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Avoid messages from multiple threads rarely interleaving with each other
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@ -95,12 +95,16 @@ namespace MCGalaxy.Network {
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public static byte[] Message(string message, CpeMessageType type, bool hasCp437) {
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byte[] buffer = new byte[66];
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buffer[0] = Opcode.Message;
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buffer[1] = (byte)type;
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NetUtils.Write(message, buffer, 2, hasCp437);
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WriteMessage(message, (byte)type, hasCp437, buffer, 0);
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return buffer;
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}
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public static void WriteMessage(string message, byte type, bool hasCp437, byte[] buffer, int index) {
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buffer[index++] = Opcode.Message;
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buffer[index++] = type;
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NetUtils.Write(message, buffer, index, hasCp437);
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}
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public static byte[] Kick(string message, bool cp437) {
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byte[] buffer = new byte[65];
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buffer[0] = Opcode.Kick;
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