UnknownShadow200
94fa6c3c2d
Drop typecodes in .dat parser that haven't been observed in practice
2021-11-28 14:42:43 +11:00
UnknownShadow200
4efa528cc2
Fix session modified overflowing after 2 billion (Thanks rdebath, addresses #663 )
2021-11-21 22:25:43 +11:00
UnknownShadow200
9f12f21b87
Remove obsolete devs.txt
...
If you are using years old versions of MCGalaxy at this point, I think you can accept an extra error message on startup.
Especially since accessing github doesn't work on Windows with old versions of MCGalaxy anyways since github switched to TLS 1.2 minimum
2021-11-19 08:36:16 +11:00
UnknownShadow200
c92a1f0a65
Make TLS 1.1/1.2 flags in HttpUtil public
2021-11-19 08:10:29 +11:00
UnknownShadow200
e51d1690fa
Fix SECURE_WEBSOCKETS not compiling
2021-11-13 11:59:26 +11:00
UnknownShadow200
b2d35b06db
GUI: WIP on custom update available dialog to address #662
2021-11-12 23:12:54 +11:00
UnknownShadow200
8afbd356d1
GUI: Make custom commands popup font consistent with rest
2021-11-12 20:11:21 +11:00
UnknownShadow200
ada34d4c32
GUI: Fix icon not showing in popup dialogs on Mono
...
This took a long time to figure out because
1) for testing purposes I set Icon before the window handle had been created
2) When the window handle was later created, mono would not actually apply the custom icon since the border style is FixedDialog (see CreateHandle in Form.cs)
3) I later set Icon again in multiple other places. However, this was essentially a noop because Mono checked if the new icon was the same as the same previously assigned icon and do nothing in that case.
However, the assumption in step 3) was incorrect because the previously assigned icon had not actually been applied to the window.
Unfortunately this meant the correct Icon never showed at all. So the correct solution to this is to only assign Icon once in the Load event of forms.
I spent way too much time on this
2021-11-11 22:31:59 +11:00
UnknownShadow200
8ee32ba780
Get rid of obsolete warning when compiling GUI, partially fix scale 1/2 not working
2021-11-10 20:37:14 +11:00
UnknownShadow200
dad908c68c
GUI: Use FixedDialog instead for FixedToolWindow for improved appearance of popup dialogs, especially on Linux
...
Note that this means that popup dialogs now appear in taskbar on Linux, whereas they weren't before. However popup dialogs were already appearing before in taskbar on Windows, so at least the behaviour is consistent now
2021-11-10 18:51:55 +11:00
UnknownShadow200
1280f09f7a
Also fix general logs calendar days being almost invisible in dark theme
2021-11-09 22:22:42 +11:00
UnknownShadow200
5b774651e3
GUI: Fix listboxes having almost invisible text color for unselected items on Gnome DE with dark theme (Thanks TehcJS, addresses #651 )
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Testcase: Ubuntu 20.04 with Adwaita-dark or Yaru-dark themes
2021-11-09 21:42:30 +11:00
UnknownShadow200
3642dc3665
Release 1.9.3.6
1.9.3.6
2021-11-07 12:14:04 +11:00
UnknownShadow200
90864a0c6b
Split up Scripting.cs into Scripting.cs and ScriptingOperations.cs
2021-11-07 12:08:41 +11:00
UnknownShadow200
b5b8675dfb
Merge pull request #655 from SpiralP/add-cpe-plugin-message
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Add new CPE type PluginMessage
2021-11-06 22:49:28 +11:00
SpiralP
842711021e
wording
2021-11-06 02:01:09 -07:00
SpiralP
7660e189a8
rename to OnPluginMessageReceivedEvent
, move to ServerEvents.cs
2021-11-06 01:59:54 -07:00
SpiralP
2e5d7bd3f2
remove version "2"
2021-11-06 01:24:39 -07:00
SpiralP
592da5c22c
use PluginMessageDataLength
instead of hardcode 64
2021-11-06 01:23:24 -07:00
SpiralP
f1cf534b6d
add OnPlayerPluginMessageEvent
, call it when receiving a CPE PluginMessage
2021-11-06 00:06:35 -07:00
SpiralP
62c7cf9951
add CpePluginMessage
opcode, and PluginMessage
helper
2021-11-05 23:34:55 -07:00
UnknownShadow200
e0529d2fc0
Allow disabling CPE extensions
2021-11-06 13:45:33 +11:00
UnknownShadow200
ce81eb6a58
Add short description for CPE extensions
2021-11-06 09:39:46 +11:00
UnknownShadow200
15dd012ecc
Move CpeExtension to CpeExt and prepare for expansion of CpeExtension class
2021-11-05 12:33:25 +11:00
UnknownShadow200
c6ba19059e
CPE: Retrieve list of extensions by calling CPEExtension.GetAllEnabled instead
2021-11-04 11:58:31 +11:00
UnknownShadow200
35878c8532
Add Formatter.ValidPlayerName method which takes into account the suffixes defined by the authentication services
...
Also fix in GUI the right click player in players table -> Kick showing 'kicked by console' twice in kick message
2021-11-03 21:39:22 +11:00
UnknownShadow200
d650dc11eb
GUI: Fix right clicking a level in Levels table -> Actions -> Reload not working
2021-11-03 21:24:07 +11:00
UnknownShadow200
4e5a977cea
Split up Player.CPE.cs into CPESupport.cs and Player.CPE.cs
2021-11-01 22:18:30 +11:00
UnknownShadow200
53549f2931
Museum: If the exact same museum is already loaded into memory because a player is on it, try to reuse the blocks/CustomBlocks array from that instance instead of loading a duplicate level into memory
2021-10-29 21:39:41 +11:00
UnknownShadow200
cc261aa91c
uhhhhh whoops
2021-10-29 20:39:25 +11:00
UnknownShadow200
a3f5a41859
Make /import show better error messages when unsupported file, and simplify /import all to just directly import files instead of trying to change file extension
2021-10-29 20:38:39 +11:00
UnknownShadow200
f54eb7fd55
Tidy up IMapImporter somewhat
2021-10-29 20:18:06 +11:00
UnknownShadow200
6dcbbc3e7b
Discord: Also handle IOException with up to 2 more retry and without logging errors
2021-10-29 18:31:28 +11:00
UnknownShadow200
572ae79126
Discord: Handle 500-504 errors with up 2 more retries and don't log to error logs
2021-10-29 18:19:05 +11:00
UnknownShadow200
9ebb2f0082
Discord: Allow disabling user mentions (and toggling role/everyone mentions)
2021-10-28 19:33:51 +11:00
UnknownShadow200
b7868c998f
Move LoadMuseum into LevelActions and add some more comments
2021-10-27 20:17:52 +11:00
UnknownShadow200
abbfb2c01b
Change backedup to ChangedSinceBackup and invert logic for simplicity
2021-10-26 22:23:00 +11:00
UnknownShadow200
80de760878
Add comments to IGame
2021-10-26 20:12:49 +11:00
UnknownShadow200
0e512e5941
Change /restore to also list backups when invalid backup number is passed (and /restoreselection)
2021-10-26 19:45:55 +11:00
UnknownShadow200
de6ce82d55
Fix museum not restricting perbuild to nobody and fix /place still being usable in museums
2021-10-26 17:34:25 +11:00
UnknownShadow200
3b83214ad9
Merge pull request #647 from UnknownShadow200/AuthServices2
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Split up Heartbeat into Heartbeat and configurable AuthService
2021-10-23 12:09:00 +11:00
UnknownShadow200
411b6c38b6
Fixing 'Finding URL..' message being located a long way away from the first 'Server URL found' message
2021-10-22 20:13:43 +11:00
UnknownShadow200
dc92ff87b8
Add random comments and remove one unnecessary use of Formatter.ValidName
2021-10-22 12:03:04 +11:00
UnknownShadow200
bf9296cff3
Remove Player.ValidName as it will no longer be able to provide the same guarantees about usernames with pending authentication services changes
2021-10-21 21:45:58 +11:00
UnknownShadow200
4ecff0e0e5
Allow /copy save to use any filename, and improve Formatter.CheckFilenameOnly
2021-10-21 19:06:08 +11:00
UnknownShadow200
ae1b5d342b
Tidyup authservices.properties help text
2021-10-21 18:27:11 +11:00
UnknownShadow200
48c2148c9c
Allow configuring authentication services
2021-10-21 12:33:00 +11:00
UnknownShadow200
f6f1ac5fb3
Split up Heartbeat into AuthService and Heartbeat
2021-10-20 23:25:36 +11:00
UnknownShadow200
91ba52c872
Slightly better documentation in ranks.properties
2021-10-20 23:23:40 +11:00
UnknownShadow200
f8503f031e
Add link to wiki in discordbot.properties
2021-10-20 23:05:56 +11:00