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https://github.com/ClassiCube/MCGalaxy.git
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Fix rank permissions box in GUI incorrectly allowing you to use permissions below -20
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parent
a04f42f9ab
commit
e5b1e9425d
2
GUI/PropertyWindow/PropertyWindow.Designer.cs
generated
2
GUI/PropertyWindow/PropertyWindow.Designer.cs
generated
@ -1174,7 +1174,7 @@ namespace MCGalaxy.Gui
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0,
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0,
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0});
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0});
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this.rank_numPerm.Minimum = new decimal(new int[] {
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this.rank_numPerm.Minimum = new decimal(new int[] {
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50,
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20,
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0,
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0,
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0,
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0,
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-2147483648});
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-2147483648});
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@ -30,7 +30,7 @@ namespace MCGalaxy {
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public sealed partial class Group {
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public sealed partial class Group {
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public static Group BannedRank { get { return Find(LevelPermission.Banned); } }
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public static Group BannedRank { get { return Find(LevelPermission.Banned); } }
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public static Group GuestRank { get { return Find(LevelPermission.Guest); } }
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public static Group GuestRank { get { return Find(LevelPermission.Guest); } }
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public static Group NobodyRank { get { return Find(LevelPermission.Nobody); } }
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public static Group NobodyRank { get { return Find(LevelPermission.Nobody); } }
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public static Group DefaultRank;
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public static Group DefaultRank;
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public static List<Group> GroupList = new List<Group>();
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public static List<Group> GroupList = new List<Group>();
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@ -334,8 +334,8 @@ namespace MCGalaxy {
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}
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}
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/// <summary> Sends a block change packet to the user containing the current block at the given coordinates. </summary>
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/// <summary> Sends a block change packet to the user containing the current block at the given coordinates. </summary>
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/// <remarks> Vanilla client always assumes block place/delete succeeds, so this method is usually used to echo back the
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/// <remarks> Vanilla client always assumes block place/delete succeeds, so this is usually used to echo back the
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/// old block. (e.g. due to insufficient permission to change that block, used as mark for draw operations) </remarks>
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/// old block. (e.g. insufficient permission to change that block, used as mark for draw operations) </remarks>
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public void RevertBlock(ushort x, ushort y, ushort z) {
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public void RevertBlock(ushort x, ushort y, ushort z) {
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SendBlockchange(x, y, z, level.GetBlock(x, y, z));
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SendBlockchange(x, y, z, level.GetBlock(x, y, z));
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}
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}
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