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Core: Now doing /reload doesn't slightly move you up.
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@ -353,7 +353,10 @@ namespace MCGalaxy {
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/// <summary> Sends a packet indicating an entity was spawned in the current map
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/// at the given absolute position + coordinates </summary>
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public void SendSpawn(byte id, string name, ushort x, ushort y, ushort z, byte rotx, byte roty) {
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public void SendSpawn(byte id, string name, ushort x, ushort y, ushort z, byte rotx, byte roty) {
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// NOTE: Fix for standard clients
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if (id == Entities.SelfID) y -= 22;
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byte[] buffer = new byte[74];
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buffer[0] = Opcode.AddEntity;
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buffer[1] = id;
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@ -453,6 +456,9 @@ namespace MCGalaxy {
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}
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public void SendExtAddEntity2(byte id, string skinName, string displayName, ushort x, ushort y, ushort z, byte rotx, byte roty) {
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// NOTE: Fix for standard clients
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if (id == Entities.SelfID) y -= 22;
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byte[] buffer = new byte[138];
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buffer[0] = Opcode.CpeExtAddEntity2;
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buffer[1] = id;
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@ -166,9 +166,9 @@ namespace MCGalaxy {
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Game.InfectMessages = PlayerDB.GetInfectMessages(this);
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Server.zombie.PlayerJoinedServer(this);
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ushort x = (ushort)((0.5 + level.spawnx) * 32);
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ushort y = (ushort)((1 + level.spawny) * 32);
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ushort z = (ushort)((0.5 + level.spawnz) * 32);
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ushort x = (ushort)(level.spawnx * 32 + 16);
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ushort y = (ushort)(level.spawny * 32 + 32);
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ushort z = (ushort)(level.spawnz * 32 + 16);
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pos = new ushort[3] { x, y, z };
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rot = new byte[2] { level.rotx, level.roty };
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