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Stopped hidden players from interacting with killer blocks
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@ -2066,7 +2066,7 @@ cliprot = rot;
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return;
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if ( lastDeath.AddSeconds(2) < DateTime.Now ) {
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if ( level.Killer && !invincible ) {
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if ( level.Killer && !invincible && !hidden ) {
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switch ( b ) {
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case Block.tntexplosion: GlobalChatLevel(this, this.color + this.prefix + this.name + Server.DefaultColor + " &cblew into pieces.", false); break;
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