/* Copyright 2015 MCGalaxy Dual-licensed under the Educational Community License, Version 2.0 and the GNU General Public License, Version 3 (the "Licenses"); you may not use this file except in compliance with the Licenses. You may obtain a copy of the Licenses at https://opensource.org/license/ecl-2-0/ https://www.gnu.org/licenses/gpl-3.0.html Unless required by applicable law or agreed to in writing, software distributed under the Licenses are distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Licenses for the specific language governing permissions and limitations under the Licenses. */ using System; using System.Collections.Generic; using System.ComponentModel; using MCGalaxy.Games; using MCGalaxy.Modules.Games.ZS; namespace MCGalaxy.Gui { public sealed class ZombieProperties { [Description("Whether players are allowed to pillar in zombie survival. " + "Note this can be overriden for specific maps using /ZS set.")] [Category("General settings")] [DisplayName("Pillaring allowed")] public bool Pillaring { get; set; } [Description("Max distance players are allowed to move between packets. (for speedhack detection)")] [Category("Other settings")] [DisplayName("Max move distance")] public float MaxMoveDistance { get; set; } [Description("Distance between players before they are considered to have 'collided'. (for infecting)")] [Category("Other settings")] [DisplayName("Hitbox precision")] public float HitboxPrecision { get; set; } public void LoadFromServer() { ZSConfig cfg = ZSGame.Instance.Config; Pillaring = !cfg.NoPillaring; MaxMoveDistance = cfg.MaxMoveDist; HitboxPrecision = cfg.HitboxDist; } public void ApplyToServer() { ZSConfig cfg = ZSGame.Instance.Config; cfg.NoPillaring = !Pillaring; cfg.MaxMoveDist = MaxMoveDistance; cfg.HitboxDist = HitboxPrecision; } } }