Cleanuo reload.

This commit is contained in:
UnknownShadow200 2015-12-06 23:40:37 +11:00
parent 291caf3f27
commit eac8a23f43

View File

@ -1,20 +1,20 @@
/*
Copyright 2011 MCGalaxy
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.osedu.org/licenses/ECL-2.0
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
Copyright 2011 MCGalaxy
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.osedu.org/licenses/ECL-2.0
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System.IO;
namespace MCGalaxy.Commands
{
@ -26,66 +26,47 @@ namespace MCGalaxy.Commands
public override bool museumUsable { get { return false; } }
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
public CmdReload() { }
public override void Help(Player p)
{
Player.SendMessage(p, "/reload <map> - Reloads the specified map. Uses the current map if no message is given.");
}
public override void Use(Player p, string message)
{
if (message == "") { Help(p); return; }
{
if (!File.Exists("levels/" + message + ".lvl"))
{
Player.SendMessage(p, "The specified level does not exist!");
return;
}
if (Server.mainLevel.name == message)
{
Player.SendMessage(p, "You cannot reload the main level!");
return;
}
if (p == null)
{
{
foreach (Player pl in Player.players)
{
if (pl.level.name.ToLower() == message.ToLower())
{
Command.all.Find("unload").Use(p, message);
Command.all.Find("load").Use(p, message);
Command.all.Find("goto").Use(pl, message);
}
}
Player.GlobalMessage("&cThe map, " + message + " has been reloaded!");
//IRCBot.Say("The map, " + message + " has been reloaded.");
Server.IRC.Say("The map, " + message + " has been reloaded.");
Server.s.Log("The map, " + message + " was reloaded by the console");
return;
}
}
if (p == null && message == "") {
Player.SendMessage(p, "You must give a level name when running the command from console.");
return;
}
string name = message == "" ? p.level.name : message;
if (!File.Exists("levels/" + name + ".lvl")) {
Player.SendMessage(p, "The given level \"" + name + "\" does not exist.");
return;
}
if (Server.mainLevel.name == name) {
Player.SendMessage(p, "You cannot reload the main level.");
return;
}
foreach (Player pl in Player.players) {
if (pl.level.name.ToLower() != name.ToLower()) continue;
if (p != null)
{
{
foreach (Player pl in Player.players)
{
if (pl.level.name.ToLower() == message.ToLower())
{
p.ignorePermission = true;
Command.all.Find("unload").Use(p, message);
Command.all.Find("load").Use(p, message);
Command.all.Find("goto").Use(pl, message);
}
}
Player.GlobalMessage("&cThe map, " + message + " has been reloaded!");
//IRCBot.Say("The map, " + message + " has been reloaded.");
Server.IRC.Say("The map, " + message + " has been reloaded.");
Server.s.Log("The map, " + message + " was reloaded by " + p.name);
p.ignorePermission = false;
return;
}
}
}
}
}
p.ignorePermission = true;
Command.all.Find("unload").Use(p, name);
Command.all.Find("load").Use(p, name);
Command.all.Find("goto").Use(pl, name);
}
Player.GlobalMessage("&cThe map, " + name + " has been reloaded!");
Server.IRC.Say("The map, " + name + " has been reloaded.");
string src = p == null ? "the console" : p.name;
Server.s.Log("The map " + name + " was reloaded by " + src);
if (p != null )
p.ignorePermission = false;
return;
}
public override void Help(Player p) {
Player.SendMessage(p, "%a/reload [map]");
Player.SendMessage(p, "%eReloads the given map. " +
"If no map is specified, reloads the current map you are in.");
}
}
}