Remove unnecessary try{} catch{}

This commit is contained in:
UnknownShadow200 2016-09-08 20:58:34 +10:00
parent de79a0e3e4
commit d8b6240a52
6 changed files with 186 additions and 169 deletions

View File

@ -61,13 +61,13 @@ namespace MCGalaxy.Commands.World {
bool HandleGoto(Player p, string message) {
Level lvl = LevelInfo.FindExact(message);
if (lvl != null) {
return GoToLevel(p, lvl, message);
return GoToLevel(p, lvl);
} else if (Server.AutoLoad) {
// First try exactly matching unloaded levels
if (LevelInfo.ExistsOffline(message))
return GotoOfflineLevel(p, message);
lvl = LevelInfo.Find(message);
if (lvl != null) return GoToLevel(p, lvl, message);
if (lvl != null) return GoToLevel(p, lvl);
string map = LevelInfo.FindMapMatches(p, message);
if (map == null) return false;
@ -79,7 +79,7 @@ namespace MCGalaxy.Commands.World {
Command.all.Find("search").Use(p, "levels " + message);
return false;
}
return GoToLevel(p, lvl, message);
return GoToLevel(p, lvl);
}
}
@ -88,7 +88,7 @@ namespace MCGalaxy.Commands.World {
CmdLoad.LoadLevel(p, message, "0", true);
Level lvl = LevelInfo.Find(message);
if (lvl != null) {
return GoToLevel(p, lvl, message);
return GoToLevel(p, lvl);
} else {
Player.Message(p, "Level \"{0}\" failed to be auto-loaded.", message);
return false;
@ -98,7 +98,7 @@ namespace MCGalaxy.Commands.World {
return false;
}
static bool GoToLevel(Player p, Level lvl, string message) {
static bool GoToLevel(Player p, Level lvl) {
if (p.level == lvl) { Player.Message(p, "You are already in \"" + lvl.name + "\"."); return false; }
if (!lvl.CanJoin(p)) return false;
if (!Server.zombie.PlayerCanJoinLevel(p, lvl, p.level)) return false;

View File

@ -230,9 +230,11 @@ namespace MCGalaxy {
BuildAccess.CheckDetailed(p, false);
p.ZoneSpam = DateTime.UtcNow.AddSeconds(2);
}
if (p.level == this) return p.AllowBuild;
return p.level == this
? p.AllowBuild : BuildAccess.Check(p, false);
LevelAccessResult access = BuildAccess.Check(p, false);
return access == LevelAccessResult.Whitelisted
|| access == LevelAccessResult.Allowed;
}
public bool CheckAffectPermissions(Player p, ushort x, ushort y, ushort z,

View File

@ -62,15 +62,21 @@ namespace MCGalaxy {
}
/// <summary> Returns whether the given player is allowed by these access permissions. </summary>
public bool Check(Player p, bool ignoreRankPerm = false) {
if (Blacklisted.CaselessContains(p.name)) return false;
if (Whitelisted.CaselessContains(p.name) || ignoreRankPerm) return true;
/// <summary> Returns the allowed state for the given player. </summary>
public LevelAccessResult Check(Player p, bool ignoreRankPerm = false) {
if (Blacklisted.CaselessContains(p.name))
return LevelAccessResult.Blacklisted;
if (Whitelisted.CaselessContains(p.name))
return LevelAccessResult.Whitelisted;
if (ignoreRankPerm)
return LevelAccessResult.Allowed;
if (p.Rank < Min) return false;
if (p.Rank < Min)
return LevelAccessResult.BelowMinRank;
string maxCmd = IsVisit ? "pervisitmax" : "perbuildmax";
if (p.Rank > Max && !p.group.CanExecute(maxCmd)) return false;
return true;
if (p.Rank > Max && !p.group.CanExecute(maxCmd))
return LevelAccessResult.AboveMaxRank;
return LevelAccessResult.Allowed;
}
/// <summary> Returns whether the given player is allowed for these access permissions. </summary>
@ -153,8 +159,29 @@ namespace MCGalaxy {
Player[] players = PlayerInfo.Online.Items;
foreach (Player p in players) {
if (p.level != lvl) continue;
p.AllowBuild = lvl.BuildAccess.Check(p, false);
LevelAccessResult access = lvl.BuildAccess.Check(p, false);
p.AllowBuild = access == LevelAccessResult.Whitelisted
|| access == LevelAccessResult.Allowed;
}
}
}
public enum LevelAccessResult {
/// <summary> The player is whitelisted and always allowed. </summary>
Whitelisted,
/// <summary> The player is blacklisted and never allowed. </summary>
Blacklisted,
/// <summary> The player is allowed (by their rank) </summary>
Allowed,
/// <summary> The player's rank is below the minimum rank allowed. </summary>
BelowMinRank,
/// <summary> The player's rank is above the maximum rank allowed. </summary>
AboveMaxRank,
}
}

View File

@ -319,7 +319,10 @@ namespace MCGalaxy {
bool success = true;
useCheckpointSpawn = false;
lastCheckpointIndex = -1;
AllowBuild = level.BuildAccess.Check(this, false);
LevelAccessResult access = level.BuildAccess.Check(this, false);
AllowBuild = access == LevelAccessResult.Whitelisted
|| access == LevelAccessResult.Allowed;
try {
if (hasBlockDefs) {

View File

@ -187,8 +187,8 @@ namespace MCGalaxy {
byte[] remaining = new byte[buffer.Length - size];
Buffer.BlockCopy(buffer, size, remaining, 0, remaining.Length);
return ProcessReceived(remaining);
} catch (Exception e) {
Server.ErrorLog(e);
} catch (Exception ex) {
Server.ErrorLog(ex);
}
return buffer;
}
@ -441,7 +441,6 @@ return;
}
void HandleChat(byte[] packet) {
try {
if (!loggedIn) return;
byte continued = packet[1];
string text = GetString(packet, 2);
@ -519,8 +518,6 @@ return;
}
CheckForMessageSpam();
}
catch ( Exception e ) { Server.ErrorLog(e); Chat.MessageAll("An error occurred: {0}", e.Message); }
}
bool FilterChat(ref string text, byte continued) {
// handles the /womid client message, which displays the WoM vrersion

View File

@ -25,7 +25,6 @@ namespace MCGalaxy {
void HandleLogin(byte[] packet) {
LastAction = DateTime.UtcNow;
try {
if (loggedIn) return;
byte version = packet[1];
@ -130,10 +129,6 @@ namespace MCGalaxy {
if (type != 0x42)
CompleteLoginProcess();
} catch (Exception e) {
Server.ErrorLog(e);
Chat.MessageAll("An error occurred: {0}", e.Message);
}
}
bool CheckPlayersCount(Group foundGrp) {
@ -198,7 +193,6 @@ namespace MCGalaxy {
void CompleteLoginProcess() {
LevelPermission adminChatRank = CommandOtherPerms.FindPerm("adminchat", LevelPermission.Admin);
try {
SendUserMOTD();
SendMap(null);
if (disconnected) return;
@ -229,10 +223,6 @@ namespace MCGalaxy {
}
}
CheckOutdatedClient();
} catch (Exception e) {
Server.ErrorLog(e);
Chat.MessageAll("An error occurred: {0}", e.Message);
}
//OpenClassic Client Check
SendBlockchange(0, 0, 0, 0);
@ -310,16 +300,14 @@ namespace MCGalaxy {
Server.s.Log(name + " [" + ip + "] has joined the server.");
Game.InfectMessages = PlayerDB.GetInfectMessages(this);
Server.zombie.PlayerJoinedServer(this);
try {
ushort x = (ushort)((0.5 + level.spawnx) * 32);
ushort y = (ushort)((1 + level.spawny) * 32);
ushort z = (ushort)((0.5 + level.spawnz) * 32);
pos = new ushort[3] { x, y, z }; rot = new byte[2] { level.rotx, level.roty };
pos = new ushort[3] { x, y, z };
rot = new byte[2] { level.rotx, level.roty };
Entities.SpawnEntities(this, x, y, z, rot[0], rot[1]);
} catch (Exception e) {
Server.ErrorLog(e);
Server.s.Log("Error spawning player \"" + name + "\"");
}
CmdGoto.CheckGamesJoin(this, null);
Loading = false;
}