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https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-23 04:32:50 -04:00
Fix gb/lb remove not showing message, update help of /fly and fix it to actually work oops
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@ -194,6 +194,9 @@ namespace MCGalaxy.Commands.CPE {
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RemoveBlockProps(global, block, p);
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BlockDefinition.Remove(def, defs, p == null ? null : p.level);
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string scope = global ? "global" : "level";
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Player.Message(p, "Removed " + scope + " custom block " + def.Name + "(" + def.BlockID + ")");
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BlockDefinition globalDef = BlockDefinition.GlobalDefs[block.RawID];
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if (!global && globalDef != null)
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BlockDefinition.Add(globalDef, defs, p.level);
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@ -84,9 +84,9 @@ namespace MCGalaxy.Commands.Fun {
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Player p = state.player;
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if (state.player.aiming) { DoAim(state); return; }
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foreach (Vec3U16 cP in state.lastGlass) {
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if (!p.level.IsValidPos(cP)) continue;
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p.RevertBlock(cP.X, cP.Y, cP.Z);
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foreach (Vec3U16 pos in state.lastGlass) {
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if (!p.level.IsValidPos(pos)) continue;
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p.RevertBlock(pos.X, pos.Y, pos.Z);
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}
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task.Repeating = false;
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}
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@ -106,19 +106,19 @@ namespace MCGalaxy.Commands.Fun {
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// Revert all glass blocks now not in the ray from the player's direction
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for (int i = 0; i < state.lastGlass.Count; i++) {
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Vec3U16 cP = state.lastGlass[i];
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if (state.glassCoords.Contains(cP)) continue;
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Vec3U16 pos = state.lastGlass[i];
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if (state.glassCoords.Contains(pos)) continue;
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if (p.level.IsValidPos(cP))
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p.RevertBlock(cP.X, cP.Y, cP.Z);
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if (p.level.IsValidPos(pos))
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p.RevertBlock(pos.X, pos.Y, pos.Z);
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state.lastGlass.RemoveAt(i); i--;
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}
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// Place the new glass blocks that are in the ray from the player's direction
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foreach (Vec3U16 cP in state.glassCoords) {
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if (state.lastGlass.Contains(cP)) continue;
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state.lastGlass.Add(cP);
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p.SendBlockchange(cP.X, cP.Y, cP.Z, (ExtBlock)Block.Glass);
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foreach (Vec3U16 pos in state.glassCoords) {
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if (state.lastGlass.Contains(pos)) continue;
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state.lastGlass.Add(pos);
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p.SendBlockchange(pos.X, pos.Y, pos.Z, (ExtBlock)Block.Glass);
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}
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state.glassCoords.Clear();
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}
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@ -30,7 +30,7 @@ namespace MCGalaxy.Commands.Misc {
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public override void Use(Player p, string message) {
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if (!Hacks.CanUseHacks(p, p.level)) {
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Player.Message(p, "You cannot use /fly on this map.");
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Player.Message(p, "You cannot use %T/fly %Son this map.");
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p.isFlying = false; return;
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}
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@ -57,8 +57,8 @@ namespace MCGalaxy.Commands.Misc {
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Player p = state.player;
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if (state.player.isFlying) { DoFly(state); return; }
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foreach (Vec3U16 cP in state.lastGlass) {
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p.SendBlockchange(cP.X, cP.Y, cP.Z, ExtBlock.Air);
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foreach (Vec3U16 pos in state.lastGlass) {
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p.SendBlockchange(pos.X, pos.Y, pos.Z, ExtBlock.Air);
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}
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Player.Message(p, "Stopped flying");
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task.Repeating = false;
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@ -78,7 +78,7 @@ namespace MCGalaxy.Commands.Misc {
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{
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Vec3U16 pos;
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pos.X = (ushort)xx; pos.Y = (ushort)yy; pos.Z = (ushort)zz;
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if (!p.level.IsAirAt(pos.X, pos.Y, pos.Z)) state.glassCoords.Add(pos);
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if (p.level.IsAirAt(pos.X, pos.Y, pos.Z)) state.glassCoords.Add(pos);
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}
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foreach (Vec3U16 P in state.glassCoords) {
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@ -102,10 +102,10 @@ namespace MCGalaxy.Commands.Misc {
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public override void Help(Player p) {
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string name = Group.GetColoredName(LevelPermission.Operator);
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Player.Message(p, "%T/fly");
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Player.Message(p, "%HThe old method of flight before custom clients.");
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Player.Message(p, "%HMay not work at all depending on your connection.");
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Player.Message(p, "%H Does not work on maps which have -hax in their motd. " +
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"(unless you are {0}%H+ and the motd also has +ophax)", name);
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Player.Message(p, "%HCreates a grass platform underneath you that moves with you.");
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Player.Message(p, "%H May not work if you have high latency.");
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Player.Message(p, "%H Cannot be used on maps which have -hax in their motd. " +
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"(unless you are {0}%H+ and the motd has +ophax)", name);
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}
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}
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}
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@ -69,9 +69,9 @@ namespace MCGalaxy {
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WriteI16((short)pos.Y, arr, offset + 2);
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WriteI16((short)pos.Z, arr, offset + 4);
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} else {
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WriteI32((int)pos.X, arr, offset + 0);
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WriteI32((int)pos.Y, arr, offset + 4);
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WriteI32((int)pos.Z, arr, offset + 8);
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WriteI32(pos.X, arr, offset + 0);
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WriteI32(pos.Y, arr, offset + 4);
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WriteI32(pos.Z, arr, offset + 8);
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}
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return extPos ? 12 : 6;
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}
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