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https://github.com/ClassiCube/MCGalaxy.git
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Make /draw more intuitive.
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2a80d04961
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@ -27,7 +27,7 @@ namespace MCGalaxy.Commands.Building {
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public override int MarksCount { get { return 1; } }
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protected override DrawMode GetMode(string[] parts) {
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string msg = parts[parts.Length - 1];
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string msg = parts[0];
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if (msg == "cone") return DrawMode.cone;
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if (msg == "hcone") return DrawMode.hcone;
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if (msg == "icone") return DrawMode.icone;
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@ -92,28 +92,28 @@ namespace MCGalaxy.Commands.Building {
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}
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protected override void GetBrush(DrawArgs dArgs) {
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int endCount = ((AdvDrawOp)dArgs.Op).UsesHeight ? 3 : 2;
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dArgs.BrushArgs = dArgs.Message.Splice(0, endCount);
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int argsUsed = ((AdvDrawOp)dArgs.Op).UsesHeight ? 3 : 2;
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dArgs.BrushArgs = dArgs.Message.Splice(argsUsed, 0);
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}
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bool CheckTwoArgs(Player p, ref int radius, ref int height, string[] parts) {
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if (parts.Length < 3) {
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Player.Message(p, "You need to provide the radius and the height for the {0}.", parts[parts.Length - 1]); return false;
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Player.Message(p, "You need to provide the radius and the height for the {0}.", parts[0]); return false;
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}
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return CommandParser.GetInt(p, parts[parts.Length - 3], "height", ref height, 0, 2000)
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&& CommandParser.GetInt(p, parts[parts.Length - 2], "radius", ref radius, 0, 2000);
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return CommandParser.GetInt(p, parts[1], "radius", ref radius, 0, 2000)
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&& CommandParser.GetInt(p, parts[2], "height", ref height, 0, 2000);
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}
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bool CheckOneArg(Player p, ref int radius, string[] parts) {
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if (parts.Length < 2) {
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Player.Message(p, "You need to provide the radius for the {0}.", parts[parts.Length - 1]); return false;
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Player.Message(p, "You need to provide the radius for the {0}.", parts[0]); return false;
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}
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return CommandParser.GetInt(p, parts[parts.Length - 2], "radius", ref radius, 0, 2000);
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return CommandParser.GetInt(p, parts[1], "radius", ref radius, 0, 2000);
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}
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public override void Help(Player p) {
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Player.Message(p, "%T/Draw <brush args> [height] [baseradius] [mode]");
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Player.Message(p, "%T/Draw <brush args> [radius] [mode]");
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Player.Message(p, "%T/Draw [mode] [baseradius] [height] <brush args>");
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Player.Message(p, "%T/Draw [mode] [radius] <brush args>");
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Player.Message(p, "%HDraws an object at the specified point.");
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Player.Message(p, " %HObjects: &fcone/hcone/icone/hicone");
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Player.Message(p, " &fpyramid/hpyramid/ipyramid/hipyramid/volcano");
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