Core: add # % ? @ to font

This commit is contained in:
UnknownShadow200 2016-11-17 15:40:09 +11:00
parent 70fbae2507
commit ca56175cc9

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@ -92,8 +92,8 @@ namespace MCGalaxy.Drawing.Ops {
static byte[][] letters;
static WriteDrawOp() {
letters = new byte[256][];
// each set bit indicates to place a block with a y offset equal to the bit index.
// e.g. for 0x3, indicates to place a block at 'y = 0' and 'y = 1'
// each set bit means place a block at y offset equal to that bit index.
// e.g. 0x0A means place a block at 'y = 0' and at 'y = 3'
letters['A'] = new byte[] { 0x0F, 0x14, 0x0F };
letters['B'] = new byte[] { 0x1F, 0x15, 0x0A };
letters['C'] = new byte[] { 0x0E, 0x11, 0x11 };
@ -134,9 +134,9 @@ namespace MCGalaxy.Drawing.Ops {
letters[' '] = new byte[] { 0x00 };
letters['!'] = new byte[] { 0x1D };
letters['"'] = new byte[] { 0x18, 0x00, 0x18 };
// # is missing
letters['#'] = new byte[] { 0x0A, 0x1F, 0x0A, 0x1F, 0x0A };
// $ is missing
// % is missing
letters['%'] = new byte[] { 0x11, 0x02, 0x04, 0x08, 0x11 };
// & is missing
letters['\''] = new byte[] { 0x18 };
letters['('] = new byte[] { 0x0E, 0x11 };
@ -153,8 +153,8 @@ namespace MCGalaxy.Drawing.Ops {
letters['<'] = new byte[] { 0x04, 0x0A, 0x11 };
letters['='] = new byte[] { 0x0A, 0x0A, 0x0A };
letters['>'] = new byte[] { 0x11, 0x0A, 0x04 };
// '?' is missing
// '@' is missing
letters['?'] = new byte[] { 0x10, 0x15, 0x08 };
letters['@'] = new byte[] { 0x0E, 0x11, 0x15, 0x0D };
letters['['] = new byte[] { 0x1F, 0x11 };
letters['\''] = new byte[] { 0x18 };
letters[']'] = new byte[] { 0x11, 0x1F };