/limit can now change drawing command reload threshold, physics undo max entries, and per rank max undo limit.

This commit is contained in:
UnknownShadow200 2016-02-13 21:56:49 +11:00
parent fc246422e0
commit d6e425e5f7

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@ -1,71 +1,81 @@
/*
Copyright 2011 MCGalaxy
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
namespace MCGalaxy.Commands
{
public sealed class CmdLimit : Command
{
Copyright 2011 MCGalaxy
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
namespace MCGalaxy.Commands {
public sealed class CmdLimit : Command {
public override string name { get { return "limit"; } }
public override string shortcut { get { return ""; } }
public override string type { get { return CommandTypes.Moderation; } }
public override string type { get { return CommandTypes.Moderation; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Admin; } }
public CmdLimit() { }
public override void Use(Player p, string message)
{
if (message.Split(' ').Length != 2) { Help(p); return; }
int newLimit;
try { newLimit = int.Parse(message.Split(' ')[1]); }
catch { Player.SendMessage(p, "Invalid limit amount"); return; }
if (newLimit < 1) { Player.SendMessage(p, "Cannot set below 1."); return; }
Group foundGroup = Group.Find(message.Split(' ')[0]);
if (foundGroup != null)
{
foundGroup.maxBlocks = newLimit;
Player.GlobalMessage(foundGroup.color + foundGroup.name + Server.DefaultColor + "'s building limits were set to &b" + newLimit);
Group.saveGroups(Group.GroupList);
public override void Use(Player p, string message) {
string[] args = message.Split(' ');
if (args.Length < 2) { Help(p); return; }
int limit;
if (!int.TryParse(args[1], out limit) || limit <= 0) {
Player.SendMessage(p, "Limit amount must be a whole number and greater than 0."); return;
}
else
{
switch (message.Split(' ')[0].ToLower())
{
case "rp":
case "restartphysics":
Server.rpLimit = newLimit;
Player.GlobalMessage("Custom /rp's limit was changed to &b" + newLimit.ToString());
break;
case "rpnorm":
case "rpnormal":
Server.rpNormLimit = newLimit;
Player.GlobalMessage("Normal /rp's limit was changed to &b" + newLimit.ToString());
break;
default:
Player.SendMessage(p, "No supported /limit");
break;
}
switch (args[0].ToLower()) {
case "rt":
case "reloadthreshold":
Player.GlobalMessage("Threshold before drawing reloads map changed to &b" + limit);
Server.DrawReloadLimit = limit; return;
case "rp":
case "restartphysics":
Player.GlobalMessage("Custom /rp's limit was changed to &b" + limit);
Server.rpLimit = limit; return;
case "rpnormal":
Player.GlobalMessage("Normal /rp's limit was changed to &b" + limit);
Server.rpNormLimit = limit; return;
case "pu":
case "physicsundo":
Player.GlobalMessage("Physics undo max entries was changed to &b" + limit);
Server.physUndo = limit; return;
}
if (args.Length == 2) { Player.SendMessage(p, "You need to provide a rank name for this type."); return; }
Group grp = Group.Find(args[2]);
if (grp == null) { Player.SendMessage(p, "No rank found matching: " + args[2]); return; }
switch (args[0].ToLower()) {
case "dl":
case "drawlimit":
Player.GlobalMessage(grp.color + grp.name + "%S's draw limit was set to &b" + limit);
grp.maxBlocks = limit; break;
case "mu":
case "maxundo":
Player.GlobalMessage(grp.color + grp.name + "%S's undo limit was set to &b" + limit);
grp.maxUndo = limit; break;
default:
Help(p); return;
}
Group.saveGroups(Group.GroupList);
}
public override void Help(Player p)
{
Player.SendMessage(p, "/limit <type> <amount> - Sets the limit for <type>");
Player.SendMessage(p, "<types> - " + Group.concatList(true, true) + ", RP, RPNormal");
public override void Help(Player p) {
Player.SendMessage(p, "/limit <type> <amount> [rank] - Sets the limit for <type>");
Player.SendMessage(p, "Valid types: reloadthreshold(rt), restartphysics(rp), " +
"rpnormal, physicsundo(pu), drawlimit(dl), maxundo(mu)");
Player.SendMessage(p, "Rank is required for drawlimit and maxundo types.");
}
}
}