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Fix /search blocks not including global blocks from console
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parent
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commit
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@ -496,14 +496,14 @@ namespace MCGalaxy.Commands.CPE {
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// Start from opposite ends to avoid overlap.
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if (global) {
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BlockDefinition[] defs = BlockDefinition.GlobalDefs;
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for (int b = Block.CpeCount; b < Block.Invalid; b++) {
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BlockID block = Block.FromRaw((BlockRaw)b);
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for (BlockID b = Block.CpeCount; b < Block.Invalid; b++) {
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BlockID block = Block.FromRaw(b);
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if (defs[block] == null) return block;
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}
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} else {
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BlockDefinition[] defs = lvl.CustomBlockDefs;
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for (int b = Block.Invalid - 1; b >= Block.CpeCount; b--) {
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BlockID block = Block.FromRaw((BlockRaw)b);
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for (BlockID b = Block.Invalid - 1; b >= Block.CpeCount; b--) {
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BlockID block = Block.FromRaw(b);
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if (defs[block] == null) return block;
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}
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}
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@ -61,7 +61,7 @@ namespace MCGalaxy.Commands.Info {
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static List<BlockID> BasicBlocks() {
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List<BlockID> blocks = new List<BlockID>(Block.CpeCount);
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for (BlockID block = 0; block < Block.CpeCount; block++) {
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for (BlockID block = Block.Air; block < Block.CpeCount; block++) {
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blocks.Add(block);
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}
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return blocks;
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@ -54,17 +54,16 @@ namespace MCGalaxy.Commands.Info {
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static void SearchBlocks(Player p, string keyword, string modifier) {
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List<BlockID> blocks = new List<BlockID>();
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for (BlockID block = 0; block < Block.Count; block++) {
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if (!Block.Undefined(block)) blocks.Add(block);
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}
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BlockDefinition[] defs = Player.IsSuper(p) ? BlockDefinition.GlobalDefs : p.level.CustomBlockDefs;
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if (!Player.IsSuper(p)) {
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for (int b = Block.CpeCount; b < Block.Count; b++) {
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BlockID block = Block.FromRaw((BlockRaw)b);
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if (p.level.CustomBlockDefs[block] == null) continue;
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blocks.Add(block);
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for (int b = 0; b < Block.ExtendedCount; b++) {
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BlockID block = (BlockID)b;
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if (Block.IsPhysicsType(block)) {
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if (!Block.Undefined(block)) blocks.Add(block);
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} else {
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if (defs[block] != null) blocks.Add(block);
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}
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}
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}
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List<string> blockNames = FilterList(blocks, keyword,
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b => Block.GetName(p, b), null,
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