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https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-22 03:55:18 -04:00
Move net platform specific functionality to dedicated class
This commit is contained in:
parent
9c0d858434
commit
f427e1db09
@ -666,6 +666,7 @@
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<Compile Include="Server\Maintenance\ZipWriter.cs" />
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<Compile Include="util\Formatting\Wildcard.cs" />
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<Compile Include="util\ImageUtils.cs" />
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<Compile Include="util\NetBackend.cs" />
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<Compile Include="util\NumberUtils.cs" />
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<Compile Include="util\OperatingSystem.cs" />
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<Compile Include="Server\Server.cs" />
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@ -21,6 +21,7 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using MCGalaxy.Platform;
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namespace MCGalaxy.Scripting
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{
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@ -50,13 +51,11 @@ namespace MCGalaxy.Scripting
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}
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// only used for resolving plugin DLLs depending on other plugin DLLs
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static Assembly ResolvePluginAssembly(object sender, ResolveEventArgs args) {
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Assembly requestingAssembly = null;
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// This property only exists in .NET framework 4.0 and later
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static Assembly ResolvePluginAssembly(object sender, ResolveEventArgs args) {
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#if !NET_20
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requestingAssembly = args.RequestingAssembly;
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#endif
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// This property only exists in .NET framework 4.0 and later
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Assembly requestingAssembly = args.RequestingAssembly;
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if (requestingAssembly == null) return null;
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if (!IsPluginDLL(requestingAssembly)) return null;
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@ -68,21 +67,12 @@ namespace MCGalaxy.Scripting
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if (args.Name == assem.FullName) return assem;
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}
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#if NETSTANDARD
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// When there is a .deps.json, dotnet won't automatically always try looking in application's directory to resolve references
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// https://learn.microsoft.com/en-us/dotnet/core/dependency-loading/default-probing?source=recommendations#how-are-the-properties-populated
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try {
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AssemblyName name = new AssemblyName(args.Name);
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string path = name.Name + ".dll";
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if (File.Exists(path)) return Assembly.LoadFrom(path);
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} catch (Exception ex) {
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Logger.LogError("Resolving plugin DLL reference", ex);
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}
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#endif
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Assembly coreRef = DotNetBackend.ResolvePluginReference(args.Name);
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if (coreRef != null) return coreRef;
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Logger.Log(LogType.Warning, "Custom command/plugin [{0}] tried to load [{1}], but it could not be found",
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requestingAssembly.FullName, args.Name);
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#endif
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return null;
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}
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@ -270,17 +270,8 @@ namespace MCGalaxy
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public static string GetRestartPath() {
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#if MCG_STANDALONE
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return GetRuntimeProcessExePath();
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#elif !NETSTANDARD
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return RestartPath;
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#else
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// NET core/5/6 executables tend to use the following structure:
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// MCGalaxyCLI_core --> MCGalaxyCLI_core.dll
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// in this case, 'RestartPath' will include '.dll' since this file
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// is actually the managed assembly, but we need to remove '.dll'
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// as the actual executable which must be started is the non .dll file
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string path = RestartPath;
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if (path.CaselessEnds(".dll")) path = path.Substring(0, path.Length - 4);
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return path;
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return DotNetBackend.GetExePath(RestartPath);
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#endif
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}
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76
MCGalaxy/util/NetBackend.cs
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76
MCGalaxy/util/NetBackend.cs
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@ -0,0 +1,76 @@
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/*
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Copyright 2015 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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https://opensource.org/license/ecl-2-0/
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https://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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using System.Runtime.InteropServices;
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namespace MCGalaxy.Platform
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{
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#if !NETSTANDARD
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public static class DotNetBackend
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{
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public static void Init() { }
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public static string GetExePath(string path) {
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return path;
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}
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public static Assembly ResolvePluginReference(string name) {
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return null;
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}
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}
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#else
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public static class DotNetBackend
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{
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public static void Init() {
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NativeLibrary.SetDllImportResolver(Assembly.GetExecutingAssembly(), ImportResolver);
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}
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static IntPtr ImportResolver(string libraryName, Assembly assembly, DllImportSearchPath? searchPath) {
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return IntPtr.Zero;
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}
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public static string GetExePath(string path) {
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// NET core/5/6 executables tend to use the following structure:
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// MCGalaxyCLI_core --> MCGalaxyCLI_core.dll
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// in this case, 'RestartPath' will include '.dll' since this file
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// is actually the managed assembly, but we need to remove '.dll'
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// as the actual executable which must be started is the non .dll file
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if (path.CaselessEnds(".dll")) path = path.Substring(0, path.Length - 4);
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return path;
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}
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public static Assembly ResolvePluginReference(string name) {
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// When there is a .deps.json, dotnet won't automatically always try looking in application's directory to resolve references
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// https://learn.microsoft.com/en-us/dotnet/core/dependency-loading/default-probing?source=recommendations#how-are-the-properties-populated
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try {
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AssemblyName name = new AssemblyName(name);
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string path = name.Name + ".dll";
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if (File.Exists(path)) return Assembly.LoadFrom(path);
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} catch (Exception ex) {
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Logger.LogError("Resolving plugin DLL reference", ex);
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}
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return null;
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}
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}
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#endif
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}
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