Fix /xmodel not updating your own model when you are the only player in the world. (Thanks goodlyay)

This commit is contained in:
UnknownShadow200 2016-02-18 09:30:04 +11:00
parent 49bd34918f
commit e9b879d825
2 changed files with 66 additions and 82 deletions

View File

@ -1,72 +1,56 @@
/*
Copyright 2015 MCGalaxy
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System;
using System.IO;
using MCGalaxy;
namespace MCGalaxy.Commands
{
public class CmdModel : Command
{
namespace MCGalaxy.Commands {
public class CmdModel : Command {
public override string name { get { return "model"; } }
public override string shortcut { get { return "setmodel"; } }
public override string type { get { return CommandTypes.Other; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.AdvBuilder; } }
public CmdModel() { }
static char[] trimChars = { ' ' };
public override void Use(Player p, string message)
{
if (message == "")
{
message = "normal";
public override void Use(Player p, string message) {
if (message == "") message = "normal";
Player who = p;
string[] args = message.Split(trimChars, 2);
if (args.Length > 1) {
who = PlayerInfo.Find(args[0]);
if (who == null) { Player.SendMessage(p, "Player \"" + args[0] + "\" does not exist"); return; }
} else {
if (p == null) { Player.SendMessage(p, "Console can't use this command on itself."); return; }
}
Player targetPlayer;
string model;
if (message.Split(' ').Length > 1)
{
targetPlayer = PlayerInfo.Find(message.Split(' ')[0].Trim());
if (targetPlayer == null)
{
Player.SendMessage(p, "Player \"" + message.Split(' ')[0].Trim() + "\" does not exist");
return;
}
model = message.Split(' ')[1].Trim();
targetPlayer.model = model;
}
else
{
if (p == null)
{
Player.SendMessage(null, "Console can't use this command on itself.");
return;
}
targetPlayer = p;
model = message;
p.model = model;
}
foreach (Player pl in PlayerInfo.players)
{
if (pl.level == targetPlayer.level && pl.HasCpeExt(CpeExt.ChangeModel))
{
pl.SendChangeModel(targetPlayer.id, message);
who.model = args[args.Length - 1];
foreach (Player pl in PlayerInfo.players) {
if (pl.level == who.level && pl.HasCpeExt(CpeExt.ChangeModel)) {
byte id = (pl == who) ? (byte)0xFF : who.id;
pl.SendChangeModel(id, who.model);
}
}
if (p == null)
{
targetPlayer.SendMessage("You're now a &c" + model);
}
else
{
Command.all.Find("aka").Use(targetPlayer, "");
Player.GlobalMessage(targetPlayer.color + targetPlayer.DisplayName + "'s" + Server.DefaultColor + " model was changed to a &c" + model);
}
Player.GlobalMessage(who.color + who.DisplayName + "'s %Smodel was changed to a &c" + args[args.Length - 1]);
}
public override void Help(Player p)
{
public override void Help(Player p) {
Player.SendMessage(p, "/model <player> [model] - Changes your player model.");
Player.SendMessage(p, "Available models: Chicken, Creeper, Croc, Humanoid, Pig, Printer, Sheep, Spider, Skeleton, Zombie.");
Player.SendMessage(p, "You can also place a block ID instead of a model name, to change your model into a block!");

View File

@ -1,42 +1,42 @@
/*
Copyright 2015 MCGalaxy
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System;
using System.IO;
using MCGalaxy;
namespace MCGalaxy.Commands
{
public class CmdXModel : Command
{
namespace MCGalaxy.Commands {
public class CmdXModel : Command {
public override string name { get { return "xmodel"; } }
public override string shortcut { get { return "xm"; } }
public override string type { get { return CommandTypes.Other; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.AdvBuilder; } }
public CmdXModel() { }
public override void Use(Player p, string message)
{
if (p == null)
{
Player.SendMessage(p, "You cannot use this command from the console!");
return;
}
if (message == "")
{
Command.all.Find("model").Use(p, p.name + " normal");
}
else
{
Command.all.Find("model").Use(p, p.name + " " + message);
}
public override void Use(Player p, string message) {
if (p == null) { MessageInGameOnly(p); }
string model = message == "" ? "normal" : message;
Command.all.Find("model").Use(p, p.name + " " + model);
}
public override void Help(Player p)
{
public override void Help(Player p) {
Player.SendMessage(p, "/xm [model] - Changes your player model.");
Player.SendMessage(p, "Available models: Chicken, Creeper, Croc, Humanoid, Pig, Printer, Sheep, Spider, Skeleton, Zombie.");
Player.SendMessage(p, "You can also place a block ID instead of a model name, to change your model into a block!");
}
}
}
}