Create a separate CTFConfig class

This commit is contained in:
UnknownShadow200 2017-06-29 18:31:50 +10:00
parent 78e1acfdd5
commit cf362c0361
2 changed files with 76 additions and 0 deletions

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/*
Copyright 2011 MCForge
Written by fenderrock87
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System;
using MCGalaxy.Config;
namespace MCGalaxy.Games {
public sealed class CTFConfig {
[ConfigInt("base.red.x", null, null, 0)]
public int RedFlagX;
[ConfigInt("base.red.y", null, null, 0)]
public int RedFlagY;
[ConfigInt("base.red.z", null, null, 0)]
public int RedFlagZ;
[ConfigByte("base.red.block", null, null, 0)]
public byte RedFlagBlock;
[ConfigInt("base.blue.x", null, null, 0)]
public int BlueFlagX;
[ConfigInt("base.blue.y", null, null, 0)]
public int BlueFlagY;
[ConfigInt("base.blue.z", null, null, 0)]
public int BlueFlagZ;
[ConfigByte("base.blue.block", null, null, 0)]
public byte BlueFlagBlock;
[ConfigInt("base.red.spawnx", null, null, 0)]
public int RedSpawnX;
[ConfigInt("base.red.spawny", null, null, 0)]
public int RedSpawnY;
[ConfigInt("base.red.spawnz", null, null, 0)]
public int RedSpawnZ;
[ConfigInt("base.blue.spawnx", null, null, 0)]
public int BlueSpawnX;
[ConfigInt("base.blue.spawny", null, null, 0)]
public int BlueSpawnY;
[ConfigInt("base.blue.spawnz", null, null, 0)]
public int BlueSpawnZ;
[ConfigBool("auto.setup", null, null, false)]
public bool NeedSetup;
[ConfigInt("map.line.z", null, null, 0)]
public int ZLine;
[ConfigInt("game.maxpoints", null, null, 0)]
public int MaxPoints;
[ConfigInt("game.tag.points-gain", null, null, 0)]
public int Tag_PointsGained;
[ConfigInt("game.tag.points-lose", null, null, 0)]
public int Tag_PointsLost;
[ConfigInt("game.capture.points-gain", null, null, 0)]
public int Capture_PointsGained;
[ConfigInt("game.capture.points-lose", null, null, 0)]
public int Capture_PointsLost;
}
}

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<Compile Include="Games\Countdown\CountdownMapGen.cs" />
<Compile Include="Games\Countdown\CountdownPlugin.cs" />
<Compile Include="Games\CTF\CtfConfig.cs" />
<Compile Include="Games\CTF\CtfConfig2.cs" />
<Compile Include="Games\CTF\CtfTeam.cs" />
<Compile Include="Games\GameProps.cs" />
<Compile Include="Games\IGame.cs" />