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/limit can now change drawing command reload threshold, physics undo max entries, and per rank max undo limit.
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@ -1,71 +1,81 @@
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/*
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Copyright 2011 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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namespace MCGalaxy.Commands
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{
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public sealed class CmdLimit : Command
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{
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Copyright 2011 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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namespace MCGalaxy.Commands {
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public sealed class CmdLimit : Command {
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public override string name { get { return "limit"; } }
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public override string shortcut { get { return ""; } }
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public override string type { get { return CommandTypes.Moderation; } }
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public override string type { get { return CommandTypes.Moderation; } }
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public override bool museumUsable { get { return true; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Admin; } }
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public CmdLimit() { }
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public override void Use(Player p, string message)
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{
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if (message.Split(' ').Length != 2) { Help(p); return; }
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int newLimit;
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try { newLimit = int.Parse(message.Split(' ')[1]); }
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catch { Player.SendMessage(p, "Invalid limit amount"); return; }
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if (newLimit < 1) { Player.SendMessage(p, "Cannot set below 1."); return; }
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Group foundGroup = Group.Find(message.Split(' ')[0]);
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if (foundGroup != null)
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{
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foundGroup.maxBlocks = newLimit;
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Player.GlobalMessage(foundGroup.color + foundGroup.name + Server.DefaultColor + "'s building limits were set to &b" + newLimit);
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Group.saveGroups(Group.GroupList);
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public override void Use(Player p, string message) {
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string[] args = message.Split(' ');
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if (args.Length < 2) { Help(p); return; }
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int limit;
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if (!int.TryParse(args[1], out limit) || limit <= 0) {
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Player.SendMessage(p, "Limit amount must be a whole number and greater than 0."); return;
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}
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else
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{
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switch (message.Split(' ')[0].ToLower())
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{
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case "rp":
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case "restartphysics":
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Server.rpLimit = newLimit;
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Player.GlobalMessage("Custom /rp's limit was changed to &b" + newLimit.ToString());
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break;
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case "rpnorm":
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case "rpnormal":
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Server.rpNormLimit = newLimit;
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Player.GlobalMessage("Normal /rp's limit was changed to &b" + newLimit.ToString());
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break;
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default:
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Player.SendMessage(p, "No supported /limit");
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break;
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}
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switch (args[0].ToLower()) {
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case "rt":
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case "reloadthreshold":
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Player.GlobalMessage("Threshold before drawing reloads map changed to &b" + limit);
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Server.DrawReloadLimit = limit; return;
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case "rp":
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case "restartphysics":
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Player.GlobalMessage("Custom /rp's limit was changed to &b" + limit);
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Server.rpLimit = limit; return;
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case "rpnormal":
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Player.GlobalMessage("Normal /rp's limit was changed to &b" + limit);
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Server.rpNormLimit = limit; return;
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case "pu":
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case "physicsundo":
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Player.GlobalMessage("Physics undo max entries was changed to &b" + limit);
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Server.physUndo = limit; return;
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}
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if (args.Length == 2) { Player.SendMessage(p, "You need to provide a rank name for this type."); return; }
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Group grp = Group.Find(args[2]);
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if (grp == null) { Player.SendMessage(p, "No rank found matching: " + args[2]); return; }
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switch (args[0].ToLower()) {
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case "dl":
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case "drawlimit":
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Player.GlobalMessage(grp.color + grp.name + "%S's draw limit was set to &b" + limit);
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grp.maxBlocks = limit; break;
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case "mu":
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case "maxundo":
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Player.GlobalMessage(grp.color + grp.name + "%S's undo limit was set to &b" + limit);
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grp.maxUndo = limit; break;
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default:
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Help(p); return;
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}
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Group.saveGroups(Group.GroupList);
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}
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public override void Help(Player p)
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{
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Player.SendMessage(p, "/limit <type> <amount> - Sets the limit for <type>");
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Player.SendMessage(p, "<types> - " + Group.concatList(true, true) + ", RP, RPNormal");
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public override void Help(Player p) {
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Player.SendMessage(p, "/limit <type> <amount> [rank] - Sets the limit for <type>");
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Player.SendMessage(p, "Valid types: reloadthreshold(rt), restartphysics(rp), " +
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"rpnormal, physicsundo(pu), drawlimit(dl), maxundo(mu)");
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Player.SendMessage(p, "Rank is required for drawlimit and maxundo types.");
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}
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}
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}
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