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https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-22 03:55:18 -04:00
Add /bot copy
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parent
e4e850a223
commit
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@ -44,7 +44,7 @@ namespace MCGalaxy.Bots {
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PlayerBot bot = new PlayerBot(props.Name, lvl);
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props.ApplyTo(bot);
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bot.ModelBB = AABB.ModelAABB(bot, lvl);
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bot.SetModel(bot.Model, lvl);
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LoadAi(props, bot);
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PlayerBot.Add(bot, false);
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}
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@ -72,7 +72,7 @@ namespace MCGalaxy.Bots {
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}
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}
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static void LoadAi(BotProperties props, PlayerBot bot) {
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internal static void LoadAi(BotProperties props, PlayerBot bot) {
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if (String.IsNullOrEmpty(props.AI)) return;
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try {
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ScriptFile.Parse(null, bot, "bots/" + props.AI);
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@ -128,7 +128,7 @@ namespace MCGalaxy.Bots {
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}
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public void ApplyTo(PlayerBot bot) {
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bot.Pos = new Position(X, Y, Z);
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bot.SetInitialPos(new Position(X, Y, Z));
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bot.SetYawPitch(RotX, RotY);
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Orientation rot = bot.Rot;
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rot.RotX = BodyX; rot.RotZ = BodyZ;
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@ -48,9 +48,9 @@ namespace MCGalaxy {
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public PlayerBot(string n, Level lvl) {
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name = n; DisplayName = n; SkinName = n;
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color = "&1";
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ModelBB = AABB.ModelAABB(this, lvl);
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color = "&1";
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level = lvl;
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SetModel(Model, lvl);
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hasExtPositions = true;
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BotsScheduler.Activate();
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}
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@ -35,39 +35,42 @@ namespace MCGalaxy.Commands.Bots {
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if (args.Length < 2) { Help(p); return; }
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if (!Formatter.ValidName(p, args[1], "bot")) return;
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string bot = args[1], value = args.Length > 2 ? args[2] : null;
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if (args[0].CaselessEq("add")) {
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AddBot(p, args[1]);
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AddBot(p, bot);
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} else if (args[0].CaselessEq("remove")) {
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RemoveBot(p, args[1]);
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RemoveBot(p, bot);
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} else if (args[0].CaselessEq("text")) {
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string text = args.Length > 2 ? args[2] : null;
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SetBotText(p, args[1], text);
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SetBotText(p, bot, value);
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} else if (args[0].CaselessEq("deathmsg") || args[0].CaselessEq("deathmessage")) {
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string text = args.Length > 2 ? args[2] : null;
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SetDeathMessage(p, args[1], text);
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SetDeathMessage(p, bot, value);
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} else if (args[0].CaselessEq("rename")) {
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string newName = args.Length > 2 ? args[2] : null;
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RenameBot(p, args[1], newName);
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} else {
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RenameBot(p, bot, value);
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} else if (args[0].CaselessEq("copy")) {
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CopyBot(p, bot, value);
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} else {
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Help(p);
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}
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}
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void AddBot(Player p, string botName) {
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if (!LevelInfo.ValidateAction(p, p.level.name, "add bots to this level")) return;
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if (BotExists(p.level, botName, null)) {
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PlayerBot bot = new PlayerBot(botName, p.level);
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TryAddBot(p, bot);
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}
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void TryAddBot(Player p, PlayerBot bot) {
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if (BotExists(p.level, bot.name, null)) {
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Player.Message(p, "A bot with that name already exists."); return;
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}
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if (p.level.Bots.Count >= ServerConfig.MaxBotsPerLevel) {
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Player.Message(p, "Reached maximum number of bots allowed on this map."); return;
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}
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PlayerBot bot = new PlayerBot(botName, p.level);
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bot.Pos = p.Pos; bot.lastPos = bot.Pos;
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bot.SetInitialPos(p.Pos);
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bot.SetYawPitch(p.Rot.RotY, 0);
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Player.Message(p, "You added the bot " + bot.ColoredName );
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Player.Message(p, "You added the bot " + bot.ColoredName);
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PlayerBot.Add(bot);
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}
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@ -95,9 +98,41 @@ namespace MCGalaxy.Commands.Bots {
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}
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}
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void SetBotText(Player p, string botName, string text) {
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PlayerBot bot = Matcher.FindBots(p, botName);
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if (bot == null) return;
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if (!LevelInfo.ValidateAction(p, p.level.name, "set bot text of that bot")) return;
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if (text == null) {
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Player.Message(p, "Removed text shown when bot {0} %Sclicked on", bot.ColoredName);
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bot.ClickedOnText = null;
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} else {
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if (!MessageBlock.Validate(p, text, false)) return;
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Player.Message(p, "Set text shown when bot {0} %Sis clicked on to {1}", bot.ColoredName, text);
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bot.ClickedOnText = text;
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}
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BotsFile.Save(bot.level);
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}
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void SetDeathMessage(Player p, string botName, string text) {
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PlayerBot bot = Matcher.FindBots(p, botName);
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if (bot == null) return;
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if (!LevelInfo.ValidateAction(p, p.level.name, "set kill message of that bot")) return;
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if (text == null) {
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Player.Message(p, "Reset shown when bot {0} %Skills someone", bot.ColoredName);
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bot.DeathMessage = null;
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} else {
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if (!MessageBlock.Validate(p, text, false)) return;
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Player.Message(p, "Set message shown when bot {0} %Skills someone to {1}", bot.ColoredName, text);
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bot.DeathMessage = text;
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}
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BotsFile.Save(bot.level);
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}
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void RenameBot(Player p, string botName, string newName) {
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if (!LevelInfo.ValidateAction(p, p.level.name, "rename bots on this level")) return;
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if (newName == null) { Player.Message(p, "New name of bot required."); return; }
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if (newName == null) { Player.Message(p, "New name of bot required."); return; }
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if (!Formatter.ValidName(p, newName, "bot")) return;
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PlayerBot bot = Matcher.FindBots(p, botName);
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@ -117,36 +152,24 @@ namespace MCGalaxy.Commands.Bots {
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BotsFile.Save(bot.level);
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}
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void SetBotText(Player p, string botName, string text) {
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void CopyBot(Player p, string botName, string newName) {
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if (!LevelInfo.ValidateAction(p, p.level.name, "copy bots on this level")) return;
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if (newName == null) { Player.Message(p, "Name of new bot required."); return; }
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if (!Formatter.ValidName(p, newName, "bot")) return;
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PlayerBot bot = Matcher.FindBots(p, botName);
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if (bot == null) return;
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if (!LevelInfo.ValidateAction(p, p.level.name, "set bot text of that bot")) return;
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if (text == null) {
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Player.Message(p, "Removed text shown when bot {0} %Sclicked on", bot.ColoredName);
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bot.ClickedOnText = null;
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} else {
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if (!MessageBlock.Validate(p, text, false)) return;
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Player.Message(p, "Set text shown when bot {0} %Sis clicked on to {1}", bot.ColoredName, text);
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bot.ClickedOnText = text;
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}
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BotsFile.Save(bot.level);
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}
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void SetDeathMessage(Player p, string botName, string text) {
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PlayerBot bot = Matcher.FindBots(p, botName);
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if (bot == null) return;
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if (!LevelInfo.ValidateAction(p, p.level.name, "set kill message of that bot")) return;
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if (text == null) {
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Player.Message(p, "Reset shown when bot {0} %Skills someone", bot.ColoredName);
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bot.DeathMessage = null;
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} else {
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if (!MessageBlock.Validate(p, text, false)) return;
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Player.Message(p, "Set message shown when bot {0} %Skills someone to {1}", bot.ColoredName, text);
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bot.DeathMessage = text;
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}
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BotsFile.Save(bot.level);
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PlayerBot clone = new PlayerBot(newName, p.level);
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BotProperties props = new BotProperties();
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props.FromBot(bot);
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props.ApplyTo(clone);
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clone.SetModel(clone.Model, p.level);
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BotsFile.LoadAi(props, clone);
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// Preserve custom name tag
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if (bot.DisplayName == bot.name) clone.DisplayName = newName;
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TryAddBot(p, clone);
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}
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public override void Help(Player p) {
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@ -160,6 +183,7 @@ namespace MCGalaxy.Commands.Bots {
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Player.Message(p, "%HSets the message shown when this bot kills a player");
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Player.Message(p, "%T/Bot rename [name] [new name] %H- Renames a bot");
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Player.Message(p, "%H Note: To only change name tag of a bot, use %T/Nick bot");
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Player.Message(p, "%T/Bot copy [name] [new name] %H- Clones an existing bot");
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}
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}
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}
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@ -107,7 +107,7 @@ namespace MCGalaxy.Commands.Info {
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string realmOwner = cfg.RealmOwner;
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if (String.IsNullOrEmpty(cfg.RealmOwner)) {
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realmOwner = GetRealmMapOwner(data.Name);
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realmOwner = DefaultRealmOwner(data.Name);
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}
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if (String.IsNullOrEmpty(realmOwner)) return;
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@ -135,7 +135,7 @@ namespace MCGalaxy.Commands.Info {
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cfg.Likes, cfg.Dislikes);
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}
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static string GetRealmMapOwner(string map) {
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static string DefaultRealmOwner(string map) {
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bool plus = ServerConfig.ClassicubeAccountPlus;
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// Early out when accounts have + and map doesn't.
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if (plus && map.IndexOf('+') == -1) return null;
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@ -44,7 +44,7 @@ namespace MCGalaxy.Core {
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p.prevMsg = "";
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p.showMBs = false;
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p.showPortals = false;
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p.ModelBB = AABB.ModelAABB(p, level); // in case had been using a level-only custom block for their model
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p.SetModel(p.Model, level); // in case had been using a level-only custom block for their model
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if (!Hacks.CanUseHacks(p, level) && p.isFlying) {
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Player.Message(p, "You cannot use /fly on this map.");
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@ -182,9 +182,8 @@ namespace MCGalaxy {
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public static void UpdateModel(Entity entity, string model) {
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Player[] players = PlayerInfo.Online.Items;
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entity.Model = model;
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Level lvl = entity.Level;
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entity.ModelBB = AABB.ModelAABB(entity, lvl);
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entity.SetModel(model, lvl);
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foreach (Player pl in players) {
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if (pl.level != lvl || !pl.Supports(CpeExt.ChangeModel)) continue;
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@ -46,6 +46,15 @@ namespace MCGalaxy {
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set { Interlocked.Exchange(ref _pos, value.Pack()); OnSetPos(); }
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}
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public void SetInitialPos(Position pos) {
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Pos = pos; lastPos = pos;
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}
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public void SetModel(string model, Level lvl) {
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Model = model;
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ModelBB = AABB.ModelAABB(this, lvl);
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}
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public void SetYawPitch(byte yaw, byte pitch) {
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Orientation rot = Rot;
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rot.RotY = yaw; rot.HeadX = pitch;
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@ -242,7 +242,7 @@ namespace MCGalaxy {
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if (!Directory.Exists("levels/prev")) Directory.CreateDirectory("levels/prev");
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if (Changed || !File.Exists(path) || force || (physicschanged && clearPhysics)) {
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lock (saveLock) SaveCore(path);
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lock (saveLock) SaveCore(path);
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if (clearPhysics) ClearPhysics();
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} else {
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Logger.Log(LogType.SystemActivity, "Skipping level save for " + name + ".");
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@ -211,9 +211,8 @@ namespace MCGalaxy {
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byte.TryParse(bits[0], out rot.RotX);
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byte.TryParse(bits[1], out rot.RotZ);
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Rot = rot;
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}
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ModelBB = AABB.ModelAABB(this, level);
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}
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SetModel(Model, level);
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}
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void GetPlayerStats() {
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