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https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-23 12:42:22 -04:00
Fix various bugs with last few commits with countdown.
This commit is contained in:
parent
67290a73a4
commit
dbb2569efb
@ -35,9 +35,6 @@ namespace MCGalaxy.Games {
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/// <summary> Current status of the countdown game. </summary>
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/// <summary> Current status of the countdown game. </summary>
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public CountdownGameStatus Status = CountdownGameStatus.Disabled;
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public CountdownGameStatus Status = CountdownGameStatus.Disabled;
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/// <summary> Whether the current round is pending cancellation. </summary>
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public bool PendingCancel = false;
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/// <summary> Whether the game is running in freeze mode or not. </summary>
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/// <summary> Whether the game is running in freeze mode or not. </summary>
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public bool FreezeMode = false;
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public bool FreezeMode = false;
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@ -121,7 +118,7 @@ namespace MCGalaxy.Games {
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void DoRound() {
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void DoRound() {
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if (FreezeMode) {
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if (FreezeMode) {
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MessageFreezeCountdown();
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MessageFreezeCountdown();
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MessageAll("&bPlayers Frozen");
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Map.ChatLevel("&bPlayers Frozen");
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Player[] players = Players.Items;
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Player[] players = Players.Items;
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foreach (Player pl in players) {
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foreach (Player pl in players) {
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@ -139,34 +136,34 @@ namespace MCGalaxy.Games {
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void MessageFreezeCountdown() {
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void MessageFreezeCountdown() {
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Thread.Sleep(500);
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Thread.Sleep(500);
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MessageAll("Welcome to Freeze Mode of countdown");
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Map.ChatLevel("Welcome to Freeze Mode of countdown");
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MessageAll("You have 15 seconds to stand on a square");
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Map.ChatLevel("You have 15 seconds to stand on a square");
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Thread.Sleep(500);
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Thread.Sleep(500);
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MessageAll("-----&b15%S-----"); Thread.Sleep(500);
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Map.ChatLevel("-----&b15%S-----"); Thread.Sleep(500);
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MessageAll("Once the countdown is up, you are stuck on your square");
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Map.ChatLevel("Once the countdown is up, you are stuck on your square");
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Thread.Sleep(500);
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Thread.Sleep(500);
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MessageAll("-----&b14%S-----"); Thread.Sleep(500);
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Map.ChatLevel("-----&b14%S-----"); Thread.Sleep(500);
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MessageAll("The squares then start to dissapear");
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Map.ChatLevel("The squares then start to dissapear");
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Thread.Sleep(500);
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Thread.Sleep(500);
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MessageAll("-----&b13%S-----"); Thread.Sleep(500);
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Map.ChatLevel("-----&b13%S-----"); Thread.Sleep(500);
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MessageAll("Whoever is last out wins!!");
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Map.ChatLevel("Whoever is last out wins!");
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Thread.Sleep(500);
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Thread.Sleep(500);
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MessageAll("-----&b12%S-----"); Thread.Sleep(1000);
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Map.ChatLevel("-----&b12%S-----"); Thread.Sleep(1000);
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MessageAll("-----&b11%S-----"); Thread.Sleep(1000);
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Map.ChatLevel("-----&b11%S-----"); Thread.Sleep(1000);
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MessageAll("-----&b10%S-----");
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Map.ChatLevel("-----&b10%S-----");
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MessageAll("Only 10 Seconds left to pick your places!!");
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Map.ChatLevel("Only 10 Seconds left to pick your places!");
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Thread.Sleep(1000);
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Thread.Sleep(1000);
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MessageAll("-----&b9%S-----"); Thread.Sleep(1000);
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Map.ChatLevel("-----&b9%S-----"); Thread.Sleep(1000);
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MessageAll("-----&b8%S-----"); Thread.Sleep(1000);
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Map.ChatLevel("-----&b8%S-----"); Thread.Sleep(1000);
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MessageAll("-----&b7%S-----"); Thread.Sleep(1000);
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Map.ChatLevel("-----&b7%S-----"); Thread.Sleep(1000);
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MessageAll("-----&b6%S-----"); Thread.Sleep(1000);
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Map.ChatLevel("-----&b6%S-----"); Thread.Sleep(1000);
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MessageAll("-----&b5%S-----");
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Map.ChatLevel("-----&b5%S-----");
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MessageAll("5 Seconds left to pick your places!!");
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Map.ChatLevel("5 Seconds left to pick your places!");
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Thread.Sleep(1000);
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Thread.Sleep(1000);
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MessageAll("-----&b4%S-----"); Thread.Sleep(1000);
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Map.ChatLevel("-----&b4%S-----"); Thread.Sleep(1000);
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MessageAll("-----&b3%S-----"); Thread.Sleep(1000);
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Map.ChatLevel("-----&b3%S-----"); Thread.Sleep(1000);
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MessageAll("-----&b2%S-----"); Thread.Sleep(1000);
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Map.ChatLevel("-----&b2%S-----"); Thread.Sleep(1000);
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MessageAll("-----&b1%S-----"); Thread.Sleep(1000);
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Map.ChatLevel("-----&b1%S-----"); Thread.Sleep(1000);
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}
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}
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void CloseOffBoard() {
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void CloseOffBoard() {
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@ -186,7 +183,7 @@ namespace MCGalaxy.Games {
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for (int xx = 6; xx < maxX - 6; xx += 3)
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for (int xx = 6; xx < maxX - 6; xx += 3)
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Cuboid(xx - 1, 4, 4, xx - 1, 4, maxZ - 4, Block.air, Map);
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Cuboid(xx - 1, 4, 4, xx - 1, 4, maxZ - 4, Block.air, Map);
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for (int zz = 6; zz < maxZ - 6; zz += 3)
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for (int zz = 6; zz < maxZ - 6; zz += 3)
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Cuboid(4, 4, zz - 1, maxX - 4, 4, zz - 2, Block.air, Map);
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Cuboid(4, 4, zz - 1, maxX - 4, 4, zz - 1, Block.air, Map);
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}
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}
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void RemoveSquares() {
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void RemoveSquares() {
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@ -256,7 +253,7 @@ namespace MCGalaxy.Games {
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public void Death(Player p) {
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public void Death(Player p) {
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Map.ChatLevel(p.ColoredName + " %Sis out of countdown!!");
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Map.ChatLevel(p.ColoredName + " %Sis out of countdown!");
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Remaining.Remove(p);
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Remaining.Remove(p);
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UpdatePlayersLeft();
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UpdatePlayersLeft();
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}
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}
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@ -267,7 +264,7 @@ namespace MCGalaxy.Games {
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switch (players.Length) {
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switch (players.Length) {
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case 1:
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case 1:
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Map.ChatLevel(players[0].ColoredName + " %Sis the winner!!");
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Map.ChatLevel(players[0].ColoredName + " %Sis the winner!");
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EndRound(players[0]);
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EndRound(players[0]);
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break;
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break;
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case 2:
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case 2:
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@ -296,12 +293,9 @@ namespace MCGalaxy.Games {
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} else {
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} else {
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Player[] players = Players.Items;
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Player[] players = Players.Items;
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foreach (Player pl in players) {
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foreach (Player pl in players) {
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Player.Message(pl, "Current round was force ended!");
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Command.all.Find("spawn").Use(pl, "");
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Command.all.Find("spawn").Use(pl, "");
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}
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}
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Map.ChatLevel("Current round was force ended!");
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Chat.MessageGlobal("Current round was force ended!");
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PendingCancel = false;
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}
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}
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}
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}
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@ -331,7 +325,7 @@ namespace MCGalaxy.Games {
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if (Status == CountdownGameStatus.RoundInProgress) EndRound(null);
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if (Status == CountdownGameStatus.RoundInProgress) EndRound(null);
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Status = CountdownGameStatus.Disabled;
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Status = CountdownGameStatus.Disabled;
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MessageAll("Countdown was disabled.");
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Map.ChatLevel("Countdown was disabled.");
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Players.Clear();
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Players.Clear();
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Remaining.Clear();
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Remaining.Clear();
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squaresLeft.Clear();
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squaresLeft.Clear();
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@ -363,15 +357,7 @@ namespace MCGalaxy.Games {
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for (int xx = 6; xx < maxX - 6; xx += 3)
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for (int xx = 6; xx < maxX - 6; xx += 3)
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Cuboid(xx, 4, zz, xx + 1, 4, zz + 1, Block.green, Map);
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Cuboid(xx, 4, zz, xx + 1, 4, zz + 1, Block.green, Map);
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MessageAll("Countdown map has been reset");
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Map.ChatLevel("Countdown map has been reset");
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}
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/// <summary> Sends a message to all players of countdown. </summary>
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public void MessageAll(string message) {
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Player[] players = Players.Items;
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foreach (Player pl in players) {
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Player.Message(pl, message);
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}
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}
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}
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