mirror of
https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-26 14:54:12 -04:00
Cleanup /help and make it have one consistent style, also add /help commandsall which also shows min rank colours.
This commit is contained in:
parent
431c3d2cd1
commit
ea833ebfca
@ -1,52 +1,37 @@
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/*
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Copyright 2011 MCGalaxy
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Copyright 2011 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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namespace MCGalaxy.Commands
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{
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public sealed class CmdGlobalCLS : Command
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{
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public override string name { get { return "globalcls"; } }
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public override string shortcut { get { return "gcls"; } }
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public override string type { get { return CommandTypes.Chat; } }
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public override bool museumUsable { get { return true; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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namespace MCGalaxy.Commands {
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public override void Use(Player p, string message)
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{
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int i = 0;
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for (i = 0; i < 20; i++)
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{
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PlayerInfo.players.ForEach(delegate(Player p1) { BlankMessage(p1); });
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}
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Player.GlobalMessage("%4Global Chat Cleared.");
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}
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//Yes this does work
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//Trust me...I'm a doctor
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public void BlankMessage(Player p)
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{
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byte[] buffer = new byte[66];
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buffer[0] = Opcode.Message;
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NetUtils.WriteAscii("", buffer, 2);
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p.SendRaw(buffer);
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buffer = null;
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}
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public override void Help(Player p)
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{
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Player.SendMessage(p, "/globalcls - Clears the chat for all users.");
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}
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}
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public sealed class CmdGlobalCLS : Command {
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public override string name { get { return "globalcls"; } }
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public override string shortcut { get { return "gcls"; } }
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public override string type { get { return CommandTypes.Chat; } }
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public override bool museumUsable { get { return true; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
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public override void Use(Player p, string message) {
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for (int i = 0; i < 20; i++)
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PlayerInfo.players.ForEach(pl => pl.SendBlankMessage());
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Player.GlobalMessage("%4Global Chat Cleared.");
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}
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public override void Help(Player p) {
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Player.SendMessage(p, "/globalcls - Clears the chat for all users.");
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}
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}
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}
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@ -1,51 +1,36 @@
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/*
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Copyright 2011 MCGalaxy
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Copyright 2011 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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Dual-licensed under the Educational Community License, Version 2.0 and
|
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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namespace MCGalaxy.Commands
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{
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public sealed class CmdPlayerCLS : Command
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{
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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namespace MCGalaxy.Commands {
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public sealed class CmdPlayerCLS : Command {
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public override string name { get { return "playercls"; } }
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public override string shortcut { get { return "cls"; } }
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public override string type { get { return CommandTypes.Chat; } }
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public override bool museumUsable { get { return true; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Guest; } }
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public override void Use(Player p, string message)
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{
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int i = 0;
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for (i = 0; i < 20; i++)
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{
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BlankMessage(p);
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}
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Player.SendMessage(p, "%4Chat cleared.");
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public override void Use(Player p, string message) {
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for (int i = 0; i < 20; i++)
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p.SendBlankMessage();
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Player.SendMessage(p, "%4Chat cleared.");
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}
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//Yes this does work
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//Trust me...I'm a doctor
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public void BlankMessage(Player p)
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{
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byte[] buffer = new byte[66];
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buffer[0] = Opcode.Message;
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NetUtils.WriteAscii("", buffer, 2);
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p.SendRaw(buffer);
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buffer = null;
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}
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public override void Help(Player p)
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{
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public override void Help(Player p) {
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Player.SendMessage(p, "/playercls - Clears your chat.");
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}
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}
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@ -30,96 +30,49 @@ namespace MCGalaxy.Commands
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switch (message.ToLower())
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{
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case "":
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if (Server.oldHelp)
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{
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goto case "old";
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}
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if (Server.menustyle != 1)
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{
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Player.SendMessage(p, "Use &b/help ranks" + Server.DefaultColor + " for a list of ranks.");
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Player.SendMessage(p, "Use &b/help build" + Server.DefaultColor + " for a list of building commands.");
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Player.SendMessage(p, "Use &b/help chat" + Server.DefaultColor + " for a list of chat commands.");
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Player.SendMessage(p, "Use &b/help economy" + Server.DefaultColor + " for a list of economy commands.");
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Player.SendMessage(p, "Use &b/help games" + Server.DefaultColor + " for a list of game commands.");
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Player.SendMessage(p, "Use &b/help information" + Server.DefaultColor + " for a list of information commands.");
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Player.SendMessage(p, "Use &b/help mod" + Server.DefaultColor + " for a list of moderation commands.");
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Player.SendMessage(p, "Use &b/help other" + Server.DefaultColor + " for a list of other commands.");
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Player.SendMessage(p, "Use &b/help world" + Server.DefaultColor + " for a list of world/map commands.");
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Player.SendMessage(p, "Use &b/help colors" + Server.DefaultColor + " to view the color codes.");
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Player.SendMessage(p, "Use &b/help shortcuts" + Server.DefaultColor + " for a list of shortcuts.");
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Player.SendMessage(p, "Use &b/help old" + Server.DefaultColor + " to view the Old help menu.");
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Player.SendMessage(p, "Use &b/help [command] or /help [block] " + Server.DefaultColor + "to view more info.");
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}
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else
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{
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Player.SendMessage(p, Server.DefaultColor + " To see a list of all commands, write %a/Help List");
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Player.SendMessage(p, Server.DefaultColor + " To see detailed help for a command, write %a/Help Command");
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Player.SendMessage(p, Server.DefaultColor + " To see your stats, write %a/Whois");
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Player.SendMessage(p, Server.DefaultColor + " To see loaded maps, write %a/Maps");
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Player.SendMessage(p, Server.DefaultColor + " To view your personal world options, use %a/OS");
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Player.SendMessage(p, Server.DefaultColor + " To join a Map, write %a/Goto WorldName");
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Player.SendMessage(p, Server.DefaultColor + " To send private messages, write %a@PlayerName Message");
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}
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break;
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case "list":
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message = "";
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Player.SendMessage(p, Server.DefaultColor + " To view all commands in a category, write %a/Help Category");
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Player.SendMessage(p, Server.DefaultColor + "Command Categories:");
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Player.SendMessage(p, " %aBuilding");
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Player.SendMessage(p, " %aChat");
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Player.SendMessage(p, " %aEconomy");
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Player.SendMessage(p, " %aGames");
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Player.SendMessage(p, " %aInfo");
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Player.SendMessage(p, " %aModeration");
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Player.SendMessage(p, " %aOther");
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Player.SendMessage(p, " %aWorld");
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Player.SendMessage(p, " %aRanks");
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Player.SendMessage(p, " %aColors");
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Player.SendMessage(p, " %aShortcuts");
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Player.SendMessage(p, " %aOldMenu");
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Player.SendMessage(p, "Command Categories:");
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Player.SendMessage(p, " %aBuilding Chat Economy Games Info Moderation Other World");
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Player.SendMessage(p, "Other Categories:");
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Player.SendMessage(p, " %aRanks Colors Shortcuts Commands");
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Player.SendMessage(p, "To view help for a category, type %T/help CategoryName");
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Player.SendMessage(p, "To see detailed help for a command, type %T/help CommandName");
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Player.SendMessage(p, "To see your stats, type %T/whois");
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Player.SendMessage(p, "To see loaded maps, type %T/maps");
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Player.SendMessage(p, "To view your personal world options, use %T/OS");
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Player.SendMessage(p, "To join a map, type %T/goto WorldName");
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Player.SendMessage(p, "To send private messages, type %T@PlayerName Message");
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break;
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case "ranks":
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message = "";
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foreach (Group grp in Group.GroupList)
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{
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if (grp.name != "nobody") // Note that -1 means max undo. Undo anything and everything.
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if (grp.Permission < LevelPermission.Nobody) // Note that -1 means max undo. Undo anything and everything.
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Player.SendMessage(p, grp.color + grp.name + " - &bCmd: " + grp.maxBlocks + " - &2Undo: " + ((grp.maxUndo != -1) ? grp.maxUndo.ToString() : "max") + " - &cPerm: " + (int)grp.Permission);
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}
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break;
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case "build":
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case "building":
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PrintHelpForGroup(p, "build", "Building" );
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break;
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PrintHelpForGroup(p, "build", "Building" ); break;
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case "chat":
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PrintHelpForGroup(p, "chat", "Chat" );
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break;
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PrintHelpForGroup(p, "chat", "Chat" ); break;
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case "eco":
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case "economy":
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PrintHelpForGroup(p, "eco", "Economy" );
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break;
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PrintHelpForGroup(p, "eco", "Economy" ); break;
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case "mod":
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case "moderation":
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PrintHelpForGroup(p, "mod", "Moderation" );
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break;
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PrintHelpForGroup(p, "mod", "Moderation" ); break;
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case "info":
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case "information":
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PrintHelpForGroup(p, "info", "Information" );
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break;
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PrintHelpForGroup(p, "info", "Information" ); break;
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case "game":
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case "games":
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PrintHelpForGroup(p, "game", "Game" );
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break;
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PrintHelpForGroup(p, "game", "Game" ); break;
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case "other":
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case "others":
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PrintHelpForGroup(p, "other", "Other" );
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break;
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PrintHelpForGroup(p, "other", "Other" ); break;
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case "maps":
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case "world":
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PrintHelpForGroup(p, "world", "World" );
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break;
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PrintHelpForGroup(p, "world", "World" ); break;
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case "short":
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case "shortcut":
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case "shortcuts":
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@ -129,13 +82,12 @@ namespace MCGalaxy.Commands
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case "short 2":
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case "shortcut 2":
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case "shortcuts 2":
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bool list1 = true;
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try { if (message.Split()[1] == "2") list1 = false; } catch { }
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bool list1 = message[message.Length - 1] != '2';
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message = "";
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List<string> shortcuts = new List<string>();
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foreach (Command comm in Command.all.commands)
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if (p == null || p.group.commands.All().Contains(comm))
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if (comm.shortcut != "") shortcuts.Add(", &b" + comm.shortcut + " " + Server.DefaultColor + "[" + comm.name + "]");
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if (comm.shortcut != "") shortcuts.Add(", &b" + comm.shortcut + " %S[" + comm.name + "]");
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int top = list1 ? shortcuts.Count / 2 : shortcuts.Count;
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for (int i = list1 ? 0 : shortcuts.Count / 2; i < top; i++)
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message += shortcuts[i];
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@ -153,14 +105,14 @@ namespace MCGalaxy.Commands
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case "colors":
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Player.SendMessage(p, "&fTo use a color simply put a '%' sign symbol before you put the color code.");
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Player.SendMessage(p, "Colors Available:");
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Player.SendMessage(p, "0 - &0Black " + Server.DefaultColor + "| 8 - &8Gray");
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Player.SendMessage(p, "1 - &1Navy " + Server.DefaultColor + "| 9 - &9Blue");
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Player.SendMessage(p, "2 - &2Green " + Server.DefaultColor + "| a - &aLime");
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Player.SendMessage(p, "3 - &3Teal " + Server.DefaultColor + "| b - &bAqua");
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Player.SendMessage(p, "4 - &4Maroon " + Server.DefaultColor + "| c - &cRed");
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Player.SendMessage(p, "5 - &5Purple " + Server.DefaultColor + "| d - &dPink");
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Player.SendMessage(p, "6 - &6Gold " + Server.DefaultColor + "| e - &eYellow");
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Player.SendMessage(p, "7 - &7Silver " + Server.DefaultColor + "| f - &fWhite");
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Player.SendMessage(p, "0 - &0Black %S| 8 - &8Gray");
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Player.SendMessage(p, "1 - &1Navy %S| 9 - &9Blue");
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Player.SendMessage(p, "2 - &2Green %S| a - &aLime");
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Player.SendMessage(p, "3 - &3Teal %S| b - &bAqua");
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Player.SendMessage(p, "4 - &4Maroon %S| c - &cRed");
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Player.SendMessage(p, "5 - &5Purple %S| d - &dPink");
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Player.SendMessage(p, "6 - &6Gold %S| e - &eYellow");
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Player.SendMessage(p, "7 - &7Silver %S| f - &fWhite");
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break;
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case "old":
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case "oldmenu":
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@ -174,7 +126,18 @@ namespace MCGalaxy.Commands
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Player.SendMessage(p, commandsFound.Remove(0, 2));
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Player.SendMessage(p, "Type \"/help <command>\" for more help.");
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Player.SendMessage(p, "Type \"/help shortcuts\" for shortcuts.");
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if (!Server.oldHelp) Player.SendMessage(p, "%bIf you can't see all commands, type %f/help %band choose a help type.");
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Player.SendMessage(p, "%bIf you can't see all commands, type %f/help %band choose a help category.");
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break;
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case "commandsall":
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case "commandall":
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string commandsAllFound = "";
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foreach (Command comm in Command.all.commands)
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try { commandsAllFound += ", " + getColor(comm.name) + comm.name; } catch { }
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Player.SendMessage(p, "All commands:");
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Player.SendMessage(p, commandsAllFound.Remove(0, 2));
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Player.SendMessage(p, "Type \"/help <command>\" for more help.");
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Player.SendMessage(p, "Type \"/help shortcuts\" for shortcuts.");
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Player.SendMessage(p, "%bIf you can't see all commands, type %f/help %band choose a help category.");
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break;
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default:
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Command cmd = Command.all.Find(message);
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@ -249,7 +249,6 @@ namespace MCGalaxy.Commands
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Server.physUndo = 20000;
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Server.totalUndo = 200;
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Server.rankSuper = true;
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Server.oldHelp = false;
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Server.parseSmiley = true;
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Server.useWhitelist = false;
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Server.forceCuboid = false;
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@ -153,6 +153,13 @@ namespace MCGalaxy {
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}
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}
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public void SendBlankMessage() {
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byte[] buffer = new byte[66];
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buffer[0] = Opcode.Message;
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NetUtils.WriteAscii("", buffer, 2);
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SendRaw(buffer);
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}
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public static void SendMessage(Player p, string message) {
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SendMessage(p, message, true);
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}
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@ -1556,7 +1556,7 @@ return;
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case "box": cmd = "cuboid"; return true;
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case "sphere": cmd = "spheroid"; return true;
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case "cmdlist":
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case "commands": cmd = "help"; message = "old"; return true;
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case "commands": cmd = "help"; message = "commands"; return true;
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case "cmdhelp": cmd = "help"; return true;
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case "worlds":
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case "mapsave": cmd = "save"; return true;
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@ -239,10 +239,6 @@ namespace MCGalaxy {
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}
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Server.IRCColour = color;
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break;
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case "old-help":
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try { Server.oldHelp = bool.Parse(value); }
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catch { Server.s.Log("Invalid " + key + ". Using default."); break; }
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break;
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case "opchat-perm":
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try {
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sbyte parsed = sbyte.Parse(value);
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@ -629,11 +625,6 @@ namespace MCGalaxy {
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Server.IgnoreOmnibans = false;
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}
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break;
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case "menu-style":
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try { Server.menustyle = Convert.ToInt32(value); }
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catch { Server.s.Log("menu-style value invalid! setting to default."); }
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break;
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}
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}
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}
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@ -771,7 +762,6 @@ namespace MCGalaxy {
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w.WriteLine("auto-restart = " + Server.autorestart.ToString().ToLower());
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w.WriteLine("restarttime = " + Server.restarttime.ToShortTimeString());
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w.WriteLine("restart-on-error = " + Server.restartOnError);
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w.WriteLine("menu-style = " + Server.menustyle.ToString());
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w.WriteLine("main-name = " + Server.level);
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w.WriteLine("default-texture-url = " + Server.defaultTerrainUrl);
|
||||
w.WriteLine("default-texture-pack-url = " + Server.defaultTexturePackUrl);
|
||||
@ -792,7 +782,6 @@ namespace MCGalaxy {
|
||||
w.WriteLine("rplimit = " + Server.rpLimit.ToString().ToLower());
|
||||
w.WriteLine("rplimit-norm = " + Server.rpNormLimit.ToString().ToLower());
|
||||
w.WriteLine("physicsrestart = " + Server.physicsRestart.ToString().ToLower());
|
||||
w.WriteLine("old-help = " + Server.oldHelp.ToString().ToLower());
|
||||
w.WriteLine("deathcount = " + Server.deathcount.ToString().ToLower());
|
||||
w.WriteLine("afk-minutes = " + Server.afkminutes.ToString());
|
||||
w.WriteLine("afk-kick = " + Server.afkkick.ToString());
|
||||
|
@ -232,7 +232,6 @@ namespace MCGalaxy
|
||||
public static string name = "[MCGalaxy] Default";
|
||||
public static string motd = "Welcome!";
|
||||
public static byte players = 12;
|
||||
public static int menustyle = 0;
|
||||
//for the limiting no. of guests:
|
||||
public static byte maxGuests = 10;
|
||||
|
||||
@ -287,7 +286,6 @@ namespace MCGalaxy
|
||||
public static int physUndo = 20000;
|
||||
public static int totalUndo = 200;
|
||||
public static bool rankSuper = true;
|
||||
public static bool oldHelp = false;
|
||||
public static bool parseSmiley = true;
|
||||
public static bool useWhitelist = false;
|
||||
public static bool PremiumPlayersOnly = false;
|
||||
|
Loading…
x
Reference in New Issue
Block a user