Cleanuo reload.

This commit is contained in:
UnknownShadow200 2015-12-06 23:40:37 +11:00
parent 291caf3f27
commit eac8a23f43

View File

@ -14,7 +14,7 @@
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses. permissions and limitations under the Licenses.
*/ */
using System.IO; using System.IO;
namespace MCGalaxy.Commands namespace MCGalaxy.Commands
{ {
@ -26,66 +26,47 @@ namespace MCGalaxy.Commands
public override bool museumUsable { get { return false; } } public override bool museumUsable { get { return false; } }
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } } public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
public CmdReload() { } public CmdReload() { }
public override void Help(Player p)
{
Player.SendMessage(p, "/reload <map> - Reloads the specified map. Uses the current map if no message is given.");
}
public override void Use(Player p, string message) public override void Use(Player p, string message)
{ {
if (message == "") { Help(p); return; } if (p == null && message == "") {
{ Player.SendMessage(p, "You must give a level name when running the command from console.");
if (!File.Exists("levels/" + message + ".lvl"))
{
Player.SendMessage(p, "The specified level does not exist!");
return; return;
} }
if (Server.mainLevel.name == message)
{ string name = message == "" ? p.level.name : message;
Player.SendMessage(p, "You cannot reload the main level!"); if (!File.Exists("levels/" + name + ".lvl")) {
Player.SendMessage(p, "The given level \"" + name + "\" does not exist.");
return; return;
} }
if (p == null) if (Server.mainLevel.name == name) {
{ Player.SendMessage(p, "You cannot reload the main level.");
{
foreach (Player pl in Player.players)
{
if (pl.level.name.ToLower() == message.ToLower())
{
Command.all.Find("unload").Use(p, message);
Command.all.Find("load").Use(p, message);
Command.all.Find("goto").Use(pl, message);
}
}
Player.GlobalMessage("&cThe map, " + message + " has been reloaded!");
//IRCBot.Say("The map, " + message + " has been reloaded.");
Server.IRC.Say("The map, " + message + " has been reloaded.");
Server.s.Log("The map, " + message + " was reloaded by the console");
return; return;
} }
}
foreach (Player pl in Player.players) {
if (pl.level.name.ToLower() != name.ToLower()) continue;
if (p != null) if (p != null)
{
{
foreach (Player pl in Player.players)
{
if (pl.level.name.ToLower() == message.ToLower())
{
p.ignorePermission = true; p.ignorePermission = true;
Command.all.Find("unload").Use(p, message); Command.all.Find("unload").Use(p, name);
Command.all.Find("load").Use(p, message); Command.all.Find("load").Use(p, name);
Command.all.Find("goto").Use(pl, message); Command.all.Find("goto").Use(pl, name);
} }
}
Player.GlobalMessage("&cThe map, " + message + " has been reloaded!"); Player.GlobalMessage("&cThe map, " + name + " has been reloaded!");
//IRCBot.Say("The map, " + message + " has been reloaded."); Server.IRC.Say("The map, " + name + " has been reloaded.");
Server.IRC.Say("The map, " + message + " has been reloaded."); string src = p == null ? "the console" : p.name;
Server.s.Log("The map, " + message + " was reloaded by " + p.name); Server.s.Log("The map " + name + " was reloaded by " + src);
if (p != null )
p.ignorePermission = false; p.ignorePermission = false;
return; return;
} }
}
} public override void Help(Player p) {
Player.SendMessage(p, "%a/reload [map]");
Player.SendMessage(p, "%eReloads the given map. " +
"If no map is specified, reloads the current map you are in.");
} }
} }
} }