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Killing someone with gun/missile should only show that message to the current level, not the whole server.
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@ -32,8 +32,9 @@ namespace MCGalaxy.Commands.Building {
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public override bool museumUsable { get { return false; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Admin; } }
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public override CommandAlias[] Aliases {
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get { return new[] { new CommandAlias("imgprint"), new CommandAlias("printimg"),
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new CommandAlias("imgdraw"), new CommandAlias("drawimg") }; }
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get { return new[] { new CommandAlias("imgprint"), new CommandAlias("printimg"),
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new CommandAlias("imgdraw"), new CommandAlias("drawimg"),
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new CommandAlias("drawimage"), new CommandAlias("printimage") }; }
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}
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public CmdImageprint() { }
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@ -404,8 +404,12 @@ return;
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if (b == Block.rockethead) level.MakeExplosion(x, y, z, 0);
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if (b == Block.creeper) level.MakeExplosion(x, y, z, 1);
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if (b == Block.rock || b == Block.stone) {
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if (explode) level.MakeExplosion(x, y, z, 1);
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SendChatFrom(this, ColoredName + "%S" + customMessage, false);
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if (explode) level.MakeExplosion(x, y, z, 1);
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if (b == Block.rock) {
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SendChatFrom(this, ColoredName + "%S" + customMessage, false);
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} else {
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Chat.GlobalChatLevel(this, ColoredName + "%S" + customMessage, false);
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}
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}
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if ( Game.team != null && this.level.ctfmode ) {
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