Put death hug message before actual killing

This commit is contained in:
UnknownShadow200 2017-09-24 10:09:30 +10:00
parent 4328ff25e2
commit db38c019e6

View File

@ -35,6 +35,7 @@ namespace MCGalaxy.Commands.Chatting {
} }
if (hugType == null) { TryMessageAction(p, args[0], "{0} %Shugged {1}", false); return; } if (hugType == null) { TryMessageAction(p, args[0], "{0} %Shugged {1}", false); return; }
TryMessageAction(p, args[0], "{0} %Sgave {1} %Sa " + hugType + " hug", false);
if (hugType == "deadly") { if (hugType == "deadly") {
if (!CheckExtraPerm(p, 1)) return; if (!CheckExtraPerm(p, 1)) return;
Player target = PlayerInfo.FindMatches(p, args[0]); Player target = PlayerInfo.FindMatches(p, args[0]);
@ -44,8 +45,7 @@ namespace MCGalaxy.Commands.Chatting {
MessageTooHighRank(p, "&cdeath-hug%S", true); return; MessageTooHighRank(p, "&cdeath-hug%S", true); return;
} }
target.HandleDeath((ExtBlock)Block.Stone, "@p %Sdied from a %cdeadly hug."); target.HandleDeath((ExtBlock)Block.Stone, "@p %Sdied from a %cdeadly hug.");
} }
TryMessageAction(p, args[0], "{0} %Sgave {1} %Sa " + hugType + " hug", false); return;
} }
public override void Help(Player p) { public override void Help(Player p) {