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Fix fog density being 2.0f instead of 1.8f (Thanks gDEBugger)
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@ -72,7 +72,7 @@ namespace MCGalaxy.Blocks {
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if (b == Block.Water || b == Block.StillWater)
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return 11; // (128 * 0.1f - 1);
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if (b == Block.Lava || b == Block.StillLava)
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return 255; // (128 * 2 - 1);
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return 229; // (128 * 1.8f - 1);
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return 0;
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}
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@ -19,7 +19,7 @@ using MCGalaxy.Util;
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namespace MCGalaxy.Commands.Info {
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public sealed class CmdFaq : Command {
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public override string name { get { return "Faq"; } }
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public override string name { get { return "FAQ"; } }
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public override string type { get { return CommandTypes.Information; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Banned; } }
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@ -253,7 +253,7 @@
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<Compile Include="Commands\Information\CmdBlocks.cs" />
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<Compile Include="Commands\Information\CmdClones.cs" />
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<Compile Include="Commands\Information\CmdCommands.cs" />
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<Compile Include="Commands\Information\CmdFaq.cs" />
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<Compile Include="Commands\Information\CmdFAQ.cs" />
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<Compile Include="Commands\Information\CmdHasirc.cs" />
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<Compile Include="Commands\Information\CmdHelp.cs" />
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<Compile Include="Commands\Information\CmdRankInfo.cs" />
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