Style: Make it clearer what fast lava does.

This commit is contained in:
UnknownShadow200 2016-09-16 12:39:45 +10:00
parent ce7077b764
commit cdbb58f3a3

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@ -44,18 +44,19 @@ namespace MCGalaxy.BlockPhysics {
FinitePhysics.DoWaterOrLava(lvl, ref C); FinitePhysics.DoWaterOrLava(lvl, ref C);
return; return;
} }
if (lvl.randomFlow)
if (lvl.randomFlow) {
DoLavaRandowFlow(lvl, ref C, true); DoLavaRandowFlow(lvl, ref C, true);
else } else {
DoLavaUniformFlow(lvl, ref C, true); DoLavaUniformFlow(lvl, ref C, true);
}
} }
public static void DoFastLava(Level lvl, ref Check C) { public static void DoFastLava(Level lvl, ref Check C) {
if (lvl.randomFlow) { if (lvl.randomFlow) {
byte oldTime = C.data.Data;
DoLavaRandowFlow(lvl, ref C, false); DoLavaRandowFlow(lvl, ref C, false);
if (C.data.Data != 255) if (C.data.Data != 255)
C.data.Data = oldTime; C.data.Data = 0; // no lava delay
} else { } else {
DoLavaUniformFlow(lvl, ref C, false); DoLavaUniformFlow(lvl, ref C, false);
} }