diff --git a/MCGalaxy/Commands/Fun/ZombieSurvival/CmdFliphead.cs b/MCGalaxy/Commands/Fun/CmdFliphead.cs
similarity index 76%
rename from MCGalaxy/Commands/Fun/ZombieSurvival/CmdFliphead.cs
rename to MCGalaxy/Commands/Fun/CmdFliphead.cs
index 9115d41ad..4ddb6a9bc 100644
--- a/MCGalaxy/Commands/Fun/ZombieSurvival/CmdFliphead.cs
+++ b/MCGalaxy/Commands/Fun/CmdFliphead.cs
@@ -18,18 +18,16 @@
namespace MCGalaxy.Commands.Fun {
public sealed class CmdFlipHead : Command2 {
public override string name { get { return "FlipHead"; } }
- public override string shortcut { get { return "fh"; } }
public override string type { get { return CommandTypes.Other; } }
- public override CommandEnable Enabled { get { return CommandEnable.Zombie; } }
public override void Use(Player p, string message, CommandData data) {
p.flipHead = !p.flipHead;
- if (p.flipHead) p.Message("Your head was broken!");
- else p.Message("Your head was healed!");
+ p.Message("Your head was {0}&S!", p.flipHead ? "&cbroken" : "&ahealed");
}
public override void Help(Player p) {
- p.Message("/fliphead - Does as it says on the tin (only works while infected)");
+ p.Message("&T/FlipHead");
+ p.Message("&HMakes your head appear upside down to other players");
}
}
}
diff --git a/MCGalaxy/MCGalaxy_.csproj b/MCGalaxy/MCGalaxy_.csproj
index a4d2a9150..d06be990c 100644
--- a/MCGalaxy/MCGalaxy_.csproj
+++ b/MCGalaxy/MCGalaxy_.csproj
@@ -214,6 +214,7 @@
+
@@ -231,7 +232,6 @@
-