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https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-22 12:05:51 -04:00
Allow using up/down in main gui window input box for quickly repeating commands.
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parent
5877dc63d6
commit
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@ -183,33 +183,33 @@ namespace MCGalaxy.Gui {
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if (InvokeRequired) {
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if (InvokeRequired) {
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Invoke(new PlayerListCallback(UpdateClientList), playerList); return;
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Invoke(new PlayerListCallback(UpdateClientList), playerList); return;
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}
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}
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if (main_Players.DataSource == null)
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if (main_Players.DataSource == null)
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main_Players.DataSource = pc;
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main_Players.DataSource = pc;
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// Try to keep the same selection on update
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// Try to keep the same selection on update
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string selected = null;
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string selected = null;
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var selectedRows = main_Players.SelectedRows;
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var selectedRows = main_Players.SelectedRows;
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if (pc.Count > 0 && selectedRows.Count > 0)
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if (pc.Count > 0 && selectedRows.Count > 0)
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selected = pc[selectedRows[0].Index].name;
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selected = pc[selectedRows[0].Index].name;
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// Update the data source and control
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// Update the data source and control
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pc = new PlayerCollection();
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pc = new PlayerCollection();
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Player[] players = PlayerInfo.Online.Items;
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Player[] players = PlayerInfo.Online.Items;
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foreach (Player pl in players)
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foreach (Player pl in players)
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pc.Add(pl);
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pc.Add(pl);
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main_Players.DataSource = pc;
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main_Players.DataSource = pc;
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// Reselect player
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// Reselect player
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if (selected != null) {
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if (selected != null) {
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for (int i = 0; i < main_Players.Rows.Count; i++) {
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for (int i = 0; i < main_Players.Rows.Count; i++) {
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if (Equals(main_Players.Rows[i].Cells[0].Value, selected))
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if (Equals(main_Players.Rows[i].Cells[0].Value, selected))
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main_Players.Rows[i].Selected = true;
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main_Players.Rows[i].Selected = true;
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}
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}
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}
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}
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main_Players.Refresh();
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main_Players.Refresh();
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}
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}
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public void PopupNotify(string message, ToolTipIcon icon = ToolTipIcon.Info) {
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public void PopupNotify(string message, ToolTipIcon icon = ToolTipIcon.Info) {
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@ -407,17 +407,42 @@ namespace MCGalaxy.Gui {
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void demoteToolStripMenuItem_Click(object sender, EventArgs e) {
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void demoteToolStripMenuItem_Click(object sender, EventArgs e) {
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PlayerCmd("rank", "-down ", "");
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PlayerCmd("rank", "-down ", "");
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}
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}
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PlayerProperties playerProps;
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#region Main tab
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#region Main tab
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List<string> inputLog = new List<string>(21);
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int inputIndex = -1;
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void txtInput_KeyDown(object sender, KeyEventArgs e) {
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void txtInput_KeyDown(object sender, KeyEventArgs e) {
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if (e.KeyCode != Keys.Enter) return;
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if (e.KeyCode == Keys.Up) {
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inputIndex = Math.Min(inputIndex + 1, inputLog.Count - 1);
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if (inputIndex > -1) SetInputText();
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} else if (e.KeyCode == Keys.Down) {
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inputIndex = Math.Max(inputIndex - 1, -1);
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if (inputIndex > -1) SetInputText();
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} else if (e.KeyCode == Keys.Enter) {
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InputText();
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} else {
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inputIndex = -1; return;
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}
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e.Handled = true;
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e.Handled = true;
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e.SuppressKeyPress = true;
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e.SuppressKeyPress = true;
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}
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void SetInputText() {
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if (inputIndex == -1) return;
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main_txtInput.Text = inputLog[inputIndex];
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main_txtInput.SelectionLength = 0;
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main_txtInput.SelectionStart = main_txtInput.Text.Length;
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}
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void InputText() {
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string text = main_txtInput.Text;
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string text = main_txtInput.Text;
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if (text.Length == 0) return;
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if (text.Length == 0) return;
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inputLog.Insert(0, text);
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if (inputLog.Count > 20)
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inputLog.RemoveAt(20);
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if (text[0] == '/' && text.Length > 1 && text[1] == '/') {
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if (text[0] == '/' && text.Length > 1 && text[1] == '/') {
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Handlers.HandleChat(text.Substring(1), WriteLine);
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Handlers.HandleChat(text.Substring(1), WriteLine);
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} else if (text[0] == '/') {
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} else if (text[0] == '/') {
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@ -622,7 +647,8 @@ namespace MCGalaxy.Gui {
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#region Players tab
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#region Players tab
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PlayerProperties playerProps;
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public void UpdatePlyersListBox() {
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public void UpdatePlyersListBox() {
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RunOnUiThread(
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RunOnUiThread(
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delegate {
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delegate {
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