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CTF: Finish /ctf set redflag/blueflag
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@ -121,14 +121,30 @@ namespace MCGalaxy.Commands.Fun {
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static bool BlueFlagCallback(Player p, Vec3S32[] marks, object state, ExtBlock block) {
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CTFConfig cfg = RetrieveConfig(p);
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cfg.BlueFlagX = marks[0].X; cfg.BlueFlagY = marks[0].Y; cfg.BlueFlagZ = marks[0].Z;
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Vec3S32 P = marks[0];
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cfg.BlueFlagX = P.X; cfg.BlueFlagY = P.Y; cfg.BlueFlagZ = P.Z;
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Player.Message(p, "Set flag position of blue team to ({0}, {1}, {2})", P.X, P.Y, P.Z);
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block = p.level.GetBlock((ushort)P.X, (ushort)P.Y, (ushort)P.Z);
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if (block.IsAir) block = (ExtBlock)Block.Blue;
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cfg.BlueFlagBlock = block.RawID;
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Player.Message(p, "Set flag block of blue team to {0}", p.level.BlockName(block));
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UpdateConfig(p, cfg);
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return false;
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}
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static bool RedFlagCallback(Player p, Vec3S32[] marks, object state, ExtBlock block) {
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CTFConfig cfg = RetrieveConfig(p);
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cfg.RedFlagX = marks[0].X; cfg.RedFlagY = marks[0].Y; cfg.RedFlagZ = marks[0].Z;
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Vec3S32 P = marks[0];
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cfg.RedFlagX = P.X; cfg.RedFlagY = P.Y; cfg.RedFlagZ = P.Z;
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Player.Message(p, "Set flag position of red team to ({0}, {1}, {2})", P.X, P.Y, P.Z);
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block = p.level.GetBlock((ushort)P.X, (ushort)P.Y, (ushort)P.Z);
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if (block.IsAir) block = (ExtBlock)Block.Red;
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cfg.RedFlagBlock = block.RawID;
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Player.Message(p, "Set flag block of red team to {0}", p.level.BlockName(block));
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UpdateConfig(p, cfg);
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return false;
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}
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@ -159,6 +175,8 @@ namespace MCGalaxy.Commands.Fun {
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if (message.CaselessEq("set")) {
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Player.Message(p, "%T/ctf set redspawn/bluespawn");
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Player.Message(p, "%HSets spawn of red/blue team to your position.");
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Player.Message(p, "%T/ctf set redflag/blueflag");
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Player.Message(p, "%HSets flag position and block of red/blue team to the next block you place or delete.");
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} else {
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Help(p);
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}
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