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https://github.com/ClassiCube/MCGalaxy.git
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Cleanup ascend/descend, make /descend work properly.
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parent
2f16102242
commit
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@ -192,7 +192,7 @@ namespace MCGalaxy
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case door_tree_air:
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case air_flood_layer:
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case air_flood_down:
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case air_flood_up:
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case air_flood_up:
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case door_obsidian_air:
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case door_glass_air:
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case door_stone_air:
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@ -1,27 +1,24 @@
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/*
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Copyright 2011 MCForge
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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Copyright 2011 MCForge
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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namespace MCGalaxy.Commands
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{
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public class CmdAscend : Command
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{
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namespace MCGalaxy.Commands {
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public class CmdAscend : Command {
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public override string name { get { return "ascend"; } }
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public override string shortcut { get { return ""; } }
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public override string type { get { return CommandTypes.Other; } }
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@ -29,39 +26,32 @@ namespace MCGalaxy.Commands
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public override LevelPermission defaultRank { get { return LevelPermission.Builder; } }
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public CmdAscend() { }
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public override void Use(Player p, string message)
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{
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ushort max = p.level.Height;
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ushort posy = (ushort)(p.pos[1] / 32);
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bool found = false;
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ushort xpos = (ushort)(p.pos[0] / 32);
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ushort zpos = (ushort)(p.pos[2] / 32);
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while (!found && posy < max)
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{
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posy++;
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byte block = p.level.GetTile(xpos, posy, zpos);
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if (block == Block.air || block == Block.air_door || block == Block.air_switch || block == Block.Zero)
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{
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ushort blockabove = (ushort) (posy + 1);
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ushort blockunder = (ushort) (posy - 1);
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if (p.level.GetTile(xpos, blockabove, zpos) == Block.air || p.level.GetTile(xpos, blockabove, zpos) == Block.air_door || p.level.GetTile(xpos, blockabove, zpos) == Block.air_switch || p.level.GetTile(xpos, blockabove, zpos) == Block.Zero)
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{
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if (p.level.GetTile(xpos, blockunder, zpos) != Block.air && p.level.GetTile(xpos, blockunder, zpos) != Block.air_switch && p.level.GetTile(xpos, blockunder, zpos) != Block.air_door && p.level.GetTile(xpos, blockunder, zpos) != Block.air_flood && p.level.GetTile(xpos, blockunder, zpos) != Block.air_flood_down && p.level.GetTile(xpos, blockunder, zpos) != Block.air_flood_layer && p.level.GetTile(xpos, blockunder, zpos) != Block.air_flood_up && p.level.GetTile(xpos, blockunder, zpos) != Block.air_portal && p.level.GetTile(xpos, blockunder, zpos) != Block.redflower && p.level.GetTile(xpos, blockunder, zpos) != Block.yellowflower && p.level.GetTile(xpos, blockunder, zpos) != Block.finiteWater && p.level.GetTile(xpos, blockunder, zpos) != Block.finiteLava && p.level.GetTile(xpos, blockunder, zpos) != Block.fire && p.level.GetTile(xpos, blockunder, zpos) != Block.water && p.level.GetTile(xpos, blockunder, zpos) != Block.water_door && p.level.GetTile(xpos, blockunder, zpos) != Block.water_portal && p.level.GetTile(xpos, blockunder, zpos) != Block.WaterDown && p.level.GetTile(xpos, blockunder, zpos) != Block.WaterFaucet && p.level.GetTile(xpos, blockunder, zpos) != Block.lava && p.level.GetTile(xpos, blockunder, zpos) != Block.lava_door && p.level.GetTile(xpos, blockunder, zpos) != Block.lava_fast && p.level.GetTile(xpos, blockunder, zpos) != Block.lava_portal && p.level.GetTile(xpos, blockunder, zpos) != Block.LavaDown && p.level.GetTile(xpos, blockunder, zpos) != Block.lavastill && p.level.GetTile(xpos, blockunder, zpos) != Block.Zero)
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{
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Player.Message(p, "Teleported you up!");
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p.SendPos(0xFF, p.pos[0], (ushort)((posy + 1) * 32), p.pos[2], p.rot[0], p.rot[1]);
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found = true;
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}
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}
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public override void Use(Player p, string message) {
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ushort x = (ushort)(p.pos[0] / 32), y = (ushort)(p.pos[1] / 32), z = (ushort)(p.pos[2] / 32);
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while (y < p.level.Height) {
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y++;
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byte block = p.level.GetTile(x, y, z);
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if (!(Block.Convert(block) == Block.air || block == Block.Zero)) continue;
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byte above = p.level.GetTile(x, (ushort)(y + 1), z);
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if (!(Block.Convert(above) == Block.air || above == Block.Zero)) continue;
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byte below = p.level.GetTile(x, (ushort)(y - 1), z);
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if (Solid(Block.Convert(below))) {
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Player.Message(p, "Teleported you up.");
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p.SendPos(0xFF, p.pos[0], (ushort)((y + 1) * 32), p.pos[2], p.rot[0], p.rot[1]);
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return;
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}
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}
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if (!found)
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{
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Player.Message(p, "No free spaces found above you");
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}
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Player.Message(p, "No free spaces found above you");
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}
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public override void Help(Player p)
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{
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static bool Solid(byte b) {
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return b != Block.air && (b < Block.water || b > Block.lavastill) && b != Block.Zero
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&& b != Block.shrub && (b < Block.yellowflower || b > Block.redmushroom);
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}
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public override void Help(Player p) {
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Player.Message(p, "%T/ascend");
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Player.Message(p, "%HTeleports you to the first free space above you.");
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}
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@ -15,10 +15,8 @@
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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namespace MCGalaxy.Commands
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{
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public sealed class CmdDescend : Command
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{
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namespace MCGalaxy.Commands {
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public sealed class CmdDescend : Command {
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public override string name { get { return "descend"; } }
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public override string shortcut { get { return ""; } }
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public override string type { get { return CommandTypes.Other; } }
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@ -26,38 +24,34 @@ namespace MCGalaxy.Commands
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public override LevelPermission defaultRank { get { return LevelPermission.Builder; } }
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public CmdDescend() { }
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public override void Use(Player p, string message)
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{
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ushort posy = (ushort)((p.pos[1] / 32) - 1);
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bool found = false;
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ushort xpos = (ushort)(p.pos[0] / 32);
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ushort zpos = (ushort)(p.pos[2] / 32);
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while (!found && posy > 0)
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{
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posy = (ushort)(posy - 1);
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byte block = p.level.GetTile(xpos, posy, zpos);
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if (block == Block.air || block == Block.air_door || block == Block.air_switch || block == Block.Zero)
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{
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ushort blockabove = (ushort)(posy + 1);
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ushort blockunder = (ushort)(posy - 1);
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if (p.level.GetTile(xpos, blockabove, zpos) == Block.air || p.level.GetTile(xpos, blockabove, zpos) == Block.air_door || p.level.GetTile(xpos, blockabove, zpos) == Block.air_switch || p.level.GetTile(xpos, blockabove, zpos) == Block.Zero)
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{
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if (p.level.GetTile(xpos, blockunder, zpos) != Block.air && p.level.GetTile(xpos, blockunder, zpos) != Block.air_switch && p.level.GetTile(xpos, blockunder, zpos) != Block.air_door && p.level.GetTile(xpos, blockunder, zpos) != Block.air_flood && p.level.GetTile(xpos, blockunder, zpos) != Block.air_flood_down && p.level.GetTile(xpos, blockunder, zpos) != Block.air_flood_layer && p.level.GetTile(xpos, blockunder, zpos) != Block.air_flood_up && p.level.GetTile(xpos, blockunder, zpos) != Block.air_portal && p.level.GetTile(xpos, blockunder, zpos) != Block.redflower && p.level.GetTile(xpos, blockunder, zpos) != Block.yellowflower && p.level.GetTile(xpos, blockunder, zpos) != Block.finiteWater && p.level.GetTile(xpos, blockunder, zpos) != Block.finiteLava && p.level.GetTile(xpos, blockunder, zpos) != Block.fire && p.level.GetTile(xpos, blockunder, zpos) != Block.water && p.level.GetTile(xpos, blockunder, zpos) != Block.water_door && p.level.GetTile(xpos, blockunder, zpos) != Block.water_portal && p.level.GetTile(xpos, blockunder, zpos) != Block.WaterDown && p.level.GetTile(xpos, blockunder, zpos) != Block.WaterFaucet && p.level.GetTile(xpos, blockunder, zpos) != Block.lava && p.level.GetTile(xpos, blockunder, zpos) != Block.lava_door && p.level.GetTile(xpos, blockunder, zpos) != Block.lava_fast && p.level.GetTile(xpos, blockunder, zpos) != Block.lava_portal && p.level.GetTile(xpos, blockunder, zpos) != Block.LavaDown && p.level.GetTile(xpos, blockunder, zpos) != Block.lavastill && p.level.GetTile(xpos, blockunder, zpos) != Block.Zero)
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{
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Player.Message(p, "Teleported you down!");
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p.SendPos(0xFF, p.pos[0], (ushort)((posy + 1) * 32), p.pos[2], p.rot[0], p.rot[1]);
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found = true;
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}
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}
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public override void Use(Player p, string message) {
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if (p.pos[1] < 51 + 4) { Player.Message(p, "No free spaces found below you."); return; }
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// Move starting position down half a block since players are a little bit above the ground.
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ushort x = (ushort)(p.pos[0] / 32), y = (ushort)((p.pos[1] - 51 - 4) / 32), z = (ushort)(p.pos[2] / 32);
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while (y > 0) {
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y--;
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byte block = p.level.GetTile(x, y, z);
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if (!(Block.Convert(block) == Block.air || block == Block.Zero)) continue;
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byte above = p.level.GetTile(x, (ushort)(y + 1), z);
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if (!(Block.Convert(above) == Block.air || above == Block.Zero)) continue;
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byte below = p.level.GetTile(x, (ushort)(y - 1), z);
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if (Solid(Block.Convert(below))) {
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Player.Message(p, "Teleported you down.");
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p.SendPos(0xFF, p.pos[0], (ushort)((y + 1) * 32), p.pos[2], p.rot[0], p.rot[1]);
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return;
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}
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}
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if (!found)
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{
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Player.Message(p, "No free spaces found below you");
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}
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Player.Message(p, "No free spaces found below you.");
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}
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public override void Help(Player p)
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{
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static bool Solid(byte b) {
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return b != Block.air && (b < Block.water || b > Block.lavastill) && b != Block.Zero
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&& b != Block.shrub && (b < Block.yellowflower || b > Block.redmushroom);
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}
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public override void Help(Player p) {
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Player.Message(p, "%T/descend");
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Player.Message(p, "%HTeleports you to the first free space below you.");
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}
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