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Fix /ascend which was broken since MCForge. (Thanks goodlyay)
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@ -31,7 +31,7 @@ namespace MCGalaxy.Commands
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public override void Use(Player p, string message)
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public override void Use(Player p, string message)
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{
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{
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ushort max = p.level.Length;
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ushort max = p.level.Height;
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ushort posy = (ushort)(p.pos[1] / 32);
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ushort posy = (ushort)(p.pos[1] / 32);
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bool found = false;
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bool found = false;
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ushort xpos = (ushort)(p.pos[0] / 32);
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ushort xpos = (ushort)(p.pos[0] / 32);
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@ -305,11 +305,11 @@ namespace MCGalaxy {
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}
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}
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//Forces the edge of a map to slope lower for island map types
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//Forces the edge of a map to slope lower for island map types
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float NegateEdge(ushort x, ushort y, Level Lvl) {
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float NegateEdge(ushort x, ushort z, Level Lvl) {
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float tempx = 0.0f, tempy = 0.0f;
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float tempx = 0.0f, tempy = 0.0f;
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float temp;
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float temp;
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if (x != 0) { tempx = ((float)x / (float)Lvl.Width) * 0.5f; }
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if (x != 0) { tempx = ((float)x / (float)Lvl.Width) * 0.5f; }
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if (y != 0) { tempy = ((float)y / (float)Lvl.Length) * 0.5f; }
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if (z != 0) { tempy = ((float)z / (float)Lvl.Length) * 0.5f; }
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tempx = Math.Abs(tempx - 0.25f);
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tempx = Math.Abs(tempx - 0.25f);
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tempy = Math.Abs(tempy - 0.25f);
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tempy = Math.Abs(tempy - 0.25f);
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