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https://github.com/ClassiCube/MCGalaxy.git
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Don't prevent players from talking when voting for the next map in zombie survival, don't spam ingame/IRC with 'X joined Y' messages.
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@ -32,11 +32,11 @@ namespace MCGalaxy.Commands {
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string time = DateTime.Now.ToString("HH:mm:ss"); //DateTime.Now.ToString();
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Player.SendMessage(p, "Server time is " + time);
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if (Server.zombie.Status != ZombieGameStatus.NotStarted) {
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int delta = (int)(DateTime.UtcNow - Server.zombie.RoundEnd).TotalSeconds;
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int delta = (int)(Server.zombie.RoundEnd - DateTime.UtcNow).TotalSeconds;
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if (delta > 0) {
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Player.SendMessage(p, "&a" + delta + " %Sseconds until the round ends.");
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} else {
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delta = (int)(DateTime.UtcNow - Server.zombie.RoundStart).TotalSeconds;
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delta = (int)(Server.zombie.RoundStart - DateTime.UtcNow).TotalSeconds;
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if (delta > 0)
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Player.SendMessage(p, "&a" + delta + " %Sseconds until the round starts.");
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}
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@ -131,7 +131,7 @@ namespace MCGalaxy.Commands {
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p.Loading = false;
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CheckGamesJoin(p, oldLevel);
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if (!p.hidden) {
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if (!p.hidden && p.level.ShouldSaveLevelFile()) {
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Player.SendChatFrom(p, p.color + "*" + p.DisplayName + Server.DefaultColor + " went to &b" + lvl.name, false);
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Server.IRC.Say(p.color + p.DisplayName + " %rwent to &8" + lvl.name, false, true);
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}
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@ -358,8 +358,11 @@ namespace MCGalaxy.Games {
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if (initialChangeLevel) {
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Server.votingforlevel = true;
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CurLevel.ChatLevel(" " + Colors.black + "Level Vote: %S" + selectedLevel1 + ", " + selectedLevel2 +
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" or random " + "(" + Colors.lime + "1%S/" + Colors.red + "2%S/" + Colors.blue + "3%S)");
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Player[] players = PlayerInfo.Online.Items;
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foreach (Player pl in players) {
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if (pl.level != CurLevel) continue;
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SendVoteMessage(pl, selectedLevel1, selectedLevel2);
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}
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System.Threading.Thread.Sleep(15000);
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Server.votingforlevel = false;
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} else { Level1Vote = 1; Level2Vote = 0; Level3Vote = 0; }
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@ -398,5 +401,17 @@ namespace MCGalaxy.Games {
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maps.Add(fil.Name.Split('.')[0]);
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return maps;
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}
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void SendVoteMessage(Player p, string lvl1, string lvl2) {
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const string line1 = "&eVote for the next level! Type &a1&e, &c2&e or &93";
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string line2 = "&eLevels: &a" + lvl1 + "&e, &c" + lvl2 + "&e, &9random";
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if (p.HasCpeExt(CpeExt.MessageTypes)) {
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p.SendCpeMessage(CpeMessageType.BottomRight2, line1, true);
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p.SendCpeMessage(CpeMessageType.BottomRight1, line2, true);
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} else {
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p.SendMessage(line1, true);
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p.SendMessage(line2, true);
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}
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}
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}
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}
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@ -108,10 +108,6 @@ namespace MCGalaxy.Games {
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Player.CheckVote(message, p, "2", "two", ref Level2Vote) ||
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Player.CheckVote(message, p, "3", "three", ref Level3Vote))
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return true;
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if (!p.voice) {
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p.SendMessage("Chat moderation is on while voting is on!"); return true;
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}
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return false;
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}
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@ -129,6 +125,8 @@ namespace MCGalaxy.Games {
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}
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public override void PlayerJoinedLevel(Player p, Level oldLvl) {
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p.SendCpeMessage(CpeMessageType.BottomRight2, "");
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p.SendCpeMessage(CpeMessageType.BottomRight1, "");
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if (RoundInProgress && p.level.name.CaselessEq(CurLevelName)) {
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if (Status != ZombieGameStatus.NotStarted && p != null) {
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p.SendMessage("You joined in the middle of a round. &cYou are now infected!");
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@ -151,6 +149,9 @@ namespace MCGalaxy.Games {
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p.SendMessage("It was created by " + CurLevel.Authors);
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p.SendCpeMessage(CpeMessageType.Status3, "%SYou have &a" + p.money + " %S" + Server.moneys);
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UpdatePlayerStatus(p);
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if (Server.votingforlevel)
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SendVoteMessage(p, lastLevel1, lastLevel2);
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return;
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}
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@ -185,7 +185,7 @@ namespace MCGalaxy.Games {
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pl.ratedMap = false;
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pl.pledgeSurvive = false;
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if (!pl.level.name.CaselessEq(next) && pl.level.name.CaselessEq(LastLevelName)) {
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pl.SendMessage("Going to the next map!");
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pl.SendMessage("Going to the next map - &a" + next);
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Command.all.Find("goto").Use(pl, next);
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}
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}
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