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Fix not always removing players from deleted backup museums
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@ -191,7 +191,6 @@ namespace MCGalaxy
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pl.level.Unload(true, false);
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pl.level.Unload(true, false);
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//TODO: Only move players out of the museum if the backup being deleted actually matches their museum
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//TODO: Only move players out of the museum if the backup being deleted actually matches their museum
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//It really doesn't look like the code was designed to be able to do this
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//It really doesn't look like the code was designed to be able to do this
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break;
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}
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}
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}
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}
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