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https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-09 07:09:41 -04:00
Fix bugs in UndoFileBin, also add new 'ReadUndoData' method to allow for converting between the formats.
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3075dc9221
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@ -25,10 +25,13 @@ namespace MCGalaxy.Util {
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public abstract class UndoFile {
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protected const string undoDir = "extra/undo", prevUndoDir = "extra/undoPrevious";
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public static UndoFile Instance = new UndoFileText();
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public static UndoFile OldFormat = new UndoFileText();
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public static UndoFile NewFormat = new UndoFileBin();
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protected abstract void SaveUndoData(List<Player.UndoPos> buffer, string path);
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protected abstract void ReadUndoData(List<Player.UndoPos> buffer, string path);
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protected abstract bool UndoEntry(Player p, string path, long seconds);
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protected abstract bool HighlightEntry(Player p, string path, long seconds);
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@ -39,9 +42,7 @@ namespace MCGalaxy.Util {
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if( p == null || p.UndoBuffer == null || p.UndoBuffer.Count < 1) return;
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CreateDefaultDirectories();
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DirectoryInfo di = new DirectoryInfo(undoDir);
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if (di.GetDirectories("*").Length >= Server.totalUndo) {
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if (Directory.GetDirectories(undoDir).Length >= Server.totalUndo) {
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Directory.Delete(prevUndoDir, true);
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Directory.Move(undoDir, prevUndoDir);
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Directory.CreateDirectory(undoDir);
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@ -51,11 +52,9 @@ namespace MCGalaxy.Util {
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if (!Directory.Exists(playerDir))
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Directory.CreateDirectory(playerDir);
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di = new DirectoryInfo(playerDir);
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string ext = Instance.Extension;
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int numFiles = di.GetFiles("*" + ext).Length;
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string path = Path.Combine(playerDir, numFiles + ext);
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Instance.SaveUndoData(p.UndoBuffer, path);
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int numFiles = Directory.GetFiles(playerDir).Length;
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string path = Path.Combine(playerDir, numFiles + NewFormat.Extension);
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NewFormat.SaveUndoData(p.UndoBuffer, path);
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}
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public static void UndoPlayer(Player p, string targetName, long seconds, ref bool FoundUser) {
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@ -74,26 +73,70 @@ namespace MCGalaxy.Util {
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string path = Path.Combine(dir, name);
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if (!Directory.Exists(path))
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return;
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DirectoryInfo di = new DirectoryInfo(path);
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string ext = Instance.Extension;
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int numFiles = di.GetFiles("*" + ext).Length;
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string[] files = Directory.GetFiles(path);
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Array.Sort<string>(files, CompareFiles);
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for (int i = files.Length - 1; i >= 0; i--) {
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path = files[i];
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string file = Path.GetFileName(path);
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if (file.Length == 0 || file[0] < '0' || file[0] > '9')
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continue;
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UndoFile format = null;
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if (path.EndsWith(OldFormat.Extension)) format = OldFormat;
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if (path.EndsWith(NewFormat.Extension)) format = NewFormat;
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if (format == null) continue;
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for (int i = numFiles - 1; i >= 0; i--) {
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string undoPath = Path.Combine(path, i + ext);
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if (highlight) {
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if (!Instance.HighlightEntry(p, undoPath, seconds)) break;
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if (!format.HighlightEntry(p, path, seconds)) break;
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} else {
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if (!Instance.UndoEntry(p, undoPath, seconds)) break;
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if (!format.UndoEntry(p, path, seconds)) break;
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}
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}
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FoundUser = true;
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}
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static int CompareFiles(string a, string b) {
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int aNumEnd = a.IndexOf('.'), bNumEnd = b.IndexOf('.');
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if (aNumEnd < 0 || bNumEnd < 0) return a.CompareTo(b);
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int aNum, bNum;
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if (!int.TryParse(a.Substring(0, aNumEnd), out aNum) ||
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!int.TryParse(b.Substring(0, bNumEnd), out bNum))
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return a.CompareTo(b);
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return aNum.CompareTo(bNum);
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}
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public static void CreateDefaultDirectories() {
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if (!Directory.Exists(undoDir))
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Directory.CreateDirectory(undoDir);
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if (!Directory.Exists(prevUndoDir))
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Directory.CreateDirectory(prevUndoDir);
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}
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public static void UpgradePlayerUndoFiles(string name) {
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UpgradeFiles(undoDir, name);
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UpgradeFiles(prevUndoDir, name);
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}
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static void UpgradeFiles(string dir, string name) {
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string path = Path.Combine(dir, name);
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if (!Directory.Exists(path))
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return;
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string[] files = Directory.GetFiles(path);
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List<Player.UndoPos> buffer = new List<Player.UndoPos>();
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for (int i = 0; i < files.Length; i++) {
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path = files[i];
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if (!path.EndsWith(OldFormat.Extension))
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continue;
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buffer.Clear();
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OldFormat.ReadUndoData(buffer, path);
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string newPath = Path.ChangeExtension(path, NewFormat.Extension);
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NewFormat.SaveUndoData(buffer, newPath);
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File.Delete(path);
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}
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}
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}
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}
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@ -53,7 +53,30 @@ namespace MCGalaxy.Util {
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}
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}
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// TODO: untested
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protected override void ReadUndoData(List<Player.UndoPos> buffer, string path) {
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DateTime now = DateTime.Now;
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Player.UndoPos Pos;
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using (Stream fs = File.OpenRead(path))
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using (BinaryReader r = new BinaryReader(fs))
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{
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int approxEntries = (int)(fs.Length / 12);
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if (buffer.Capacity < approxEntries)
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buffer.Capacity = approxEntries;
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while (fs.Position < fs.Length) {
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ChunkHeader chunk = ReadHeader(fs, r);
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Pos.mapName = chunk.LevelName;
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for (int j = 0; j < chunk.Entries; j++ ) {
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Pos.timePlaced = chunk.BaseTime.AddSeconds(r.ReadUInt16());
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Pos.x = r.ReadUInt16(); Pos.y = r.ReadUInt16(); Pos.z = r.ReadUInt16();
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Pos.type = r.ReadByte(); r.ReadByte(); // block definitions placeholder
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Pos.newtype = r.ReadByte(); r.ReadByte(); // block definitions placeholder
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buffer.Add(Pos);
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}
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}
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}
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}
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protected override bool UndoEntry(Player p, string path, long seconds) {
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List<ChunkHeader> list = new List<ChunkHeader>();
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DateTime now = DateTime.Now;
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@ -70,10 +93,11 @@ namespace MCGalaxy.Util {
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return false;
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if (lvl == null || lvl != p.level) continue;
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Pos.mapName = chunk.LevelName;
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fs.Seek(chunk.DataPosition, SeekOrigin.Begin);
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for (int j = 0; j < chunk.Entries; j++ ) {
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DateTime time = chunk.BaseTime.AddSeconds(r.ReadUInt16());
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if (time >= now) return false;
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if (time.AddSeconds(seconds) < now) return false;
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Pos.x = r.ReadUInt16(); Pos.y = r.ReadUInt16(); Pos.z = r.ReadUInt16();
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Pos.type = lvl.GetTile(Pos.x, Pos.y, Pos.z);
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@ -95,7 +119,6 @@ namespace MCGalaxy.Util {
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return true;
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}
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// TODO: untested
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protected override bool HighlightEntry(Player p, string path, long seconds) {
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List<ChunkHeader> list = new List<ChunkHeader>();
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DateTime now = DateTime.Now;
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@ -110,10 +133,11 @@ namespace MCGalaxy.Util {
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if (!CheckChunk(chunk, now, seconds, p, out lvl))
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return false;
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if (lvl == null || lvl != p.level) continue;
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fs.Seek(chunk.DataPosition, SeekOrigin.Begin);
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for (int j = 0; j < chunk.Entries; j++ ) {
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DateTime time = chunk.BaseTime.AddSeconds(r.ReadUInt16());
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if (time >= now) return false;
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if (time.AddSeconds(seconds) < now) return false;
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ushort x = r.ReadUInt16(), y = r.ReadUInt16(), z = r.ReadUInt16();
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byte lvlTile = lvl.GetTile(x, y, z);
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@ -135,7 +159,7 @@ namespace MCGalaxy.Util {
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static bool CheckChunk(ChunkHeader chunk, DateTime now, long seconds, Player p, out Level lvl) {
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DateTime time = chunk.BaseTime;
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lvl = null;
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if (time.AddSeconds(65536).AddSeconds(seconds) >= now)
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if (time.AddSeconds(65536).AddSeconds(seconds) < now)
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return false; // we can safely discard the entire chunk
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lvl = Level.FindExact(chunk.LevelName);
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@ -153,6 +177,13 @@ namespace MCGalaxy.Util {
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Stream s = r.BaseStream;
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long len = s.Length;
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while (s.Position < len) {
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ChunkHeader header = ReadHeader(s, r);
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s.Seek(header.Entries * 12, SeekOrigin.Current);
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list.Add(header);
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}
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}
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static ChunkHeader ReadHeader(Stream s, BinaryReader r) {
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ChunkHeader header = default(ChunkHeader);
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byte[] mapNameData = r.ReadBytes(r.ReadUInt16());
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header.LevelName = Encoding.UTF8.GetString(mapNameData);
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@ -160,9 +191,7 @@ namespace MCGalaxy.Util {
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header.BaseTime = new DateTime(r.ReadInt64(), DateTimeKind.Local);
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header.Entries = r.ReadUInt16();
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header.DataPosition = s.Position;
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s.Seek(header.Entries * 12, SeekOrigin.Current);
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list.Add(header);
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}
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return header;
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}
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static void WriteChunkEntries(BinaryWriter w, ushort entries, long entriesPos) {
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@ -38,6 +38,27 @@ namespace MCGalaxy.Util {
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}
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}
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protected override void ReadUndoData(List<Player.UndoPos> buffer, string path) {
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Player.UndoPos Pos;
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string[] lines = File.ReadAllText(path).Split(' ');
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int approxEntries = (int)(lines.Length / 7);
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if (buffer.Capacity < approxEntries)
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buffer.Capacity = approxEntries;
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for (int i = 0; i < lines.Length; i += 7) {
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if (lines[i].Length == 0) continue;
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Pos.mapName = lines[i];
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Pos.x = ushort.Parse(lines[i + 1]);
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Pos.y = ushort.Parse(lines[i + 2]);
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Pos.z = ushort.Parse(lines[i + 3]);
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Pos.timePlaced = DateTime.Parse(lines[i + 4], CultureInfo.InvariantCulture);
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Pos.type = byte.Parse(lines[i + 5]);
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Pos.newtype = byte.Parse(lines[i + 6]);
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buffer.Add(Pos);
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}
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}
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protected override bool UndoEntry(Player p, string path, long seconds) {
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Player.UndoPos Pos;
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string[] lines = File.ReadAllText(path).Split(' ');
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