diff --git a/MCGalaxy/Commands/Fun/ZombieSurvival/CmdFliphead.cs b/MCGalaxy/Commands/Fun/CmdFliphead.cs similarity index 76% rename from MCGalaxy/Commands/Fun/ZombieSurvival/CmdFliphead.cs rename to MCGalaxy/Commands/Fun/CmdFliphead.cs index 9115d41ad..4ddb6a9bc 100644 --- a/MCGalaxy/Commands/Fun/ZombieSurvival/CmdFliphead.cs +++ b/MCGalaxy/Commands/Fun/CmdFliphead.cs @@ -18,18 +18,16 @@ namespace MCGalaxy.Commands.Fun { public sealed class CmdFlipHead : Command2 { public override string name { get { return "FlipHead"; } } - public override string shortcut { get { return "fh"; } } public override string type { get { return CommandTypes.Other; } } - public override CommandEnable Enabled { get { return CommandEnable.Zombie; } } public override void Use(Player p, string message, CommandData data) { p.flipHead = !p.flipHead; - if (p.flipHead) p.Message("Your head was broken!"); - else p.Message("Your head was healed!"); + p.Message("Your head was {0}&S!", p.flipHead ? "&cbroken" : "&ahealed"); } public override void Help(Player p) { - p.Message("/fliphead - Does as it says on the tin (only works while infected)"); + p.Message("&T/FlipHead"); + p.Message("&HMakes your head appear upside down to other players"); } } } diff --git a/MCGalaxy/MCGalaxy_.csproj b/MCGalaxy/MCGalaxy_.csproj index a4d2a9150..d06be990c 100644 --- a/MCGalaxy/MCGalaxy_.csproj +++ b/MCGalaxy/MCGalaxy_.csproj @@ -214,6 +214,7 @@ + @@ -231,7 +232,6 @@ -