesc("Time", ColumnType.DateTime),
|
||||
new ColumnDesc("Name", ColumnType.Text),
|
||||
|
@ -222,7 +222,7 @@ namespace Sharkbite.Irc
|
||||
private const string MODE = "MODE";
|
||||
private const string KILL = "KILL";
|
||||
private const string ACTION = "\u0001ACTION";
|
||||
private readonly char[] Separator = { ' ' };
|
||||
private readonly char[] Separator = new char[] { ' ' };
|
||||
private readonly Regex userPattern;
|
||||
private readonly Regex channelPattern;
|
||||
private readonly Regex replyRegex;
|
||||
|
@ -27,7 +27,7 @@ namespace MCGalaxy {
|
||||
|
||||
public static class Extensions {
|
||||
|
||||
static char[] trimChars = {' '};
|
||||
static char[] trimChars = new char[] {' '};
|
||||
public static string[] SplitSpaces(this string value, int maxParts) {
|
||||
return value.Split(trimChars, maxParts);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user