Fix not always removing players from deleted backup museums

This commit is contained in:
Goodlyay 2025-02-27 14:33:59 -08:00
parent 614ee7d34e
commit f04de5c092

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@ -191,7 +191,6 @@ namespace MCGalaxy
pl.level.Unload(true, false);
//TODO: Only move players out of the museum if the backup being deleted actually matches their museum
//It really doesn't look like the code was designed to be able to do this
break;
}
}