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Fix help for /zone set
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@ -156,20 +156,20 @@ namespace MCGalaxy.Commands.Moderation {
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Player.Message(p, "%T/Zone edit [name] [permissions]");
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Player.Message(p, "%HSets build permissions for the given zone");
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Player.Message(p, "%H For syntax of permissions, see %T/Help PerBuild");
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Player.Message(p, "%T/Zone set [property] [value]");
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Player.Message(p, "%T/Zone set [name] [property] [value]");
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Player.Message(p, "%HSets a property of this zone. See %T/Help zone properties");
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}
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public override void Help(Player p, string message) {
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if (message.CaselessEq("properties")) {
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Player.Message(p, "%T/Zone set alpha [value]");
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Player.Message(p, "%T/Zone set [name] alpha [value]");
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Player.Message(p, "%HSets how solid the box shown around the zone is");
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Player.Message(p, "%H0 - not shown at all, 0.5 - half solid, 1 - fully solid");
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Player.Message(p, "%T/Zone set color [hex color]");
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Player.Message(p, "%T/Zone set [name] col [hex color]");
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Player.Message(p, "%HSets the color of the box shown around the zone");
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Player.Message(p, "%T/Zone set motd [value]");
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Player.Message(p, "%T/Zone set [name] motd [value]");
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Player.Message(p, "%HSets the MOTD applied when in the zone. See %T/Help map motd");
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Player.Message(p, "%T/Zone set [env property] [value]");
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Player.Message(p, "%T/Zone set [name] [env property] [value]");
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Player.Message(p, "%HSets an env setting applied when in the zone. See %T/Help env");
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} else {
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base.Help(p, message);
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